Number of co-authors:44
Number of publications with 3 favourite co-authors:Ryan Y. Sit:Jonathan Neddenriep:Patrick Baudisch:
William G. Griswold's 3 most productive colleagues in number of publications:Elizabeth F. Churc..:58Patrick Baudisch:57James D. Hollan:48
go to course
User Research - Methods and Best Practices
Starts the day after tomorrow !
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Glossary of Human Computer Interaction
by Mads Soegaard and Rikke Friis Dam
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
William G. Griswold
Publications by William G. Griswold (bibliography)
Cowan, Lisa G., Weibel, Nadir, Pina, Laura R., Hollan, James D. and Griswold, William G. (2011): Ubiquitous sketching for social media. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 395-404. http://dx.doi.org/10.1145/2037373.2037433
Digital social media have transformed how we communicate and manage our relationships. Despite its portability, sketching as a social medium has been largely left behind. Given sketching's unique affordances for visual communication this absence is a real loss. Sketches convey visuo-spatial ideas directly, require minimal detail to render concepts, and show the peculiarities of handwriting. Sketching holds the promise to enrich how we communicate, and its ubiquity is critical for sharing information at opportune moments. We present the results of an exploratory field study of ubiquitous sketching for social media, documenting users' experiences with UbiSketch. This system integrates digital pens, paper, and mobile phones to support the transmission of paper sketches to online services. We learned that UbiSketch enabled participants to leverage sketching's unique affordances, that ubiquitous sketching creates a synergy with the practice of posting context-dependent information, and that it broadens and deepens social interaction.
© All rights reserved Cowan et al. and/or ACM Press
Bader, Sebastian, Kirste, Thomas, Griswold, William G. and Martens, Alke (2010): PerEd 2010: the third workshop on pervasive computing education. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 531-534. http://doi.acm.org/10.1145/1864431.1864506
Research in ubiquitous and pervasive computing is multidisciplinary by nature. Whereas this is clear in the context of bringing different sciences together to construct and conduct new environments on the hardware, software and engineering level, there are other interesting topics of discussion, which are seldom addressed yet. We will focus in this workshop on: a) how can the ubiquitous technology be used in educational settings (and for example does it require new instructional design?) and b) does the use of ubiquitous technology affect the way people learn? PerEd 2010 will provide a forum to present and discuss topics like the state of the art, work in progress and lessons learned, with respect to education within ubiquitous computing environments and teaching the subject itself.
© All rights reserved Bader et al. and/or their publisher
Weibel, Nadir, Cowan, Lisa G., Pina, Laura R., Griswold, William G. and Hollan, James D. (2010): Enabling social interactions through real-time sketch-based communication. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 405-406. http://doi.acm.org/10.1145/1866218.1866242
We present UbiSketch, a tool for ubiquitous real-time sketch-based communication. We describe the UbiSketch system, which enables people to create doodles, drawings, and notes with digital pens and paper and publish them quickly and easily via their mobile phones to social communication channels, such as Facebook, Twitter, and email. The natural paper-based social interaction enabled by UbiSketch has the potential to enrich current mobile communication practices.
© All rights reserved Weibel et al. and/or their publisher
Sohn, Timothy, Li, Kevin A., Griswold, William G. and Hollan, James D. (2008): A diary study of mobile information needs. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 433-442. http://doi.acm.org/10.1145/1357054.1357125
Being mobile influences not only the types of information people seek but also the ways they attempt to access it. Mobile contexts present challenges of changing location and social context, restricted time for information access, and the need to share attentional resources among concurrent activities. Understanding mobile information needs and associated interaction challenges is fundamental to improving designs for mobile phones and related devices. We conducted a two-week diary study to better understand mobile information needs and how they are addressed. Our study revealed that depending on the time and resources available, as well as the situational context, people use diverse and, at times, ingenious ways to obtain needed information. We summarize key findings and discuss design implications for mobile technology.
