Elhanan Gazit

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H.I.T - Holon Institute of Technology, Israel (http://www.hit.ac.il)

Dr. Hanan Gazit (VRider) serves as the Israeli DIGRA Chapter ,, promoting the DIGRA\'s vision and the use of virtual worlds and digital games for instruction, learning & business in all sectors. Dr. Gazit is a researcher and a lecturer at H.I.T-Holon Institute of Technology, Israel.

Research interests:

* Interactions and social networks in virtual worlds and digital games. * Design effective serious games. * Measuring skill acquisition and Virtual-Real World transfer. * Using computerized tools for analyzing interactions.

Selected publications:

Selected publications: * Gazit, E. (in press). A window on digital games interactions in home settings. Handbook of Research on Effective Electronic Gaming in Education. IGI Global Press. * Gazit, E., Yair, Y., & Chen, D. (2006). The gain and pain in taking the pilot seat: Learning dynamics in a non immersive virtual solar system, Virtual Reality, 10 (3-4), 271-282. * Gazit, E., Yair, Y., & Chen, D. (2006). Emerging Conceptual Understanding of Complex Astronomical Phenomena by Using a Virtual Solar System, Journal of Science Education and Technology, 14 (5-6), 459 - 470. * Gazit, E. & Chen, D. (2003). Using the observer to explore learning within virtual worlds. Behavior Research Methods, Instruments and Computers, 35 (3), 400-407.

Selected invited presentations:

* Gazit, E. (2008). The challenge of studying interactions in virtual worlds. Virtual Worlds workshop. The IDC Herzliya, 18th of Januray 2008, Herzliya, Israel. * Gazit, E. (2007). Virtual Worlds: The next big thing or the biggest Web 2.0 bubble? Amdocs high-tech Company Event , 27st of November, 2007 Raanana, Israel. * Gazit, E. (2007). Mobile Games: Big lessons from small screens research-Pervasive Games and the importance of Soundscape in future mobile games design. The Mobile Games Convention “Bringing fun to the Masses”, 16th of September, Tel-Aviv University, Israel. Gazit, E. (2007). Serious Games - Opportunity outside the consumer markets. The IDC-CEMA Analysts Conference on Gaming, 5th of February, 2007, Tel-Aviv. Israel.

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Gazit, Elhanan, Yair, Yoav, Chen, David (2006): The gain and pain in taking the pilot seat: learning dynamics in a non immersive virtual s. In Virtual Reality, 10 (3) pp. 271-282. http://dx.doi.org/10.1007/s10055-006-0053-3