James Paul Gee

Author: James Paul Gee


Publication period start: 2003
Number of co-authors: 0


Gee, James Paul (2003): What video games have to teach us about learning and literacy. In Computers in Entertainment, 1 (1) pp. 20. https://dl.acm.org/doi/10.1145/950566.950595

Gee, James Paul (2008): What\'s a screen mean in a video game?. In: Proceedings of ACM IDC08 Interaction Design and Children , 2008, . pp. 06. https://doi.acm.org/10.1145/1463689.1463698