Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Psychological Bulletin

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Example publications from this periodical

The following articles are from "Psychological Bulletin":

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Volume 11
Issue 2

Ambady, Nalini and Rosenthal, Robert (1992): Thin slices of expressive behavior as predictors of interpersonal consequences: A meta­analysis. In Psychological Bulletin, 11 (2) pp. 256-274.

Volume 110
Issue 1

Eagly, Alice H., Ashmore, Richard D., Makhijani, Mona G. and Longo, Laura C. (1991): What is beautiful is good, but..: A meta-analytic review of research on the physical attractiveness stereotype. In Psychological Bulletin, 110 (1) pp. 109-128.

Demonstrates that the physical attractiveness stereotype established by studies of person perception is not as strong or general as suggested by the often-used summary phrase what is beautiful is good. Although Ss in these studies ascribed more favorable personality traits and more successful life outcomes to attractive than unattractive targets, the average magnitude of this beauty-is-good effect was moderate, and the strength of the effect varied considerably from study to study. Consistent with the authors' implicit personality theory framework, a substantial portion of this variation was explained by the specific content of the inferences that Ss were asked to make: The differences in Ss' perception of attractive and unattractive targets were largest for indexes of social competence; intermediate for potency, adjustment, and intellectual competence; and near zero for integrity and concern for others. The strength of the physical attractiveness stereotype also varied as a function of other attributes of the studies, including the presence of individuating information.

© All rights reserved Eagly et al. and/or their publisher

Volume 131
Issue 6

Lyubomirsky, Sonja, King, Laura and Diener, Ed (2005): The benefits of frequent positive affect: does happiness lead to success?. In Psychological Bulletin, 131 (6) .

Numerous studies show that happy individuals are successful across multiple life domains, including marriage, friendship, income, work performance, and health. The authors suggest a conceptual model to account for these findings, arguing that the happiness-success link exists not only because success makes people happy, but also because positive affect engenders success. Three classes of evidence-crosssectional, longitudinal, and experimental-are documented to test their model. Relevant studies are described and their effect sizes combined meta-analytically. The results reveal that happiness is associated with and precedes numerous successful outcomes, as well as behaviors paralleling success. Furthermore, the evidence suggests that positive affect-the hallmark of well-being-may be the cause of many of the desirable characteristics, resources, and successes correlated with happiness. Limitations, empirical issues, and important future research questions are discussed.

© All rights reserved Lyubomirsky et al. and/or their publisher

Volume 136
Issue 2

Anderson, Craig A., Ihori, Nobuko, Bushman, Brad J., Rothstein, Hannah R., Shibuya, Akiko, Swing, Edward L., Sakamoto, Akira and Saleem, Muniba (2010): Violent video game effects on aggression, empathy, and prosocial behaviour in Eastern and Western countries. In Psychological Bulletin, 136 (2) pp. 151-173. Available online

Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior,aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior. Unique features of this meta-analytic review include (a) more restrictive methodological quality inclusion criteria than in past meta-analyses; (b) cross-cultural comparisons; (c) longitudinal studies for all outcomes except physiological arousal; (d) conservative statistical controls; (e) multiple moderator analyses; and (f)sensitivity analyses. Social–cognitive models and cultural differences between Japan and Western countries were used to generate theory-based predictions. Meta-analyses yielded significant effects for all 6 outcome variables. The pattern of results for different outcomes and research designs (experimental, cross-sectional,longitudinal) fit theoretical predictions well. The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior. Moderator analyses revealed significant research design effects, weak evidence of cultural differences in susceptibility and type of measurement effects, and no evidence of sex differences in susceptibility. Results of various sensitivity analyses revealed these effects to be robust, with little evidence of selection (publication) bias.

© All rights reserved Anderson et al. and/or their publisher

 
 

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Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Help us help you!