John E. Laird

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I am member of the Artificial Intelligence Laboratory in the Computer Science and Engineering Division of the Electrical Engineering and Computer Science Department of the College of Engineering at the University of Michigan.

Brief History

I received my B.S. from the University of Michigan in 1975 and my Ph.D. in Computer Science from Carnegie Mellon University in 1983. My thesis advisor was Allen Newell. I was a member of research staff at Xerox Palo Alto Research Center from 1984 to 1986.

Since 1986, I have been on the faculty of the Computer Science and Engineering Division of the Electrical Engineering and Computer Science Department of the University of Michigan where I am a Professor. I am a founder of Soar Technology, an Ann Arbor company specializing in creating autonomous AI entities. I am a fellow of AAAI, ACM, and the Cognitive Science Society.

Publication Statistics

Publication period start
1996
Publication period end
2008
Number of co-authors
5

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Laird, John E. (2008): Extending the Soar Cognitive Architecture. In: Proceedings of the 2008 conference on Artificial General Intelligence 2008 Proceedings of the First AGI Conference , 2008, . pp. 224-235.

Laird, John E. (2002): Research in human-level AI using computer games. In Communications of the ACM, 45 (1) pp. 32-35. http://doi.acm.org/10.1145/502269.502290

Laird, John E. (2001): Using a Computer Game to Develop Advanced AI. In IEEE Computer, 34 (7) pp. 70-75. http://csdl.computer.org/computer/co2001/r7070abs.htm

Lent, Michael van, Laird, John E. (2001): Learning procedural knowledge through observation. In: K-CAP 2001 - Proceedings of the First International Conference on Knowledge Capture October 21-23, 2001, Victoria, BC, Canada. pp. 179-186. http://doi.acm.org/10.1145/500737.500765

Laird, John E., Jones, Randolph M., Nielsen, Paul E. (1998): Knowledge-based Multi-agent Coordination. In Presence: Teleoperators and Virtual Environments, 7 (6) pp. 547-563.

Miller, Craig S., Laird, John E. (1996): Accounting for Graded Performance within a Discrete Search Framework. In Cognitive Science, 20 (4) pp. 499-537.

Young, R. Michael, Laird, John E. (eds.) Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference June 1-5, 2005, Marina del Rey, California, USA.