KwangYun Wohn

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Oh, Seungwoo, Noh, Jun-yong, Wohn, KwangYun (2008): A physically faithful multigrid method for fast cloth simulation. In Journal of Visualization and Computer Animation, 19 (3) pp. 479-492.

Oh, Seungwoo, Ahn, Junghyun, Wohn, KwangYun (2006): Low damped cloth simulation. In The Visual Computer, 22 (2) pp. 70-79.

Ahn, Junghyun, Oh, Seungwoo, Wohn, KwangYun (2006): Optimized motion simplification for crowd animation. In Journal of Visualization and Computer Animation, 17 (3) pp. 155-165.

Oh, Seungwoo, Kim, HyungSeok, Magnenat-Thalmann, Nadia, Wohn, KwangYun (2005): Generating unified model for dressed virtual humans. In The Visual Computer, 21 (8) pp. 522-531.

Heo, JunHyeok, Kim, Jaeho, Wohn, KwangYun (2000): Conservative visibility preprocessing for walkthroughs of complex urban scenes. In: VRST 2000 , 2000, . pp. 115-128.

Sung, Un-Jae, Yang, Jae-Heon, Wohn, KwangYun (1999): Concurrency Control in CIAO. In: VR 1999 , 1999, . pp. 22-28.

Nam, Yanghee, Wohn, KwangYun, Lee-Kwang, Hyung (1998): A Two-Level Approach for Modeling and Recognition of Hand Gesture. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 304-309.

Lee, Chan-Su, Ghyme, Sang-Won, Park, Chan-Jong, Wohn, KwangYun (1998): The control of avatar motion using hand gesture. In: VRST 1998 , 1998, . pp. 59-65.

Kim, HyungSeok, Jung, Soon Ki, Wohn, KwangYun (1998): A multiresolution control method using view directional feature. In: VRST 1998 , 1998, . pp. 163-169.

Lee, SonOu, Heo, JunHyeok, Wohn, KwangYun (1997): An efficient collision detection algorithm using range data for walk-through systems. In: VRST 1997 , 1997, . pp. 119-123.

Heo, JunHyeok, Jung, Soon Ki, Wohn, KwangYun (1997): Exploiting temporally coherent visibility for accelerated walkthroughs. In Computers & Graphics, 21 (4) pp. 507-517.

Youn, Ji-Hoon, Wohn, KwangYun (1993): Realtime Collision Detection for Virtual Reality Applications. In: VR 1993 , 1993, . pp. 415-421.