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Steve Seitz


Publications by Steve Seitz (bibliography)

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Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steve (2002): Techniques for Interactive Audience Participation. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 15. http://doi.acm.org/10.1145/846222.847725

At SIGGRAPH in 1991, Loren and Rachel Carpenter unveiled an interactive entertainment system that allowed members of a large audience to control an onscreen game using red and green reflective paddles. In the spirit of this approach, we present a new set of techniques that enable members of an audience to participate, either cooperatively or competitively, in shared entertainment experiences. Our techniques allow audiences with hundreds of people to control onscreen activity by (1) leaning left and right in their seats, (2) batting a beach ball while its shadow is used as a pointing device, and (3) pointing laser pointers at the screen. All of these techniques can be implemented with inexpensive, off the shelf hardware. We have tested these techniques with a variety of audiences; in this paper we describe both the computer vision based implementation and the lessons we learned about designing effective content for interactive audience participation.

© All rights reserved Maynes-Aminzade et al. and/or their publisher

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Rowe, Lawrence A., Konstan, Joseph A., Smith, Brian C., Seitz, Steve and Liu, Chung (1991): The PICASSO Application Framework. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 95-105. http://www.acm.org/pubs/articles/proceedings/uist/120782/p95-rowe/p95-rowe.pdf

PICASSO is a graphical user interface development system that includes an interface toolkit and an application framework. The application framework provides high-level abstractions including modal dialog boxes and non-modal frames and panels similar to conventional programming language procedures and co-routines. These abstractions can be used to define objects that have local variables and that can be called with parameters. PICASSO also has a constraint system that is used to bind program variables to widgets, to implement triggered behaviors, and to implement multiple views of data. The system is implemented in Common Lisp using the Common Lisp Object System and the CLX interface to the X Window System.

© All rights reserved Rowe et al. and/or ACM Press

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