Publication statistics

Pub. period:1988-2014
Pub. count:29
Number of co-authors:35


Number of publications with 3 favourite co-authors:

Ylva Gislen:
Ulf Myrestam:
Ola Andersson:



Productive colleagues

Jonas Lowgren's 3 most productive colleagues in number of publications:

Fabio Paterno:127
Paul A. Fishwick:77
Jeffrey Bardzell:31

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Jonas Lowgren

Picture of Jonas Lowgren.
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Has also published under the name of:
"Jonas Lwgren"

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Current place of employment:
Malmo University, Sweden

Jonas Lowgren is an interaction designer, researcher and teacher. Currently employed as professor of interaction design at Malmo University, Sweden. Main areas of expertise include cross-media products, interactive visualization and the design theory of digital materials                                                                                                                       


Publications by Jonas Lowgren (bibliography)

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Lowgren, Jonas (2014): Interaction Design - brief intro. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at

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Bardzell, Jeffrey, Bolter, Jay and Lowgren, Jonas (2010): Interaction criticism: three readings of an interaction design, and what they get us. In Interactions, 17 (2) pp. 32-37

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Lowgren, Jonas (2010): The need for video in scientific communication. In Interactions, 17 (6) pp. 22-25

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Lowgren, Jonas (2009): Toward an articulation of interaction esthetics. In New Review of Hypermedia and Multimedia, 15 (2) pp. 129-146

Even though the emerging field of user experience generally acknowledges the importance of esthetic qualities in interactive products and services, there is a lack of approaches recognizing the fundamentally temporal nature of interaction esthetics. By means of interaction criticism, I introduce four concepts that begin to characterize the esthetic qualities of interaction. Pliability refers to the sense of malleability and tightly coupled interaction that makes the use of an interactive visualization captivating. Rhythm is an important characteristic of certain types of interaction, from the sub-second pacing of musical interaction to the hour-scale ebb and flow of peripheral emotional communication. Dramaturgical structure is not only a feature of online role-playing games, but plays an important role in several design genres from the most mundane to the more intellectually sophisticated. Fluency is a way to articulate the gracefulness with which we are able to handle multiple demands for our attention and action in augmented spaces.

© All rights reserved Lowgren and/or Taylor and Francis

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Lowgren, Jonas (2009): Towards an articulation of interaction aesthetics. In New Review of Hypermedia and Multimedia, 15 (2) pp. 129-146

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Larsson, Henrik, Lindstedt, Inger, Lowgren, Jonas, Reimer, Bo and Topgaard, Richard (2008): From Time-Shift to Shape-Shift: Towards Nonlinear Production and Consumption of News. In: Tscheligi, Manfred, Obrist, Marianna and Lugmayr, Artur (eds.) 6th European Conference - EuroITV 2008 July 3-4, 2008, Salzburg, Austria. pp. 30-39

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Gislen, Ylva, Lowgren, Jonas and Myrestam, Ulf (2008): Avatopia: a cross-media community for societal action. In Personal and Ubiquitous Computing, 12 (4) pp. 289-297

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Sokoler, Tomas, Lowgren, Jonas, Eriksen, Mette Agger, Linde, Per and Olofsson, Stefan (2007): Explicit interaction for surgical rehabilitation. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 117-124.

We discuss the design ideal of explicit interaction, which is a way to approach the dimensions of explicitness versus ambience and explicitness versus obtrusiveness in ubiquitous computing. Explicit interaction refers to interaction techniques designed to make actions and intentions visible, understandable and accountable. We introduce three levels of analysis -- usability, materialization, and social performance -- and present the design of an explicit interaction assembly of devices for rehabilitation after hand surgery. The assembly, intended to support video recording during patient-therapist consultations, is evaluated and we find that it provides superior usability and the potential to improve rehabilitation outcomes through materialization. Moreover, we find that the design of cues to support the social practice in the rehabilitation ward needs to be improved since the assembly allowed for uses unanticipated during the design.

© All rights reserved Sokoler et al. and/or ACM Press

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Lowgren, Jonas (2006): Articulating the use qualities of digital designs. In: Fishwick, Paul A. (ed.). "Aesthetic Computing (Leonardo Books)". The MIT Presspp. 383-403

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Fishwick, Paul A., Diehl, Stephan, Prophet, Jane and Lowgren, Jonas (2005): Perspectives on Aesthetic Computing. In Leonardo, 38 (2) pp. 133-141

We present an introduction to the new interdisciplinary area of aesthetic computing and then define this area with examples from each of our own disciplines, practices, and research. While several decades of publication and work have resulted in significant advancements in art, as instrumented with technology, less emphasis has been placed on studying the converse issue of art affecting computing, or aesthetic computing. We present our individual work in this area, and then critique each others work to surface different perspectives of the area. By approaching the topic of aesthetic computing in this manner, the paper serves as an introduction, survey, and analysis of the field.

