Publication statistics

Pub. period:2010-2012
Pub. count:4
Number of co-authors:3


Number of publications with 3 favourite co-authors:

Andy Cobley:
Vicki L. Hanson:
John T. Richards:



Productive colleagues

Kyle Montague's 3 most productive colleagues in number of publications:

Vicki L. Hanson:28
John T. Richards:11
Andy Cobley:1

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Kyle Montague


Publications by Kyle Montague (bibliography)

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Richards, John T., Montague, Kyle and Hanson, Vicki L. (2012): Web accessibility as a side effect. In: Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2012. pp. 79-86.

This paper explores evidence for the conjecture that improvements in Web accessibility have arisen, in part, as side effects of changes in Web technology and associated shifts in the way Web pages are designed and coded. Drawing on an earlier study of Web accessibility trends over the past 14 years, it discusses several possible indirect contributors to improving accessibility including the use of new browser capabilities to create more sophisticated page layouts, a growing concern with improved page rank in search results, and a shift toward cross-device content design. Understanding these examples may inspire the creation of additional technologies with incidental accessibility benefits.

© All rights reserved Richards et al. and/or ACM Press

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Montague, Kyle, Hanson, Vicki L. and Cobley, Andy (2012): Designing for individuals: usable touch-screen interaction through shared user models. In: Fourteenth Annual ACM SIGACCESS Conference on Assistive Technologies 2012. pp. 151-158.

Mobile touch-screen devices are becoming increasingly popular across a diverse range of users. Whilst there is a wealth of information and utilities available via downloadable apps, there is still a large proportion of users with visual and motor impairments who are unable to use the technology fully due to their interaction needs. In this paper we present an evaluation of the use of shared user modelling and adaptive interfaces to improve the accessibility of mobile touch-screen technologies. By using abilities based information collected through application use and continually updating the user model and interface adaptations, it is easy for users to make applications aware of their needs and preferences. Three smart phone apps were created for this study and tested with 12 adults who had diverse visual and motor impairments. Results indicated significant benefits from the shared user models that can automatically adapt interfaces, across applications, to address usability needs.

© All rights reserved Montague et al. and/or ACM Press

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Montague, Kyle (2012): Interactions speak louder than words: shared user models and adaptive interfaces. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 39-42.

Touch-screens are becoming increasingly ubiquitous. They have great appeal due to their capabilities to support new forms of human interaction, including their abilities to interpret rich gestural inputs, render flexible user interfaces and enable multi-user interactions. However, the technology creates new challenges and barriers for users with limited levels of vision and motor abilities. The PhD work described in this paper proposes a technique combining Shared User Models (SUM) and adaptive interfaces to improve the accessibility of touch-screen devices for people with low levels of vision and motor ability. SUM, built from an individual's interaction data across multiple applications and devices, is used to infer new knowledge of their abilities and characteristics, without the need for continuous calibration exercises or user configurations. This approach has been realized through the development of an open source software framework to support the creation of applications that make use of SUM to adapt interfaces that match the needs of individual users.

© All rights reserved Montague and/or ACM Press

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Montague, Kyle (2010): Accessible indoor navigation. In: Twelfth Annual ACM SIGACCESS Conference on Assistive Technologies 2010. pp. 305-306.

This research focuses on designing an indoor navigation application for disabled users. Outdoor navigation systems make use of GPS satellites to locate users; this same technique, however, is not reliable enough for indoor way-finding. Indoor Positioning Systems (IPS) exist but rely on complex and expensive networks. Described here is a new approach towards such indoor navigation, reporting on research related to the interactions and user experiences involved in locating a user within a building. Interactions are customized to suit the needs of individual users when way-finding helping to ensure that the tool is both usable and accessible by users of varying abilities.

© All rights reserved Montague and/or his/her publisher

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