Publication statistics

Pub. period:2003-2014
Pub. count:11
Number of co-authors:10


Number of publications with 3 favourite co-authors:

Stella Boess:
Hendrik N. J. Schif..:
Dirk Snelders:



Productive colleagues

Paul Hekkert's 3 most productive colleagues in number of publications:

David V. Keyson:18
Beatriz Russo:5
Miguel Bruns Alons..:4

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Paul Hekkert

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Paul Hekkert is professor of Form Theory at the department of Industrial Design of Delft University of Technology. His main research interest is product experience, including product aesthetics, emotion, expressiveness, and attachment. Next, he is involved in design methodology and has co-developed an interaction-centred design approach, called ViP (Vision in Product design).


Publications by Paul Hekkert (bibliography)

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Hekkert, Paul (2014). Commentary on 'Affective Computing' by Kristina Hook

Hekkert, Paul (2014). Commentary on 'User Experience and Experience Design' by Marc Hassenzahl

Hekkert, Paul (2014). Commentary on 'Disruptive Innovation' by Clayton M. Christensen

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Hekkert, Paul, Snelders, Dirk and Wieringen, Piet C. W. (2010): "Most advanced, yet acceptable": Typicality and novelty as joint predictors of aesthetic preference in industrial design. In British Journal of Psychology, 94 (1) pp. 111-124.

Typicality and novelty have often been shown to be related to aesthetic preference of human artefacts. Since a typical product is rarely new and, conversely, a novel product will not often be designated as typical, the positive effects of both features seem incompatible. In three studies it was shown that typicality (operationalized as goodness of example') and novelty are jointly and equally effective in explaining the aesthetic preference of consumer products, but that they suppress each other's effect. Direct correlations between both variables and aesthetic preference were not significant, but each relationship became highly significant when the influence of the other variable was partialed out. In Study 2, it was furthermore demonstrated that the expertise level of observers did not affect the relative contribution of novelty and typicality. It was finally shown (Study 3) that a more objective' measure of typicality, central tendency operationalized as an exemplar's average similarity to all other members of the category yielded the same effect of typicality on aesthetic preference. In sum, all three studies showed that people prefer novel designs as long as the novelty does not affect typicality, or, phrased differently, they prefer typicality given that this is not to the detriment of novelty. Preferred are products with an optimal combination of both aspects.

© All rights reserved Hekkert et al. and/or their publisher

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Russo, Beatriz, Boess, Stella and Hekkert, Paul (2009): Assessing interactions in enduring product experiences: The EXITool. In: Proceedings of the 17th World Congress on Ergonomics, IEA2009 August 9-14, 2009, Beijing, China. .

In this paper, we carry on the development of the Experience Interaction Tool (EXIT), a tool created to sensitize participants in research and aid researcher's assessment of interactions that lead to/are followed by enduring experiences. First, we present the influence interactions have in emotional experiences people have with products, the difficulties of assessing interactions involved in enduring emotional experiences, and our first efforts to develop a tool that aims to overcome such difficulties. Finally, we present the set up of a study in which we have trialed the Experience Interaction Tool, analyzed its use, and discussed its effectiveness, usefulness and proposed the next steps of its development.

© All rights reserved Russo et al. and/or their publisher

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Russo, Beatriz, Boess, Stella and Hekkert, Paul (2008): Talking about interactions: Eliciting structured interaction stories in enduring product experiences. In: Proceedings of the 6th Design and Emotion conference October 6-9, 2008, Hong Kong, Hong Kong. .

In this paper, we first address the problems of assessing full sequences of interaction episodes that lead to/are followed by enduring product experiences. Enduring product experiences are dynamic experiences that occur towards the same object, in person-product relationships, through a (relatively) long period of time. The appraisal of these sequences of interaction episodes allows the assessment of information that is envisioned to be valuable to designers who are concerned with designing for experiences. To aid the assessment of interactions linked to enduring experiences, we propose the development of a manageable tool, envisioned to (1) sensitize (inform) participants in research about interactions that may be associated with product experiences, (2) impose a structure to stories in order to (a) easily identify interactions, (b) avoid unneeded data and (c) facilitate the systematic assessment of interactions and experiences. Here, through a succession of iterative exploratory studies, we present the first three phases of the development of the Experience Interaction Tool (EXIT).

© All rights reserved Russo et al. and/or their publisher

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Russo, Beatriz and Hekkert, Paul (2008): Sobre amar um produto: Os principios fundamentais. In: Damazio, Vera and Mont'Alvao, Claudia (eds.). "Design Ergonomia Emoao". Rio de Janeiro, Brazil: Mauadpp. 31-48

Essay about the fundamental principles of love in person-product relationships.

© All rights reserved Russo and Hekkert and/or Mauad

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Russo, Beatriz and Hekkert, Paul (2007): On the experience of love: the underlying principles. In: Koskinen, Ilpo and Keinonen, Turkka (eds.) DPPI 2007 - Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces August 22-25, 2007, Helsinki, Finland. pp. 12-19.

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Alonso, Miguel Bruns, Varkevisser, Michel, Hekkert, Paul and Keyson, David V. (2007): Exploring Manipulative Hand Movements During a Stressful Condition. In: Paiva, Ana, Prada, Rui and Picard, Rosalind W. (eds.) ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference September 12-14, 2007, Lisbon, Portugal. pp. 757-758.

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Schifferstein, Hendrik N. J. and Hekkert, Paul (2007): Product Experience. Elsevier Science

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Hekkert, Paul, Mostert, Marc and Stompff, Guido (2003): Dancing with a machine: a case of experience-driven design. In: DPPI 2003 - Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces June 23-26, 2003, Pittsburgh, PA, USA. pp. 114-119.

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