Publication statistics

Pub. period:2000-2004
Pub. count:5
Number of co-authors:14


Number of publications with 3 favourite co-authors:

Jack Best:
Angela Boltman:
Joe Hammer:



Productive colleagues

Gustav Taxen's 3 most productive colleagues in number of publications:

Allison Druin:81
Angela Boltman:7
Ambjorn Naeve:7

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Gustav Taxen


Publications by Gustav Taxen (bibliography)

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Taxen, Gustav (2004): Introducing participatory design in museums. In: Clement, Andrew and Besselaar, Peter Van den (eds.) PDC 2004 - Proceedings of the Eighth Conference on Participatory Design July 27-31, 2004, Toronto, Ontario, Canada. pp. 204-213.

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Taxen, Gustav (2004): Teaching computer graphics constructively. In Computers & Graphics, 28 (3) pp. 393-399.

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Taxen, Gustav and Naeve, Ambjorn (2002): A system for exploring open issues in VR-based education. In Computers & Graphics, 26 (4) pp. 593-598.

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Taxen, Gustav, Druin, Allison, Fast, Carina and Kjellin, Marita (2001): KidStory: a technology design partnership with children. In Behaviour and Information Technology, 20 (2) pp. 119-125.

We present a new design method that is used within the KidStory project to enable a large number of young children to participate as partners in the design of advanced storytelling technology. The method is an adaptation of the cooperative inquiry method for school environments and uses a combination of evaluation, brainstorming and traditional education methods. These activities have lead to the elaboration of new ideas, impacted the design of existing software and produced a number of interesting new technology designs.

© All rights reserved Taxen et al. and/or Taylor and Francis

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Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Platner, Michele, Porteous, Jessica, Sherman, Lisa, Boltman, Angela, Taxen, Gustav, Best, Jack, Hammer, Joe, Kruskal, Alex and Lal, Abby (2000): Designing StoryRooms: Interactive Storytelling Spaces for Children. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 95-104.

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of StoryRooms, room-sized immersive storytelling current technology implementation and example StoryRooms.

© All rights reserved Alborzi et al. and/or ACM Press

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