Glenn A. Martin

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Ellis, Christopher, Babenko, Pavel, Goldiez, Brian F., Daly, Jason, Martin, Glenn A. (2010): Dynamic Terrain for Multiuser Real-Time Environments. In IEEE Computer Graphics and Applications, 30 (1) pp. 80-84.

Goldiez, Brian F., Martin, Glenn A., Daly, Jason, Washburn, Donald, Lazarus, Todd (2004): Software infrastructure for multi-modal virtual environments. In: Sharma, Rajeev, Darrell, Trevor, Harper, Mary P., Lazzari, Gianni, Turk, Matthew (eds.) Proceedings of the 6th International Conference on Multimodal Interfaces - ICMI 2004 October 13-15, 2004, State College, PA, USA. pp. 303-308.

Lampton, Donald, Bliss, James, Orvis, Karin, Kring, Jason, Martin, Glenn A. (2009): A Distributed Game-Based Simulation Training Research Testbed. In: Proceedings of the Human Factors and Ergonomics Society 53rd Annual Meeting , 2009, . pp. 1989-1993.

Daly, Jason, Kline, Bryan, Martin, Glenn A. (2002): VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. In: VR 2002 , 2002, . pp. 289-290.

Lazarus, Todd, Martin, Glenn A., Nayeem, Razia, Fowlkes, Jennifer, Riddle, Dawn (2008): E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 271-272.