Author: Eric Wiebe
Publications
Co-authors
Productive Colleagues
Publications
Wiebe, Eric (2000): Deep Realities: The Fit of Usability in Business. In ACM SIGDOC *Journal of Computer Documentation, 24 (4) pp. 220-226. https://www.acm.org/pubs/articles/journals/jcd/2000-24-4/p220-wiebe/p220-wiebe.pdf
Sommerich, Carolyn, Sesek, Richard, Stone, Nancy, Joines, Sharon, Smith-Jackson, Tonya, Wiebe, Eric (2010): VISUALIZING INNOVATIVE USES OF TECHNOLOGY AND DEVICES FOR ENGAGING COLLEGE STUDENTS IN ACT. In: Proceedings of the Human Factors and Ergonomics Society 54th Annual Meeting , 2010, . pp. 681-683. https://www.ingentaconnect.com/content/hfes/hfproc/2010/00000054/00000008/art00007
Sharek, David, Wiebe, Eric (2011): Using Flow Theory to Design Video Games as Experimental Stimuli. In: Proceedings of the Human Factors and Ergonomics Society 55th Annual Meeting , 2011, . pp. 1520-1524. https://pro.sagepub.com/content/55/1/1520
Sharek, David, Wiebe, Eric (2012): Embedding Secondary Tasks in Video Games to Measure Real-Time Cognitive Load: An Approach . In: Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting , 2012, . pp. 2147-2151. https://pro.sagepub.com/content/56/1/2147