Number of co-authors:7
Number of publications with 3 favourite co-authors:Ryan Arisandi:Yusuke Takami:Kenji Sugihara:
Mai Otsuki's 3 most productive colleagues in number of publications:Hideyuki Tamura:17Asako Kimura:9Fumihisa Shibata:8
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Publications by Mai Otsuki (bibliography)
Arisandi, Ryan, Takami, Yusuke, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2012): Enjoying virtual handcrafting with ToolDevice. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 17-18. http://dx.doi.org/10.1145/2380296.2380306
ToolDevice is a set of devices developed to help users in spatial work such as layout design and three-dimensional (3D) modeling. It consists of three components: TweezersDevice, Knife/HammerDevice, and BrushDevice, which use hand tool metaphors to help users recognize each device's unique functions. We have developed a mixed reality (MR) 3D modeling system that imitates real-life woodworking using the TweezersDevice and the Knife/HammerDevice. In the system, users can pick up and move virtual objects with the TweezersDevice. Users can also cut and join virtual objects using the Knife/HammerDevice. By repeating these operations, users can build virtual wood models.
© All rights reserved Arisandi et al. and/or ACM Press
Sugihara, Kenji, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 13-14. http://dx.doi.org/10.1145/2046396.2046404
We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Painting Brush which simulates the painting of physical objects in the real world. In this paper, we describe how the MAI Painting Brush was upgraded to the "MAI Painting Brush++," enabling virtual painting on virtual objects. The improved system has a visual and tactile feedback mechanism that simulates the effect of touch when used on a virtual painting target. This is achieved using deformation of the brush tip and reaction force on the hand.
© All rights reserved Sugihara et al. and/or ACM Press
Otsuki, Mai, Sugihara, Kenji, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2010): MAI painting brush: an interactive device that realizes the feeling of real painting. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 97-100. http://doi.acm.org/10.1145/1866029.1866045
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.
© All rights reserved Otsuki et al. and/or their publisher
Otsuki, Mai, Kimura, Asako, Nishiura, Takanobu, Shibata, Fumihisa and Tamura, Hideyuki (2007): RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 653-662. http://dx.doi.org/10.1007/978-3-540-73107-8_73
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