Antonio J. Rueda Ruiz

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Ruiz, Antonio J. Rueda, Miras, Juan Ruiz de, Feito, Francisco R. (2008): GPU-based rendering of curved polygons using simplicial coverings. In Computers & Graphics, 32 (5) pp. 581-588.

Ruiz, Antonio J. Rueda, Ortega, Lidia M. (2008): Geometric Algorithms on CUDA. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang, Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System , 2008, . pp. 107-112.

Ogáyar, Carlos J., Ruiz, Antonio J. Rueda, Segura, Rafael Jesús, Feito, Francisco R. (2007): Fast and simple hardware accelerated voxelizations using simplicial coverings. In The Visual Computer, 23 (8) pp. 535-543.

Martínez, Francisco, Ruiz, Antonio J. Rueda, Feito, Francisco R. (2007): A simple and fast hardware-accelerated point-in-polygon test. In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 161-165.

Martínez, Francisco, Ruiz, Antonio J. Rueda, Feito, Francisco R. (2006): The multi-L-REP decomposition and its application to a point-in-polygon inclusion test. In Computers & Graphics, 30 (6) pp. 947-958.

Ruiz, Antonio J. Rueda, Feito, Francisco R., Ortega, Lidia M. (2005): Layer-based decomposition of solids and its applications. In The Visual Computer, 21 (6) pp. 406-417.

Ruiz, Antonio J. Rueda, Feito, Francisco R., Rivero, M. (2002): A triangle-based representation for polygons and its applications. In Computers & Graphics, 26 (5) pp. 805-814.