Publication statistics

Pub. period:2007-2014
Pub. count:10
Number of co-authors:25


Number of publications with 3 favourite co-authors:

Arnie Lund:
Daniel Rosenberg:
Jon Innes:



Productive colleagues

Elizabeth Churchill's 3 most productive colleagues in number of publications:

Ben Shneiderman:225
Jodi Forlizzi:90
Gerhard Fischer:66

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Elizabeth Churchill

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Elizabeth Churchill is a Principal Research Scientist and manager of the Internet Experiences group at Yahoo! Research. She previously worked at PARC, the Palo Alto Research Center, and before that at FXPAL, Fuji Xerox's research lab based in Silicon Valley where she led the Social Computing Group. Elizabeth has a BSc in Experimental Psychology, an MSc in Knowledge Based Systems, both from the University of Sussex, and a PhD in Cognitive Science from the University of Cambridge. Her research focuses on how social technologies and social media are created, consumed, adopted and adapted in different (although sometimes overlapping) local and national cultures. She has co-designed several products that have been released in the US and in Japan, has co-edited 5 books, and has published within the areas of theoretical and applied psychology, cognitive science, human computer interaction and computer supported cooperative work, focusing on topics such as mediated collaboration, mobile connectivity, transmedia technologies, digital archive and memory, access control, online identity and impression management, and the development of emplaced media spaces. Elizabeth is a Distinguished Scientist of the ACM and is the current Vice President of the Association of Computing Machinery's (ACM) Special Interest Group on Computer Human Interaction (SigCHI).


Publications by Elizabeth Churchill (bibliography)

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Churchill, Elizabeth (2014). Commentary on 'Social Computing' by Thomas Erickson

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S, Marco de and Churchill, Elizabeth (2012): Mobile augmented reality: exploring design and prototyping techniques. In: Proceedings of the 14th Conference on Human-computer interaction with mobile devices and services 2012. pp. 221-230.

As mobile devices are enhanced with more sensors, powerful embedded cameras, and increased processing power and features, new user experiences become possible. A good example is the recent emergence of Augmented Reality (AR) applications that are designed for personal use while people are on-the-go. However, designing effective and usable AR experiences for mobile devices poses challenges for the design process. In this paper we outline reasons why simulating a compelling, mobile AR experience with sufficient veracity for effective formative design is a challenge, and present our work on prototyping and evaluation techniques for mobile AR. An experiment within the context of an ongoing design project (Friend Radar) is presented along with resulting findings and guidelines. We reflect on the benefits and drawbacks of low, mixed and high fidelity prototypes for mobile AR by framing them into a set of analytic categories extracted from the existing literature on prototyping and design.

© All rights reserved S and Churchill and/or ACM Press

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Bardzell, Shaowen, Churchill, Elizabeth, Bardzell, Jeffrey, Forlizzi, Jodi, Grinter, Rebecca and Tatar, Deborah (2011): Feminism and interaction design. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1-4.

This workshop is aimed at exploring the issues at the intersection of feminist thinking and human computer interaction. Both feminism and HCI have made important contributions to social science in the past several decades, but though their potential for overlap seem high, they have not engaged each other directly until recently. In this workshop we will explore diverse -- and contentious -- ways that feminist perspectives can support user research, design ideation and problem framing, sketching and prototyping, and design criticism and evaluation. The workshop will include fast-moving mini-panels and hands-on group exercises emphasizing feminist interaction criticism and design ideation.

© All rights reserved Bardzell et al. and/or their publisher

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Jain, Jhilmil, Courage, Catherine, Innes, Jon, Churchill, Elizabeth, Lund, Arnie and Rosenberg, Daniel (2011): Managing global UX teams. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 527-530.

In this interactive session a panel of experts from industry, consultancy and research labs will discuss emerging issues and unique challenges related to managing global user experience teams, and how these differ from other disciplines such as marketing, sales, engineering etc.

© All rights reserved Jain et al. and/or their publisher

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Churchill, Elizabeth, Dray, Susan M., Elliott, Ame, Larvie, Patrick and Siegel, David (2010): Addressing challenges in doing international field research. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3127-3130.

This panel will discuss some of the key challenges in doing international field research including issues with planning, conducting, interpreting, and reporting on such research. Panelists will also share potential solutions and approaches they have used to try to deal with these challenges, and will discuss with the audience additional challenges that audience members have encountered, offering ideas on how to address these as appropriate.

© All rights reserved Churchill et al. and/or their publisher

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Shneiderman, Ben, Churchill, Elizabeth, Fischer, Gerhard and Goldberg, Ken (2009): Promoting social creativity: a component of a national initiative for social participation. In: Proceedings of the 2009 Conference on Creativity and Cognition 2009. pp. 7-8.

This panel will discuss group processes that promote social creativity in science, engineering, arts, and humanities. We will offer positive and negative examples of social creativity projects, while suggesting research directions for dramatically increased social participation. The goal is to develop strategies that would expand resources and opportunities for research and education in social creativity. This requires our community to develop a unified position, then reach out to national science funding agencies, while building the case for the importance of this topic beyond our own community. How can social creativity, collaborative discovery, distributed innovation, and collective intelligence be framed as an international priority to cope with the problems of the 21st century and how can we identify a clear set of research challenges? The theme of technology-mediated social participation is outlined in the white paper for a National Initiative for Social Participation ( The white paper suggests that successful research challenges should have three key elements: (1) compelling national need (healthcare, national security, community safety, education, innovation, cultural heritage, energy sustainability, environmental protection, etc.), (2) scientific foundation based on established theories and well-defined research questions (privacy, reciprocity, trust, motivation, recognition, etc.), and (3) computer science research challenges (security, privacy protection, scalability, visualization, end-user development, distributed data handling for massive user-generated content, network analysis of community evolution, cross network comparison, etc.). We seek recommendations for ways to increase the resources and attention for this field. We hope to inspire: * universities to change course content, add courses, and offer new degree programs * industry to help researchers on social creativity * government to support these ideas and try them out in government applications * scientists and artists to open themselves to more social/collaborative approaches

© All rights reserved Shneiderman et al. and/or their publisher

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Churchill, Elizabeth (2008): What's in a name?: idioms, metaphors, and design. In Interactions, 15 (1) pp. 6-10.

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Churchill, Elizabeth and Ubois, Jeff (2008): Designing for digital archives. In Interactions, 15 (2) pp. 10-13.

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Lam, Shyong (Tony) K. and Churchill, Elizabeth (2007): The social web: global village or private cliques?. In: Proceedings of DUX07 Designing for User eXperiences 2007. p. 16.

Rhetorics of Web 2.0 emphasize the sharing of user generated content. But how much content is actually openly shared? Is the Web really an open arena for content, or more suited to sharing in small groups? Will sharing change as more people become aware of potential legal and social pitfalls? Will media services increasingly be used for personal archive? As designers, we need to understand how individuals are making decisions about what to share, and with whom to share. We need to be cognizant of possible differences in social and cultural norms among different populations. We present a sketch of sharing defaults on a number of well-known social sites, and of user practices in a photo-sharing, social networking site, Flickr. Our project is in its first phase, intended to scope a broader study of sharing practices and drive application design ideation.

© All rights reserved Lam and Churchill and/or ACM Press

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Begole, Bo, Payne, Stephen, Churchill, Elizabeth, Amant, Rob St., Gilmore, David and Rosson, Mary B. (eds.) Proceedings of Computer/Human Interaction 2007 April 28 May 3, 2007, San Jose, USA.

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