Publication statistics

Pub. period:2003-2008
Pub. count:4
Number of co-authors:8


Number of publications with 3 favourite co-authors:

Andreas Butz:
Christian Kray:
Antonio Kruger:



Productive colleagues

Carsten Schwesig's 3 most productive colleagues in number of publications:

Jun Rekimoto:60
Andreas Butz:48
Ivan Poupyrev:37

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Carsten Schwesig

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Interaction Labs, Sony CSL


Publications by Carsten Schwesig (bibliography)

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Schwesig, Carsten (2008): What makes an interface feel organic?. In Communications of the ACM, 51 (6) pp. 67-69.

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Butz, Andreas, Kray, Christian, Kruger, Antonio and Schwesig, Carsten (2006): Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006). In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. p. 15.

The main objective of the third workshop on Multi-User and Ubiquitous User Interfaces (MU3I 2006) is to bring people with relevant backgrounds (e.g. interface design, CSCW, ubiquitous computing) together to discuss two key questions in this field: How can we build interfaces, which span multiple devices so that the user knows that they can be used to control a specific application? How can we build interfaces for public displays? Therefore, the main outcome of the workshop is expected to consists of further insights into those problems, potential solutions and a research agenda to investigate these further.

© All rights reserved Butz et al. and/or ACM Press

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Schwesig, Carsten, Poupyrev, Ivan and Mori, Eijiro (2004): Gummi: a bendable computer. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 263-270.

Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques. Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.

© All rights reserved Schwesig et al. and/or ACM Press

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Rekimoto, Jun, Ishizawa, Takaaki, Schwesig, Carsten and Oba, Haruo (2003): PreSense: interaction techniques for finger sensing input devices. In: Proceedings of the 16th annural ACM Symposium on User Interface Software and Technology November, 2-5, 2003, Vancouver, Canada. pp. 203-212.

Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This paper focuses on one of these "previewing", and how a sensory enhanced input device called "PreSense Keypad" can provide a preview for users before they actually execute the commands. Preview important in the real world because it is often not possible to undo an action. This previewable feature helps users to see what will occur next. It is also helpful when the command assignment of the keypad dynamically changes, such as for universal commanders. We present several interaction techniques based on this input device, including menu and map browsing systems and a text input system. We also discuss finger gesture recognition for the PreSense Keypad.

© All rights reserved Rekimoto et al. and/or ACM Press

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