How to Create Intuitive Products by Imitating Physicality
How This Course Will Help Your Career
What You’ll Learn
- What physicality is and how it affects whether a design is intuitive to use
- How to design with physicality in mind
- What is regarded as “physical” in time and space
- How to model devices for natural interactions through physigrams
- How to use feedback loops to examine and improve your designs
The iPhone, iPad, and other successful Apple products are good examples of how digital and physical design can be woven together, namely through taking something complex and making it intuitive. Not only can users transfer the knowledge they have gained from past experiences between products, but they also can do the same with the contexts in which those products are used (Blackler et al). This creates a need for designers to incorporate intuition into their creations; a great user experience—and ensuing product success—is more and more often the result of a perfectly designed combination of digital and physical dimensions.
This trend can be seen in all types of consumer products from toys to washing machines, which are increasingly becoming both digital and physical. Terms such as “the internet of things” and “smart cities,” as well as technologies such as wearables and self-driven cars, are examples of how the physical-digital divide is getting smaller. The interface and overall experience design of your product can follow the same approach, with your product able to meet users’ needs through intuition and exploration.
The obvious question for a designer is how to design for this ever-growing market and avoid its pitfalls in the process. You cannot, for example, claim a product is intuitive when it’s not—you will lose people’s trust ahead of your next release. In this course, you will learn how to overcome this by making the use of your product “feel right”; better still, you will learn how to incorporate existing knowledge within your designs, thereby making your product intuitive.
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Is This Course Right for You?
This is an advanced-level course recommended for anyone involved in the product design and development process:
- UX, UI, and web designers who want to create designs that are intuitive for users
- Project managers interested in ensuring that the product development process is run with physicality in mind
- Software engineers looking to expand their knowledge on applying physicality and making products intuitive
- Entrepreneurs keen on understanding what makes products “just work,” and how to replicate that in their own products
- Newcomers to design who are considering making a switch to UX, UI, or web design
Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.
Learn and Work with a Global Team of Designers
You’ll join a global community and work together to improve your skills and career opportunities. Connect with helpful peers and make friends with like-minded individuals as you push deeper into the exciting and booming industry of design.
Lessons in This Course
- Each week, one lesson becomes available.
- There’s no time limit to finish a course. Lessons have no deadlines.
- Estimated learning time: 9 hours 1 min spread over 4 weeks .
Lesson 0: Welcome and Introduction
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0.1: An introduction to courses from the Interaction Design Foundation (37 mins)
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0.2: Let our community help you (1 min)
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0.3: How to Earn Your Course Certificate (16 mins)
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0.4: Meet your peers online in our discussion forums (5 mins)
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0.5: Meet and learn from design professionals at an upcoming meet-up (1 min)
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0.6: Gain Timeless Skills Through Courses From the Interaction Design Foundation (21 mins)
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0.7: Mandatory vs. Optional Lesson Items (7 mins)
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0.8: A Mix Between Video-Based and Text-Based Lesson Content (6 mins)
Lesson 1: Designing for Physicality
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1.1: Designing for physicality: Introduction (32 mins)
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1.2: Aspects of physicality (1 hour 30 mins)
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1.3: Studying physicality (20 mins)
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1.4: Community-based learning and networking (6 mins)
Lesson 2: What is physical?
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2.1: What is physical? - Kinds of things (26 mins)
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2.2: What is physical? - Rules of the world (59 mins)
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2.3: Continuity in time and space (36 mins)
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2.4: Community-based learning and networking (6 mins)
Lesson 3: Physicality and devices
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3.1: Everyday devices to physigrams (22 mins)
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3.2: Multiple feedback loops (1 hour 13 mins)
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3.3: Device unplugged (1 hour 21 mins)
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3.4: Community-based learning and networking (6 mins)
Lesson 4: Course Certificate, Final Networking, and Course Wrap-up
How Others Have Benefited
![Pierleone Loreti](https://public-images.interaction-design.org/user-uploads/14112/profile-pictures/original.337c8c43499e5a8c5897c3422ca4b7e7.jpg?tr=w-560,h-560)
Pierleone Loreti, Italy
“Thanks for this course: I find it really stimulating and it gives lots of insights in what human expects from machines and objects.”
![Ana Rajner](https://public-images.interaction-design.org/user-uploads/7512/profile-pictures/original.80a3a3a72178734c3adc247e723acdd4.jpg?tr=w-560,h-560)
Ana Rajner, Germany
“I love it. And Alan is so great. It is my first time to take his course, but I will dig for more of his courses. He takes so simple examples, but explains a lot. Thank you IDF for this experience.”
![Michael Scharber](https://public-images.interaction-design.org/user-uploads/30587/profile-pictures/original.19a07d317df1daa4a9464febb94dcca9.png?tr=w-560,h-560)
Michael Scharber, United States
“The instructor (Alan Dix) is animated, clear, engaging and entertaining.”
How It Works
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Lessons are self-paced so you’ll never be late for class or miss a deadline.
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