Digital Creativity



This is how the journal describes itself:

Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts and digital technologies. It carries articles of interest to those involved in the practical task of making or using software for creative purposes. By the term ‘creative arts’ we include such disciplines as fine art, graphic design, illustration, photography, printmaking, sculpture, 3D design, product design, textile and fashion design, film making, animation, games design, music, dance, drama, creative writing, poetry, interior design, architecture, and urban design. We also address technology-oriented disciplines such as artificial intelligence, computer-supported collaborative work, GPS systems, human-computer interaction, virtual and augmented reality.


Wakkary, Ron (2005): Framing complexity, design and experience: a reflective analysis. In Digital Creativity, 16 (2) pp. 65-78.

Udsen, Lars Erik, Joergensen, Anker Helms (2005): The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction. In Digital Creativity, 16 (4) pp. 205-216.

Wetterstrand, M., Messeter, J. (0): Present-ing the user – constructing the persona. In Digital Creativity, 16 (4) pp. 231-243.