Publications
Co-authors
Productive Colleagues
Publications
Wagner, Ina, Broll, Wolfgang, Jacucci, Giulio, Kuutti, Kari, McCall, Rod, Morrison, Ann, Schmalstieg, Dieter, Terrin, Jean-Jacques (2009): On the Role of Presence in Mixed Reality. In Presence: Teleoperators and Virtual Environments, 18 (4) pp. 249-276. https://dx.doi.org/10.1162/pres.18.4.249
Morrison, Ann, Oulasvirta, Antti, Peltonen, Peter, Lemmela, Saija, Jacucci, Giulio, Reitmayr, Gerhard, Näsänen, Jaana, Juustila, Antti (2009): Like bees around the hive: a comparative study of a mobile augmented reality map. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 1889-1898. https://doi.acm.org/10.1145/1518701.1518991
Seow, Steven C., Wixon, Dennis, MacKenzie, Scott, Jacucci, Giulio, Morrison, Ann, Wilson, Andy (2009): Multitouch and surface computing. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4767-4770. https://doi.acm.org/10.1145/1520340.1520736
Jacucci, Giulio, Morrison, Ann, Richard, Gabriela T., Kleimola, Jari, Peltonen, Peter, Parisi, Lorenza, Laitinen, Toni (2010): Worlds of information: designing for engagement at a public multi-touch display. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 2267-2276. https://doi.acm.org/10.1145/1753326.1753669
Seow, Steven C., Wixon, Dennis, Morrison, Ann, Jacucci, Giulio (2010): Natural user interfaces: the prospect and challenge of touch and gestural computing. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4453-4456. https://doi.acm.org/10.1145/1753846.1754172
Morrison, Ann, Viller, Stephen, Mitchell, Peta (2011): Building sensitising terms to understand free-play in open-ended interactive art environme. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2335-2344. https://dx.doi.org/10.1145/1978942.1979285
Grubert, Jens, Morrison, Ann, Munz, Helmut, Reitmayr, Gerhard (2012): Playing it real: magic lens and static peephole interfaces for games in a public space. In: Proceedings of the 14th Conference on Human-computer interaction with mobile devices and services , 2012, . pp. 231-240. https://dx.doi.org/10.1145/2371574.2371609