Diego Gutierrez

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Publication Statistics

Publication period start
2004
Publication period end
2010
Number of co-authors
18

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Pouli, Tania, Prazák, Martin, Zemcík, Pavel, Gutierrez, Diego, Reinhard, Erik (2010): Rendering fur directly into images. In Computers & Graphics, 34 (5) pp. 612-620. http://dx.doi.org/10.1016/j.cag.2010.06.004

Jimenez, Jorge, Whelan, D., Sundstedt, Veronica, Gutierrez, Diego (2010): Real-Time Realistic Skin Translucency. In IEEE Computer Graphics and Applications, 30 (4) pp. 32-41. http://dx.doi.org/10.1109/MCG.2010.39

Gutierrez, Diego, Serón, Francisco J., Muñoz, Adolfo, Anson, Oscar (2008): Visualizing Underwater Ocean Optics. In Comput. Graph. Forum, 27 (2) pp. 547-556. http://dx.doi.org/10.1111/j.1467-8659.2008.01152.x

Gutierrez, Diego, Shamsuddin, Siti Mariyam Hj. (2007): Guest editorial. In The Visual Computer, 23 (7) pp. 451-452. http://dx.doi.org/10.1007/s00371-007-0126-7

Muñoz, Adolfo, Gutierrez, Diego, Serón, Francisco J. (2007): Optimization techniques for curved path computing. In The Visual Computer, 23 (7) pp. 493-502. http://dx.doi.org/10.1007/s00371-007-0122-y

Gutierrez, Diego, Serón, Francisco J., Muñoz, Adolfo, Anson, Oscar (2006): Simulation of atmospheric phenomena. In Computers & Graphics, 30 (6) pp. 994-1010. http://dx.doi.org/10.1016/j.cag.2006.05.002

Serón, Francisco J., Gutierrez, Diego, Magallon, Juan A., Ferragut, Luis, Asensio, M. Isabel (2005): The Evolution of a WILDLAND Forest FIRE FRONT. In The Visual Computer, 21 (3) pp. 152-169. http://dx.doi.org/10.1007/s00371-004-0278-7

Serón, Francisco J., Gutierrez, Diego, Gutierrez, Guillermo, Cerezo, Eva (2005): Implementation of a method of curved ray tracing for inhomogeneous atmospheres. In Computers & Graphics, 29 (1) pp. 95-108. http://dx.doi.org/10.1016/j.cag.2004.11.010

Serón, Francisco J., Gutierrez, Diego, Magallon, Juan A., Sobreviela, Emilio J., Gutiérrez, José A. (2004): A CAVE-like environment as a tool for full-size train design. In Virtual Reality, 7 (2) pp. 82-93. http://dx.doi.org/10.1007/s10055-003-0117-6