John P. Lewis

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Rhee, Taehyun, Lewis, John P., Neumann, Ulrich (2006): Real-Time Weighted Pose-Space Deformation on the GPU. In Comput. Graph. Forum, 25 (3) pp. 439-448.

Deng, Zhigang, Lewis, John P., Neumann, Ulrich (2005): Automated Eye Motion Using Texture Synthesis. In IEEE Computer Graphics and Applications, 25 (2) pp. 24-30.

Lewis, John P., Rosenholtz, Ruth, Fong, Nickson, Neumann, Ulrich (2004): VisualIDs: automatic distinctive icons for desktop interfaces. In Transactions on Graphics, 23 (3) pp. 416-423.

Lewis, John P. (1991): Shape and texture generation by neural network creation algorithm. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 129-134.

Lewis, John P. (1987): Generalized Stochastic Subdivision. In ACM Transactions on Graphics, 6 (3) pp. 167-190.

Lewis, John P. (1986): Methods for stochastic spectral synthesis. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 173-179.

Lewis, John P., Purcell, Patrick (1984): Soft Machine: A Personable Interface. In: Graphics Interface May, 1984, .

Deng, Zhigang, Bailenson, Jeremy N., Lewis, John P., Neumann, Ulrich (2006): Perceiving Visual Emotions with Speech. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. pp. 107-120.

Rhee, Taehyun, Neumann, Ulrich, Lewis, John P. (2006): Human hand modeling from surface anatomy. In: Olano, Marc, Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA , 2006, . pp. 27-34.