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Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
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The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
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The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Addison-Wesley Publishing

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Examples of published books

Brooks, Fred (1975): The Mythical Man-Month: Essays on Software Engineering. Addison-Wesley Publishing

Cockburn, Alistair (1998): Surviving Object-Oriented Projects: A Manager's Guide. Addison-Wesley Publishing

Winograd, Terry and Flores, Fernando (1987): Understanding Computers and Cognition: A New Foundation for Design. Reading MA, Addison-Wesley Publishing

Preece, Jennifer J., Rogers, Yvonne, Sharp, Helen and Benyon, David (1994): Human-Computer Interaction. Essex, UK, Addison-Wesley Publishing

Shneiderman, Ben (1997): Designing the User Interface: Strategies for Effective Human-Computer Interaction. (3rd ed.). Boston, MA, Addison-Wesley Publishing

Beck, Kent (1999): Extreme Programming Explained: Embrace Change. Reading, MA, Addison-Wesley Publishing

The new concept of Extreme Programming (XP) is gaining more and more acceptance, partially because it is controversial, but primarily because it is particularly well-suited to help the small software development team succeed. This book serves as the introduction to XP that the market will need. XP is controversial, many software development sacred cows don't make the cut in XP; it forces practitioners to take a fresh look at how software is developed. The author recognizes that this "lightweight" methodology is not for everyone. However, anyone interested in discovering what this new concept can offer them will want to start with this book.

© All rights reserved Beck and/or Addison-Wesley Publishing

Jacobson, Ivar, Booch, Grady and Rumbaugh, James (1999): The Unified Software Development Process. Reading, MA, Addison-Wesley Publishing

Booch, Grady, Rumbaugh, James and Jacobson, Ivar (1998): The Unified Modeling Language User Guide. Addison-Wesley Publishing

Rumbaugh, James, Jacobson, Ivar and Booch, Grady (1998): The Unified Modeling Language Reference Manual. Addison-Wesley Publishing

Laurel, Brenda K. (ed.) (1990): Art of Human-Computer Interface Design. Addison-Wesley Publishing

Raskin, Jef (2000): The Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley Publishing

Krutchen, Philippe (2000): The Rational Unified Process: An Introduction (2nd Edition). Addison-Wesley Publishing

Gamma, Erich, Helm, Richard, Johnson, Ralph and Vlissides, John (1995): Design Patterns: Elements of reusable object-oriented software. Addison-Wesley Publishing

Fowler, Martin and Scott, Kendall (1999): UML Distilled: A Brief Guide to the Standard Object Modeling Language (2nd Edition). Addison-Wesley Publishing

Fowler, Martin, Brant, John, Opdyke, William and Roberts, Don (1999): Refactoring: Improving the Design of Existing Code. Addison-Wesley Publishing

Carroll, John M. (ed.) (2001): Human-Computer Interaction in the New Millennium. Addison-Wesley Publishing

Foley, James D., van Dam, Andries, Feiner, Steven K. and Hughes, John F. (1995): Computer Graphics: Principles and Practice (2nd edition in C). Addison-Wesley Publishing

Beck, Kent (2002): Test-driven development: By example. Addison-Wesley Publishing

Collins, Dave (1995): Designing Object-Oriented User Interfaces. Addison-Wesley Publishing

Jacobson, Ivar, Christerson, Magnus, Jonsson, Patrik and vergaard, Gunnar (1992): Object-oriented software engineering: A use-case driven approach. Reading, MA, Addison-Wesley Publishing

Alesso, H. Peter and Smith, Craig F. (2001): The Intelligent Wireless Web. Addison-Wesley Publishing

Badre, Albert N. (2002): Shaping Web Usability: Interaction Design in Context. Addison-Wesley Publishing

Baecker, Ronald M. and Marcus, Aaron (1990): Human Factors and Typography for More Readable Programs. Reading, MA, Addison-Wesley Publishing

Barfield, Lon (1993): The User Interface: Concepts and Design. Reading, MA, Addison-Wesley Publishing

Bass, Len and Coutaz, Jolle (1991): Developing Software for the User Interface. Reading, MA, Addison-Wesley Publishing

