Walk-up-and-use system

A Walk-up-and-use system is a system that needs to be so self-explanatory that first-time or one-time users can use the system effectively without any prior introduction/training.

Examples are automatic teller machines (ATMs), ticket machines, public informations systems, museum displays, etc.

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Posted July 4th, 2009 at 00:44
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Author(s): Mads Soegaard
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URL: http://www.interaction-design.org/encyclopedia/walk_up_and_use_system.html