© All rights reserved Fishwick et al. and/or their publisher

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Lowgren, Jonas and Stolterman, Erik A. (2004): Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press

 Cited in the following chapter:

: [Not yet published]

 Cited in the following chapter:

: [Not yet published]

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Lowgren, Jonas (2004): Animated use sketches as design representations. In Interactions, 11 (6) pp. 22-27.

Interaction design requires many forms of externalization. At certain points in the process, there is a need for design representations that (1) explore the intended use situation in some detail, and still (2) appear tentative enough to afford participation and engagement by intended users and other stakeholders. The designer's task is often to create ideas on the not-yet-existing. The envisioned use situations increasingly involve complicated technology, mobile use and demanding physical environments. Under these conditions, a third requirement on the representation technique is that it (3) allows for expression of ideas and use situations that would be impractical or impossible to create in conventional prototyping techniques. (An obvious example is the observation that lo-fi paper prototypes are of limited use for virtual reality design.)

© All rights reserved Lowgren and/or Lawrence Erlbaum Associates

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Andersson, Ola, Cacciatore, Elenor, Lowgren, Jonas and Lundin, Thomas (2002): Post-hoc worknotes: a concept demo of video content management. In: ACM Multimedia 2002 2002. pp. 670-671

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Lowgren, Jonas (2001): Sens-A-Patch: Interactive Visualization of Label Spaces. In: IV 2001 2001. pp. 7-12

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Lowgren, Jonas and Stolterman, Erik A. (1999): Methods tools: design methodology and design practice. In Interactions, 6 (1) pp. 13-20.

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Lowgren, Jonas and Stolterman, Erik A. (1998): Design av informationsteknik - materialet utan egenskaper. Lund, Sweden, Studenterlitteratur

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Ehn, Pelle and Lowgren, Jonas (1996): The Qualiteque: Systems at an Exhibition. In Interactions, 3 (3) pp. 53-55.

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Nakakoji, Kumiyo, Malinowski, Uwe and Lowgren, Jonas (1996): Knowledge-Based Support for the User-Interface Design Process. In ACM SIGCHI Bulletin, 28 (1) pp. 43-47.

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Lowgren, Jonas (1995): Applying Design Methodology to Software Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1995. pp. 87-95.

Professional software development, and specifically the external design of interactive systems, suffers from a tension between the normative development models being prescribed and the actual design work being performed. This tension manifests itself in, e.g., recurring problems with fluctuating requirements. I argue that this tension can be understood as the clash of two views on external design work: the engineering design and the creative design perspectives. To explain the tension and to lay a foundation for new ways to structure software development, I seek to apply critical insights and concepts from design methodology -- the theoretical framework for creative design. The result is a development process in which external design is separated from internal design and construction. The external design work consists of conceptual, constitutive and consolidatory steps. The process shares some characteristics with participatory design, but the designer's expertise is recognized and identified.

© All rights reserved Lowgren and/or ACM Press

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Paterno, Fabio, Sciacchitano, M. S. and Lowgren, Jonas (1995): A User Interface Evaluation Mapping Physical User Actions to Task-Driven Formal Specifications. In: Palanque, Philippe A. and Bastide, Remi (eds.) DSV-IS 1995 - Design, Specification and Verification of Interactive Systems 95, Proceedings of the Eurographics Workshop June 7-9, 1995, Toulouse, France. pp. 35-53

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Lowgren, Jonas, Quinn, Clark N., Gasen, Jean B. and Gorny, Peter (1994): Designing the Teaching of HCI. In ACM SIGCHI Bulletin, 26 (4) pp. 28-31.

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Lowgren, Jonas and Lauren, Ulrika (1993): Supporting the Use of Guidelines and Style Guides in Professional User Interface Design. In Interacting with Computers, 5 (4) pp. 385-396.

The use of user-interface design knowledge such as general guidelines and environment-specific style guides can be valuable, and is increasingly required in professional user-interface design. However, conventional guidelines and style guides (GL and SG) in the form of documents are consistently found hard to use. We have earlier demonstrated knowledge-based critiquing to be a technically feasible way of delivering relevant GL and SG knowledge. The purpose of this study was to investigate the need and acceptability of such techniques for professional user-interface designers. An experiment was carried out where four professional designers developed user-interface prototypes to a functional specification. The designs were evaluated using our GL and SG-based critiquing system, which identified a total of 17 deviations from style-guide requirements or design recommendations. Interviews were conducted with the designers to find the reasons for the deviations and to identify important requirements for a critiquing design-support tool. The deviation analysis points to an existing need for better ways of accessing GL and SG knowledge. The interviews indicate that the designers would find a critiquing tool valuable, provided that it leaves them in control of their work and indicates the severity of the detected deviations.

