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Youn-kyung Lim is Associate Professor at the Department of Industrial Design at KAIST, South Korea. She is currently in CMU HCII in US as a visiting scholar for her sabbatical year. Her research interests include experience-centered design, creativity and design, prototyping in design, interaction design theory, design informatics, and CSCW.
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Maeng, Seungwoo, Lim, Youn-kyung, Lee, KunPyo (2012): Interaction-driven design: a new approach for interactive product development. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 448-457. http://dx.doi.org/10.1145/2317956.2318022
Kim, Da-jung, Lim, Youn-kyung (2012): iSpace: interactivity expression for self-expression in an online communication environmen. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 210-219. http://dx.doi.org/10.1145/2317956.2317989
Lee, Sang-Su, Lim, Youn-kyung, Lee, Kun-Pyo (2011): A long-term study of user experience towards interaction designs that support behavior cha. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2065-2070. http://dx.doi.org/10.1145/1979742.1979909
Kim, Da-jung, Lim, Youn-kyung (2011): Handscope: enabling blind people to experience statistical graphics on websites through ha. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2039-2042. http://dx.doi.org/10.1145/1978942.1979237
Woo, Jong-bum, Kim, Da-jung, Kim, Suin, Jo, Jaesung, Lim, Youn-kyung (2011): Interactivity sketcher: crafting and experiencing interactivity qualities. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1429-1434. http://dx.doi.org/10.1145/1979742.1979786
Kim, Da-jung, Lim, Youn-kyung, Suk, Hyeon-Jeong (2011): My own-style interaction: exploring individuals' preferences to interactivity. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1861-1866. http://dx.doi.org/10.1145/1979742.1979897
Lee, Heewon, Lee, Woohun, Lim, Youn-kyung (2010): The effect of eco-driving system towards sustainable driving behavior. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4255-4260. http://doi.acm.org/10.1145/1753846.1754135
Lee, Wonjun, Lim, Youn-kyung (2010): Thermo-message: exploring the potential of heat as a modality of peripheral expression. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4231-4236. http://doi.acm.org/10.1145/1753846.1754131
Kim, Ryoung, Kwak, Sona S., Lim, Youn-kyung, Kim, Myung-suk (2009): Focus group interview for designing a growing robot. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction , 2009, . pp. 305-306. http://doi.acm.org/10.1145/1514095.1514188
Rogers, Yvonne, Lim, Youn-kyung, Hazlewood, William R., Marshall, Paul (2009): Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single . In Human-Computer Interaction, 24 (1) pp. 79-116. http://www.informaworld.com/10.1080/07370020902739379
Seong, JinHa, Lee, Woohun, Lim, Youn-kyung (2009): Why we cannot work without paper even in a computerized work environment. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4105-4110. http://doi.acm.org/10.1145/1520340.1520625
Woo, Jong-bum, Lim, Youn-kyung (2009): Contact-and-connect: designing new pairing interface for short distance wireless devices. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3655-3660. http://doi.acm.org/10.1145/1520340.1520550
Lim, Youn-kyung, Lee, Sang-Su, Lee, Kwang-young (2009): Interactivity attributes: a new way of thinking and describing interactivity. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 105-108. http://doi.acm.org/10.1145/1518701.1518719
Bhandari, Shruti, Lim, Youn-kyung (2008): Exploring gestural mode of interaction with mobile phones. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2979-2984. http://doi.acm.org/10.1145/1358628.1358794
Chang, Yen-ning, Lim, Youn-kyung, Stolterman, Erik A. (2008): Personas: from theory to practices. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction , 2008, . pp. 439-442. http://doi.acm.org/10.1145/1463160.1463214
Lim, Youn-kyung, Rogers, Yvonne (2008): A Framework and an Environment for Collaborative Analysis of User Experience. In International Journal of Human-Computer Interaction, 24 (6) pp. 529-555. http://www.informaworld.com/10.1080/10447310801971204
Lim, Youn-kyung, Stolterman, Erik A., Tenenberg, Josh (2008): The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design i. In ACM Transactions on Computer-Human Interaction, 15 (2) pp. 7. http://doi.acm.org/10.1145/1375761.1375762
Rahn, Rahn C., Lim, Youn-kyung, Groth, Dennis P. (2008): Redesigning video analysis: an interactive ink annotation tool. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 3339-3344. http://doi.acm.org/10.1145/1358628.1358854
Hazlewood, William R., Connelly, Kay, Makice, Kevin, Lim, Youn-kyung (2008): Exploring evaluation methods for ambient information systems. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2973-2978. http://doi.acm.org/10.1145/1358628.1358793