© All rights reserved Sohn et al. and/or ACM Press
Li, Kevin A., Baudisch, Patrick, Griswold, William G. and Hollan, James D. (2008): Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 181-190. http://doi.acm.org/10.1145/1449715.1449744
Griswold, William G. (2007): Five Enablers for Mobile 2.0. In IEEE Computer, 40 (10) pp. 96-98. http://doi.ieeecomputersociety.org/10.1109/MC.2007.346
Neddenriep, Jonathan and Griswold, William G. (2007): RiverInk--An Extensible Framework for Multimodal Interoperable Ink. In: HICSS 2007 - 40th Hawaii International International Conference on Systems Science 3-6 January, 2007, Waikoloa, Big Island, HI, USA. p. 258. http://doi.ieeecomputersociety.org/10.1109/HICSS.2007.470
Shanahan, Patricia and Griswold, William G. (2007): Inferring the Everyday Task Capabilities of Locations. In: Hightower, Jeffrey, Schiele, Bernt and Strang, Thomas (eds.) Location- and Context-Awareness - Third International Symposium - LoCA 2007 September 20-21, 2007, Oberpfaffenhofen, Germany. pp. 157-174. http://dx.doi.org/10.1007/978-3-540-75160-1_10
Sohn, Timothy, Varshavsky, Alex, LaMarca, Anthony, Chen, Mike Y., Choudhury, Tanzeem, Smith, Ian E., Consolvo, Sunny, Hightower, Jeffrey, Griswold, William G. and Lara, Eyal de (2006): Mobility Detection Using Everyday GSM Traces. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 212-224. http://dx.doi.org/10.1007/11853565_13
Fox, Armando, Davies, Nigel, Lara, Eyal de, Spasojevic, Mirjana and Griswold, William G. (2006): Real-World Ubicomp Deployments: Lessons Learned. In IEEE Pervasive Computing, 5 (3) pp. 21-23. http://doi.ieeecomputersociety.org/10.1109/MPRV.2006.58
McCurdy, Neil J., Carlisle, Jennifer N. and Griswold, William G. (2005): Harnessing mobile ubiquitous video. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1645-1648. http://doi.acm.org/10.1145/1056808.1056987
Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By opportunistically harnessing networked mobile video cameras, it allows a user to remotely and immersively explore a physical space. Live 2d video feeds are situated in a 3d representation of the world. Rather than try to achieve photorealism at every point in space, we instead focus on providing the user with a sense of how the video streams relate to one another spatially. By providing cues in the form of dynamic transitions, we can approximate photorealistic telepresence while harnessing cameras "in the wild." This paper shows that transitions between situated 2d images are sensible and provide a compelling telepresence experience.
© All rights reserved McCurdy et al. and/or ACM Press
Sohn, Timothy, Li, Kevin A., Lee, Gunny, Smith, Ian E., Scott, James and Griswold, William G. (2005): Place-Its: A Study of Location-Based Reminders on Mobile Phones. In: Beigl, Michael, Intille, Stephen S., Rekimoto, Jun and Tokuda, Hideyuki (eds.) UbiComp 2005 Ubiquitous Computing - 7th International Conference September 11-14, 2005, Tokyo, Japan. pp. 232-250. http://dx.doi.org/10.1007/11551201_14
Boyer, Robert T. and Griswold, William G. (2005): Fulcrum - An Open-Implementation Approach to Internet-Scale Context-Aware Publish / Subscribe. In: HICSS 2005 - 38th Hawaii International Conference on System Sciences 3-6 January, 2005, Big Island, HI, USA. . http://doi.ieeecomputersociety.org/10.1109/HICSS.2005.282
Sit, Ryan Y., Hollan, James D. and Griswold, William G. (2005): Digital Photos as Conversational Anchors. In: HICSS 2005 - 38th Hawaii International Conference on System Sciences 3-6 January, 2005, Big Island, HI, USA. . http://doi.ieeecomputersociety.org/10.1109/HICSS.2005.203
McCarthy, Joseph F., boyd, danah, Churchill, Elizabeth F., Griswold, William G., Lawley, Elizabeth and Zaner, Melora (2004): Digital backchannels in shared physical spaces: attention, intention and contention. In: Proceedings of ACM CSCW04 Conference on Computer-Supported Cooperative Work 2004. pp. 550-553. http://doi.acm.org/10.1145/1031607.1031700
There are a variety of digital tools for enabling people who are separated by time and space to communicate and collaborate on shared interests and tasks. The widespread use of some of these tools, such as instant messaging and group chat, coupled with the increasingly widespread availability of wireless access to the Internet (WiFi), have created new opportunities for using these collaboration tools by people sharing physical spaces in real time. The use of these tools to augment face-to-face meetings has created benefits for some participants and distractions-and detractions-for others. Our panelists will discuss some of the advantages and disadvantages of these emerging uses of collaborative tools.
© All rights reserved McCarthy et al. and/or ACM Press
Griswold, William G., Shanahan, Patricia, Brown, Steven W., Boyer, Robert T., Ratto, Matt, Shapiro, R. Benjamin and Truong, Tan Minh (2004): ActiveCampus: Experiments in Community-Oriented Ubiquitous Computing. In IEEE Computer, 37 (10) pp. 73-81. http://csdl.computer.org/comp/mags/co/2004/10/rx073abs.htm
Bhasker, Ezekiel S., Brown, Steven W. and Griswold, William G. (2004): Employing User Feedback for Fast, Accurate, Low-Maintenance Geolocationing. In: PerCom 2004 - Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications 14-17 March, 2004, Orlando, FL, USA. pp. 111-120. http://csdl.computer.org/comp/proceedings/percom/2004/2090/00/20900111abs.htm
Griswold, William G. (2002): Teaching Software Engineering in a Compiler Project Course. In ACM Journal of Educational Resources in Computing, 2 (4) . http://doi.acm.org/10.1145/949257.949260
Kiczales, Gregor, Hilsdale, Erik, Hugunin, Jim, Kersten, Mik, Palm, Jeffrey and Griswold, William G. (2001): Getting started with ASPECTJ. In Communications of the ACM, 44 (10) pp. 59-65.
Join our community and advance:
Page maintainer: The Editorial Team