Author: Eric Kabisch

Eric Kabisch is an artist, interaction designer, and doctoral candidate in the Department of Informatics at the University of California, Irvine. His current practice is concerned with the varied intersections between geospatial information technologies and human geography. Eric is developing a framework for analyzing the cyclical process by which information technologies measure, represent and embed themselves into society and our world. He constructs cultural artifacts which utilize custom software systems, DIY construction and usually emit some form of sound. Through the creation of these artifacts he hopes to reconsider the process of design, enabling novel forms of use by avoiding traditional evaluative models such as efficiency and utility. Eric\'s previous education includes an MFA in Arts Computation Engineering (UCI), a BA in Telecommunications and Music from Indiana University, and an A.S. in Audio Technology (IU). He has professional experience in interaction design, game programming, and art direction.


Publication period start: 2012
Number of co-authors: 2


Number of publications with favourite co-authors
Paul Dourish
Amanda Williams

Productive Colleagues

Most productive colleagues in number of publications
Amanda Williams
Paul Dourish


Kabisch, Eric (2008): Datascape: A Synthesis of Digital and Embodied Worlds. In Space and Culture, 11 (3) pp. 222-238.

Kabisch, Eric, Williams, Amanda, Dourish, Paul (2005): Symbolic objects in a networked gestural sound interface. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1513-1516.

Williams, Amanda, Kabisch, Eric, Dourish, Paul (2005): From Interaction to Participation: Configuring Space Through Embodied Interaction. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun, Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 287-304.

Kabisch, Eric, Williams, Amanda (2012): Vice interfaces. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction , 2012, . pp. 343-346.