© All rights reserved Lowgren and Lauren and/or Elsevier Science

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Lowgren, Jonas and Holmberg, Lena (1993): Customizing the SIGCHI Curriculum for Use in Sweden. In ACM SIGCHI Bulletin, 25 (4) pp. 8-11.

This note describes the work undertaken by the Swedish interdisciplinary interest group for HCI (STIMDI) in order to develop a HCI curriculum for Sweden. Our efforts have been inspired by the ACM SIGCHI curriculum proposal presented recently; we discuss why we felt certain customizations were necessary and present our modified curriculum. We also describe our plans for creating a HCI teaching resource in the form of a commonly accessible database.

© All rights reserved Lowgren and Holmberg and/or ACM Press

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Lowgren, Jonas (1993): Using Domain Knowledge to Support Graphical Editing. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 421-426.

The purpose of this paper is to discuss what knowledge can be used to support graphical editing and how that knowledge could be used. We present examples of how presentational, syntactic and semantic knowledge is used to support graphical editing by means of support tools in the form of critiquing systems. The paper discusses results obtained from evaluations of these support tools and indicates promising directions for future work.

© All rights reserved Lowgren and/or Elsevier Science

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Lowgren, Jonas and Nordqvist, Tommy (1992): Knowledge-Based Evaluation as Design Support for Graphical User Interfaces. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 181-188.

The motivation for our work is that even though user interface guidelines and style guides contain much useful knowledge, they are hard for user interface designers to use. We want to investigate ways of bringing the human factors knowledge closer to the design process, thus making it more accessible to designers. To this end, we present a knowledge-based tool, containing design knowledge drawn from general guideline documents and toolkit-specific style guides, capable of evaluating a user interface design produced in a UIMS. Our assessment shows that part of what the designers consider relevant design knowledge is related to the user's tasks and thus cannot be applied to the static design representation of the UIMS. The final section of the paper discusses ways of using this task-related knowledge.

© All rights reserved Lowgren and and/or ACM Press

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Waern, Yvonne, Hagglund, Sture, Lowgren, Jonas, Rankin, Ivan, Sokolnicki, Tomas and Steinemann, Anne (1992): Communication Knowledge for Knowledge Communication. In International Journal of Man-Machine Studies, 37 (2) pp. 215-239.

Knowledge systems can be regarded as agents communicating between domain experts and end users. We emphasize the concept of "communication knowledge", distinct from the domain knowledge. Three aspects of communication knowledge are identified and research related to them presented. These are domain-related knowledge, discourse knowledge and mediating knowledge. This frame of reference is applied in the contexts of knowledge acquisition, user interface management in knowledge systems, text generation in expert critiquing systems and tutoring systems. We discuss the implications of the proposed framework in terms of implemented systems and finally suggest a future research agenda emanating from the analyses.

© All rights reserved Waern et al. and/or Academic Press

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Lowgren, Jonas and Nordqvist, Tommy (1990): A Knowledge-Based Tool for User Interface Evaluation and its Integration in a UIMS. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 395-400.

This paper describes and discusses a knowledge-based user interface evaluation tool, based on the critiquing paradigm. The tool uses knowledge acquired from experts and from collections of guidelines to evaluate a formal description of a user interface design, generating comments as well as suggesting improvements. After describing the system architecture and reporting some experiences, the paper focuses on the possibility of incorporating a knowledge-based design tool in a User Interface Management System (UIMS), making it possible to give constructive advice to the designer as well as comments. We report some preliminary results from a project aimed at this integration.

© All rights reserved Lowgren and Nordqvist and/or North-Holland

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Lowgren, Jonas (1989): An Architecture for Expert System User Interface Design and Management. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 43-52.

From a user interface point of view, expert systems are different from applications in general in that the reasoning process of the system often defines the dialogue structure. This has several advantages, but there may also be problems due to the lack of separation between functionality and user interface. This paper investigates the possibility of treating an expert system user interface as separate from the reasoning process of the system, and the consequences thereof. We propose that an expert system user interface can be seen as a combination of two different structures; the surface dialogue, comprising mainly lexical and syntactical aspects, and the session discourse which represents the interaction between user and system on a discourse level. A proposed architecture for a software tool managing these two structures is presented and discussed, with particular emphasis on the session discourse manager.

© All rights reserved Lowgren and/or ACM Press

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Lowgren, Jonas (1988): History, State and Future of User Interface Management Systems. In ACM SIGCHI Bulletin, 20 (1) pp. 32-44.

This paper is an attempt to survey the topic of User Interface Management Systems (UIMSs). We give a short account of the historical development of UIMSs, try to capture what is regarded as state of the art in the area, and examine the role of a UIMS in the process of software development. We also summarize several future research directions commonly recognized as important.

© All rights reserved Lowgren and/or ACM Press

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