# Author: James F. Blinn

## Publications

**Publication period start:**1976

**Number of co-authors:**4

### Co-authors

### Productive Colleagues

### Publications

Blinn, James F. (2007): How to Solve a Cubic Equation, Part 4: The 111 Case. In IEEE Computer Graphics and Applications, 27 (1) pp. 100-103. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.10

Blinn, James F. (2007): How to Solve a Cubic Equation, Part 5: Back to Numerics. In IEEE Computer Graphics and Applications, 27 (3) pp. 78-89. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.60

Blinn, James F. (2006): How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant. In IEEE Computer Graphics and Applications, 26 (6) pp. 92-102. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.129

Blinn, James F. (2006): How to Solve a Cubic Equation, Part 2: The 11 Case. In IEEE Computer Graphics and Applications, 26 (4) pp. 90-100. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.81

Blinn, James F. (2006): How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant. In IEEE Computer Graphics and Applications, 26 (3) pp. 84-93. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.60

Blinn, James F. (2006): How to Solve a Quadratic Equation, Part 2. In IEEE Computer Graphics and Applications, 26 (2) pp. 82-87. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.35

Blinn, James F. (2005): How to solve a Quadratic Equation. In IEEE Computer Graphics and Applications, 25 (6) pp. 76-79. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.134

Blinn, James F. (2005): What Is a Pixel?. In IEEE Computer Graphics and Applications, 25 (5) pp. 82-87. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.119

Blinn, James F. (2005): Vectors and Geometry and Objects, Oh My!. In IEEE Computer Graphics and Applications, 25 (3) pp. 84-93. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.69

Blinn, James F. (2005): User Interface Stories from the Real World. In IEEE Computer Graphics and Applications, 25 (1) pp. 92-93. https://doi.ieeecomputersociety.org/10.1109/MCG.2005.25

Blinn, James F. (2004): Lines in Space, Part 7: The Algebra of Tinkertoys. In IEEE Computer Graphics and Applications, 24 (4) pp. 96-102.

Blinn, James F. (2004): Lines in Space, Part 8: Line(s) through Four Lines. In IEEE Computer Graphics and Applications, 24 (5) pp. 100-106.

Blinn, James F. (2004): Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid. In IEEE Computer Graphics and Applications, 24 (3) pp. 92-100.

Blinn, James F. (2003): Lines in Space: Part 4 - Back to the Diagrams. In IEEE Computer Graphics and Applications, 23 (5) pp. 84-93.

Blinn, James F. (2003): Lines in Space: Part 5 - A Tale of Two Lines. In IEEE Computer Graphics and Applications, 23 (6) pp. 84-97.

Blinn, James F. (2003): Lines in Space: Part 3 - The Two Matrices. In IEEE Computer Graphics and Applications, 23 (4) pp. 96-101.

Blinn, James F. (2003): Lines in Space: Part 2 - The Line Formulation. In IEEE Computer Graphics and Applications, 23 (3) pp. 72-79.

Blinn, James F. (2003): Lines in Space: Part 1 - The 4D Cross Product. In IEEE Computer Graphics and Applications, 23 (2) pp. 84-91.

Blinn, James F. (2002): Quartic Discriminants and Tensor Invariants. In IEEE Computer Graphics and Applications, 22 (2) pp. 86-91. https://csdl.computer.org/comp/mags/cg/2002/02/g2086abs.htm

Blinn, James F. (2002): Visualize Whirled 2 x 2 Matrices. In IEEE Computer Graphics and Applications, 22 (4) pp. 98-102. https://csdl.computer.org/comp/mags/cg/2002/04/g4098abs.htm

Blinn, James F. (2001): Tensor Contraction in C++. In IEEE Computer Graphics and Applications, 21 (2) pp. 88-92. https://csdl.computer.org/comp/mags/cg/2001/02/g2088abs.htm

Blinn, James F. (2001): Polynomial Discriminants Part 2: Tensor Diagrams. In IEEE Computer Graphics and Applications, 21 (1) pp. 86-92. https://csdl.computer.org/comp/mags/cg/2001/01/g1086abs.htm

Blinn, James F. (2000): Polynomial Discriminants-Part 1: Matrix Magic. In IEEE Computer Graphics and Applications, 20 (6) pp. 94-98. https://csdl.computer.org/comp/mags/cg/2000/06/g6094abs.htm

Blinn, James F. (2000): Optimizing C++ Vector Expressions. In IEEE Computer Graphics and Applications, 20 (4) pp. 97-103. https://csdl.computer.org/comp/mags/cg/2000/04/g4097abs.htm

Blinn, James F. (2000): How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog. In IEEE Computer Graphics and Applications, 20 (2) pp. 85-88. https://csdl.computer.org/comp/mags/cg/2000/02/g2085abs.htm

Blinn, James F. (2000): Correction from Last Issue. In IEEE Computer Graphics and Applications, 20 (1) pp. 69. https://csdl.computer.org/comp/mags/cg/2000/01/g1069abs.htm

Blinn, James F. (2000): A Bright, Shiny Future. In IEEE Computer Graphics and Applications, 20 (1) pp. 18-19. https://csdl.computer.org/comp/mags/cg/2000/01/g1018abs.htm

Blinn, James F. (1999): How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game. In IEEE Computer Graphics and Applications, 19 (6) pp. 88-92. https://doi.ieeecomputersociety.org/10.1109/38.799760

Blinn, James F. (1999): How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points. In IEEE Computer Graphics and Applications, 19 (4) pp. 84-87. https://doi.ieeecomputersociety.org/10.1109/38.773968

Blinn, James F. (1999): Inferring Transforms. In IEEE Computer Graphics and Applications, 19 (3) pp. 93-98. https://doi.ieeecomputersociety.org/10.1109/38.761555

Blinn, James F. (1998): A Ghost in a Snowstorm. In IEEE Computer Graphics and Applications, 18 (1) pp. 79-84. https://doi.ieeecomputersociety.org/10.1109/38.637309

Blinn, James F. (1998): W Pleasure, W Fun. In IEEE Computer Graphics and Applications, 18 (3) pp. 78-82. https://doi.ieeecomputersociety.org/10.1109/38.674975

Blinn, James F. (1998): Ten More Unsolved Problems in Computer Graphics. In IEEE Computer Graphics and Applications, 18 (5) pp. 86-89. https://doi.ieeecomputersociety.org/10.1109/38.708564

Blinn, James F. (1998): Upon Further Consideration. In IEEE Computer Graphics and Applications, 18 (4) pp. 87-90. https://doi.ieeecomputersociety.org/10.1109/38.689671

Blinn, James F. (1998): The Cross Ratio. In IEEE Computer Graphics and Applications, 18 (6) pp. 78-80. https://doi.ieeecomputersociety.org/10.1109/MCG.1998.10012

Lane, Jeffrey M., Carpenter, Loren C., Whitted, Turner, Blinn, James F. (1980): Scan Line Methods for Displaying Parametrically Defined Surfaces. In Communications of the ACM, 23 (1) pp. 23-34.

Blinn, James F., Newell, Martin E. (1976): Texture and Reflection in Computer Generated Images. In Communications of the ACM, 19 (10) pp. 542-547.