Andrew Woo

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Woo, Andrew (1992): Ray tracing polygons using spatial subdivision. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 184-191.

Woo, Andrew, Chall, Steve (1991): An efficient scanline visibility implementation. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 135-142.

Woo, Andrew, Amanatides, John (1990): Voxel occlusion testing: A shadow determination accelerator for ray tracing. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 213-220.