Get Your Product Used: Adoption and Appropriation v1
How This Course Will Help Your Career
Designing for user experience and usability is not enough. If products are not used—and it doesn’t matter how good they are—they will be consigned to the trash can of history.
Sony’s Betamax, Coca-Cola’s New Coke, Pepsi’s Crystal Pepsi, and McDonald’s Arch Deluxe are among the most famous products which made it into production but failed to wow their audiences, according to Business Insider. In fact, Harvard Business Review dedicated a long piece to “Why most product launches fail”—so it’s not just big brands that aren’t getting their design process right but a lot of businesses and individuals, too.
So, what is the way forward? Well, once you’re sure that the user experience and usability of your product work the way you want them to, you’ve got to get your designs adopted by users (i.e., they have to start using them). Ideally, you want them to appropriate your designs, too; you want the users to start using your designs in ways you didn’t intend or foresee. How do we get our designs adopted and appropriated? We design for adoption and appropriation.
This course is presented by Alan Dix, a former professor at Lancaster University in the UK and a world-renowned authority in Human-Computer Interaction. Alan is also the author the university-level textbook “Human-Computer Interaction.” It is a short course designed to help you master the concepts and practice of designing for adoption and appropriation. It contains all the basics to get you started on this path and the practical tips to implement the ideas. Alan blends theory and practice to ensure you get to grips with these essential design processes.
What you will learn
- Why adoption and appropriation matter
- How to place adoption and appropriation in context with UX and usability work
- How to design for adoption and understand the critical factors in engaging users to adopt your designs
- How to design for appropriation and understand how “expecting the unexpected” isn’t quite as challenging as it might sound for designers
Who should take this course
This is an advanced-level course intended for anyone who is looking to launch successful products, and no prior knowledge is required:
- UX designers and project managers keen on learning how to design products that will be adopted and appropriated
- Software engineers interested in learning more about UX design and usability
- Entrepreneurs who want to ship products that users will purchase and use again and again
- Marketers interested in launching products that will get adopted and appropriated by users
- Newcomers to design who are considering making a switch to UX design
Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.
Learn and work with a global team of designers
When you take part in this course, you will join a global multidisciplinary team working on the course and the exercises at the same time as you. You will work together to improve your skills and understanding. Your course group will be made up of an incredibly diverse group of professionals, all of whom have the same objective—to become successful designers. It’s your chance to learn, grow, and network with your peers across the planet.
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Lessons in This Course
- Each week, one lesson becomes available.
- There’s no time limit to finish a course. Lessons have no deadlines.
- Estimated learning time: 9 hours 36 mins spread over 6 weeks.
Lesson 0: Welcome and Introduction
To be scheduled. Estimated time to complete: 1 hour 32 mins.
0.1: Let our community help you (1 min)
0.2: An introduction to courses from the Interaction Design Foundation (37 mins)
0.3: Meet your peers online in our discussion forums (6 mins)
0.4: Meet and learn from design professionals at an upcoming meet-up (1 min)
0.5: Gain Timeless Knowledge Through Courses From the Interaction Design Foundation (21 mins)
0.6: How to Earn Your Course Certificate (16 mins)
0.7: Mandatory vs. Optional Lesson Items (7 mins)
0.8: A Mix Between Video-Based and Text-Based Lesson Content (8 mins)
Lesson 1: Designing for Adoption
To be scheduled. Estimated time to complete: 3 hours 44 mins.
1.1: Designing to be used: Adoption and appropriation (49 mins)
1.2: Designing for adoption - part 1 (44 mins)
1.3: Designing for adoption - part 2 (57 mins)
1.4: Designing for adoption - part 3 (1 hour 10 mins)
1.5: Discussion Forum (6 mins)
Lesson 2: Designing for Appropriation
To be scheduled. Estimated time to complete: 4 hours 20 mins.
2.1: Designing for appropriation - part 1 (1 hour 9 mins)
2.2: Designing for appropriation - part 2 (2 hours 25 mins)
2.3: Designing for appropriation - part 3 (42 mins)
2.4: Discussion Forum (6 mins)
Lesson 3: Course Certificate, Final Networking, and Course Wrap-up
To be scheduled.
3.1: Course evaluation (1 min)
How It Works
Control your learning.
Lessons are self-paced so you’ll never be late for class or miss a deadline. Learning and life, hand in hand.
Earn Course Certificates.
Your answers are graded by experts, not machines. Get an industry-recognized Course Certificate to show you’ve put in the work.
Advance your career.
Grow your professional knowledge by watching Master Classes, networking within our UX community, and more.
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