Jürgen P. Schulze

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Schulze, Jürgen P., Niemeier, Roland, Lang, Ulrich (2001): The Perspective Shear-Warp Algorithm in a Virtual Environment. In: Ertl, Thomas, Joy, Kenneth I., Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA.

Schulze, Jürgen P., Rice, Alexander (2004): Real-Time Volume Rendering of Four Channel Data Sets. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 34. http://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880034pabs.htm

Kniss, Joe, Schulze, Jürgen P., Wossner, Uwe, Winkler, Peter, Lang, Ulrich, Hansen, Charles D. (2004): Medical Applications of Multi-field Volume Rendering and VR Techniques. In: Deussen, Oliver, Hansen, Charles D., Keim, Daniel A., Saupe, Dietmar (eds.) VisSym 2004 - Symposium on Visualization May 19-21, 2004, Konstanz, Germany. pp. 249-254,350.

Kim, Han Suk, Schulze, Jürgen P. (2009): High Resolution Video Playback in Immersive Virtual Environments. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 247-248. http://dx.doi.org/10.1109/VR.2009.4811038

Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P., DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162. http://doi.ieeecomputersociety.org/10.1109/VR.2007.352476