Edmond C. Prakash

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Liu, Qiang, Prakash, Edmond C., Srinivasan, Mandayam A. (2007): Interactive deformable geometry maps. In The Visual Computer, 23 (2) pp. 119-131. http://dx.doi.org/10.1007/s00371-006-0033-3

Zhang, Yu, Prakash, Edmond C., Sung, Eric (2004): Face alive. In J. Vis. Lang. Comput., 15 (2) pp. 125-160. http://dx.doi.org/10.1016/j.jvlc.2003.11.002

Zhang, Yu, Prakash, Edmond C., Sung, Eric (2003): Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis. In Comput. Graph. Forum, 22 (2) pp. 159-170. http://diglib.eg.org/EG/CGF/volume22/issue2/cgf_657.html

Tri, Pham Minh, Prakash, Edmond C. (2001): esigning a Multi-user 3D Environment System. In: IV 2001 , 2001, . pp. 697-702. http://csdl.computer.org/comp/proceedings/iv/2001/1195/00/11950697abs.htm

Jing, Huang, Prakash, Edmond C. (2000): SinusCone - A ThetaPhi Algorithm for Human Arm Animation. In: IV 2000 , 2000, . pp. 318-. http://csdl.computer.org/comp/proceedings/iv/2000/0743/00/07430318abs.htm