How to Prototype for Games UX
Gaming is a massive industry, with a revenue of $188 billion in 2023 and a player base of 3.38 billion. The COVID-19 lockdowns accelerated gaming trends, drawing in more players, and fostering continued adoption across all age groups post-pandemic.
Games UX prototyping is a crucial and exciting phase in game development. It is essential to validate ideas quickly with stakeholders and players before reaching the greenlight and proof of concept (POC) stages. Efficient prototyping pipelines can prevent wasted resources, catch player issues early in production, and reduce the need for painful design iterations by identifying significant user concerns during the design phase.
In this Master Class webinar, games UX expert Om Tandon will walk you through the fundamentals of games UX prototyping, its nuances and differences from mainstream UX, and what you need to learn to up your game and become a successful games UX designer.
- Why is prototyping essential.
- What is experience modeling.
- Low-fidelity vs. High-fidelity game prototyping.
- Experience modeling a vertical slice of a game.
- Core loop prototyping vs. Meta loop prototyping.
- Type T vs. Type 8 Prototyping.
- Best practices for games UX Prototyping.
- User Testing your games prototypes.
This Master Class is for anyone interested in games UX, prototyping, and designers or aspiring designers who want to transition from UX to games UX design.
Om Tandon has been working in the games industry for 16+ years in several leadership and UX roles, building teams, processes & pipelines. He has created massively entertaining & monetizing experiences for the world’s best-known IPs & brands including Star Trek, Disney, 20th Century Fox, Hasbro, Ice Age, My Little Pony, Wizard of OZ, Marvel and many more.
He has a bachelor's in Economics (Honours) and an advanced diploma in Advertising & Graphic Design. He is very passionate about innovation and he is a certified design thinking workshop facilitator with 70+ workshops under his belt. Om has worked across the globe in multicultural settings, from jobs in India and New Zealand to Ireland.
Currently, Om works as a UX consultant for gaming and non-gaming software products. His services include UX, UR, and Market research for both established companies and startups.
To learn more about Om or contact him, visit his LinkedIn.
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