Author: Andrew J. Hanson

Publications

Publication period start: 2000
Number of co-authors: 15

Co-authors

Number of publications with favourite co-authors
Robert A. Cross
2
Hui Ma
2
Eric A. Wernert
4

Productive Colleagues

Most productive colleagues in number of publications
David Banks
5
Marcus A. Magnor
11
Tamara Munzner
17

Publications

Hanson, Andrew J., Munzner, Tamara, Francis, George (1994): Interactive Methods for Visualizable Geometry. In IEEE Computer, 27 (7) pp. 73-83.

Banks, David, Francis, George, Hanson, Andrew J., Jorgenson, Loki (1996): Mathematical Visualization: Standing at the Crossroads. In: IEEE Visualization 1996 , 1996, . pp. 451-453.

Cross, Robert A., Hanson, Andrew J. (1994): Virtual Reality Performance for Virtual Geometry. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 156-163.

Hanson, Andrew J., 0006, Hui Zhang (2005): Multimodal Exploration of the Fourth Dimension. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 34. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.67

Hanson, Andrew J. (1998): Constrained optimal framings of curves and surfaces using quaternion Gauss maps. In: IEEE Visualization 1998 , 1998, . pp. 375-382. https://doi.acm.org/10.1145/288216.288324

Hanson, Andrew J., Cross, Robert A. (1993): Interactive Visualization Methods for Four Dimensions. In: Nielson, Gregory M., Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 , 1993, . pp. 196-203.

Hanson, Andrew J., Hinker, P. A. (1992): Four-Dimensional Views of 3-D Scalar Fields. In: Kaufman, Arie E., Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 , 1992, . pp. 84-92.

Hanson, Andrew J., Heng, P. A., Kaplan, B. C. (1990): Techniques for Visualizing Fermat\'s Last Theorem. In: IEEE Visualization 1990 , 1990, . pp. 97-106.

Hanson, Andrew J., Ma, Hui (1994): Visualizing Flow with Quaternion Frames. In: Bergeron, R. Daniel, Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 108-115.

Hanson, Andrew J., Ma, Hui (1995): Space Walking. In: IEEE Visualization 1995 , 1995, . pp. 126-. https://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870126abs.htm

Hanson, Andrew J., Peng, P. A. (1991): Visualizing the Fourth Dimension Using Geometry and Light. In: IEEE Visualization 1991 , 1991, . pp. 321-329.

Hanson, Andrew J., Wernert, Eric A. (1997): Constrained 3D navigation with 2D controllers. In: IEEE Visualization 1997 , 1997, . pp. 175-182. https://doi.acm.org/10.1145/266989.267052

Hanson, Andrew J., Wernert, Eric A. (1998): Image-based rendering with occlusions via cubist images. In: IEEE Visualization 1998 , 1998, . pp. 327-334. https://doi.acm.org/10.1145/288216.288303

Magnor, Marcus A., Hildebrand, Kristian, Lintu, Andrei, Hanson, Andrew J. (2005): Reflection Nebula Visualization. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. pp. 33. https://doi.ieeecomputersociety.org/10.1109/VIS.2005.86

Wernert, Eric A., Hanson, Andrew J. (1999): A Framework for Assisted Exploration with Collaboration. In: IEEE Visualization 1999 , 1999, . pp. 241-248.

Wernert, Eric A., Hanson, Andrew J. (2000): Tethering and Reattachment in Collaborative Virtual Environments. In: VR 2000 , 2000, . pp. 292. https://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780292abs.htm

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,176 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,176 designers enjoy our newsletter—sure you don’t want to receive it?