Lim, Youn-kyung, Blevis, Eli, Stolterman, Erik A. (2007): Grand Challenges in Design Research for Human-Centered Design Informatics. In: Schuler, Douglas (eds.) OCSC 2007 - Online Communities and Social Computing - Second International Conference July 22-27, 2007, Beijing, China. pp. 106-115. http://dx.doi.org/10.1007/978-3-540-73257-0_12
Blevis, Eli, Lim, Youn-kyung, Roedl, David, Stolterman, Erik A. (2007): Using Design Critique as Research to Link Sustainability and Interactive Technologies. In: Schuler, Douglas (eds.) OCSC 2007 - Online Communities and Social Computing - Second International Conference July 22-27, 2007, Beijing, China. pp. 22-31. http://dx.doi.org/10.1007/978-3-540-73257-0_3
Lim, Youn-kyung, Stolterman, Erik A., Jung, Heekyoung, Donaldson, Justin (2007): Interaction gestalt and the design of aesthetic interactions. In: Koskinen, Ilpo, Keinonen, Turkka (eds.) DPPI 2007 - Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces August 22-25, 2007, Helsinki, Finland. pp. 239-254. http://doi.acm.org/10.1145/1314161.1314183
Rogers, Yvonne, Lim, Youn-kyung, Hazlewood, William R. (2006): Extending Tabletops to Support Flexible Collaborative Interactions. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 71-78. http://doi.ieeecomputersociety.org/10.1109/TABLETOP.2006.13
Lim, Youn-kyung, Pangam, Apurva, Periyasami, Subashini, Aneja, Shweta (2006): Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluat. In: Proceedings of the Fourth Nordic Conference on Human-Computer Interaction , 2006, . pp. 291-300. http://doi.acm.org/10.1145/1182475.1182506
Blevis, Eli, Lim, Youn-kyung, Ozakca, Muzaffer, Aneja, Shweta (2005): Designing interactivity for the specific context of designerly collaborations. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1216-1219. http://doi.acm.org/10.1145/1056808.1056880
21.12 Commentary by Youn-kyung Lim
It was around 2006 when I first encountered the term, somaesthetics. As a part of my research activities, I was searching for the most appropriate philosophical discourse for human dynamic bodily experience. At that time, I was developing a new approach for understanding and designing the invisible but tangibly experiential qualities of interactive artifacts. When I came across the concept of somaesthetics, developed by the Richard Shusterman, I became fully convinced that the idea of designing “interactivity qualities” is valuable and furthermore, that somaesthetics may form the core for further developing this idea, more specifically through interactivity attributes (Lim, et al., 2007; Lim, et al., 2009; Lim, et al., 2011).
For a HCI design researcher like myself – who very much appreciates the perspective of aesthetics of interaction – the most intriguing part of the concept of somaesthetics is that it provides the conceptual framework for consciously explaining the “sense of quality” that is sourced and experienced from our bodily senses when we interact with interactive artifacts. Somaesthetics is not merely about bodily experience but more about the articulation of such experience. It is about body consciousness (Shusterman, 2008; Shusterman, 2011). The excerpt from one of my papers (Lim et al. 2011) below may describe the primary effect of such consciousness in the perspective of quality-centered design.
Somaesthetics is often applied in theatrical contexts to analyze performers’ somatic styles of movement and postures, as Richard Shusterman mentions. Shusterman also notes that somaesthetics is not only about the performers but also about the observers of the performers. As a thought experiment, let us substitute the performers with interactive artifacts and the observers with users, or vice versa. Such mapping provides a new way of thinking about the relationship between a user and an interactive artifact. More specifically, such mapping allows us to focus on the somatic styles of movements and behaviors of the interactive artifact while interacted with by the user. Conversely, the interactive artifact may also interpret the user’s movements and behaviors based on his or her somatic styles and respond to these in an appropriate way. As interaction designers, we can become conscious about this somatic relationship in our designs, and thus open a new space to be explored. It may also be appropriate in the context of robotics design as well.
In this way, the philosophical concept of somaesthetics extends the discourses around - and understandings of - our current concepts in Human-Computer Interaction. Somaesthetics may move our concepts in new directions. To me, somaesthetics is a very strong and effective philosophical concept to be learned and applied in interaction design especially when we are interested in experienced qualities of interaction. When we face emerging interaction technologies such as touch interfaces and gestural interfaces, this philosophical concept may, in my opinion, assume an even stronger role in Human-Computer Interaction.