Cato, John (2001): User-centered web design. Addison-Wesley Publishing

Damer, Bruce (1997): Avatars!: Exploring and Building Virtual Worlds on the Internet. Addison-Wesley Publishing

Dustin, Elfriede, Rashka, Jeff and McDiarmid, Douglas (2002): Quality Web systems: performance, security, and usability. Addison-Wesley Publishing

Foley, James D. and van Dam, Andries (1982): Fundamentals of Interactive Computer Graphics. Reading, MA, Addison-Wesley Publishing

(1992): PenPoint User Interface Design Reference. Reading, MA, Addison-Wesley Publishing

Hiltz, Starr Roxanne and Turoff, Murray (1978): The Network Nation: Human Communication via Computer. Reading, MA, Addison-Wesley Publishing

Krueger, Myron W. (1991): Artificial Reality II. Reading, MA, Addison-Wesley Publishing

Laurel, Brenda K. (1991): Computers as Theatre. Reading, MA, Addison-Wesley Publishing

Newman, William M. and Lamming, Michael G. (1995): Interactive System Design. Wokingham, England, Addison-Wesley Publishing

Norman, Donald A. (1992): Turn Signals Are the Facial Expressions of Automobiles. Reading, Massachusetts, Addison-Wesley Publishing

Preece, Jennifer J., Rogers, Yvonne, Sharp, Helen, Benyon, David, Holland, Simon and Carey, Tom (1994): Human-Computer Interaction. Reading, Mass., Addison-Wesley Publishing

Reiss, Eric L. (2000): Practical Information Architecture: A Hands-On Approach to Structuring Successful Websites. Addison-Wesley Publishing

Rubinstein, Richard (1988): Digital Typography: An Introduction to Type and Composition for Computer System Design. Reading, MA, Addison-Wesley Publishing

Salton, Garard (1989): Automatic Text Processing: The Transformation, Analysis, and Retrieval of Information by Computer. Reading, Mass., Addison-Wesley Publishing

Shneiderman, Ben and Kearsley, Greg (1989): Hypertext Hands-On! An Introduction to a New Way of Organizing and Accessing Information. Reading, MA, Addison-Wesley Publishing

Smilonich, Nick, Thompson, Lynne and Marcus, Aaron (1996): The Cross-GUI Handbook: For Multiplatform User Interface Design. Addison-Wesley Publishing

Tognazzini, Bruce (1992): Tog on Interface. Reading, MA, Addison-Wesley Publishing

Tognazzini, Bruce (1995): Tog on Software Design. Addison-Wesley Publishing

Webster, Bruce F. (1989): The NeXT Book. Reading, MA, Addison-Wesley Publishing

Wickens, Christopher D., Gordon, Sallie E. and Liu, Yili (1997): An Introduction to Human Factors Engineering. Addison-Wesley Publishing

Stroustrup, Bjarne (1986): The C++ Programming Language. Addison-Wesley Publishing

Goldberg, Adele and Robson, David (1983): SmallTalk-80: The Language and Its Implementation. Addison-Wesley Publishing

Madsen, Ole L., Mller-Pedersen, Birger and Nygaard, Kristen (1993): Object-Oriented Programming in the BETA Programming Language. Addison-Wesley Publishing

Sebesta, Robert W. (2002): Concepts of Programming Languages (Fifth Edition). Addison-Wesley Publishing

van Duyne, Douglas K., Landay, James A. and Hong, Jason I. (2002): The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley Publishing

(1991): Amiga User Interface Style Guide. Reading, Mass., Addison-Wesley Publishing

(1987): Human Interface Guidelines: The Apple Desktop Interface. Reading, MA, Addison-Wesley Publishing

(1992): Macintosh Human Interface Guidelines. Reading, MA, Addison-Wesley Publishing

(1992): Guide to Macintosh Software Localization. Reading, Massachusetts, Addison-Wesley Publishing

(1993): Making it Macintosh. Reading, MA, Addison-Wesley Publishing

(1996): Newton 2.0 User Interface Guidelines. Addison-Wesley Publishing

Dustin, Elfriede, Rashka, Jeff and McDiarmid, Douglas (2002): Quality Web systems : performance, security, and usability. Addison-Wesley Publishing

Foley, James D., van Dam, Andries, Feiner, Steven K. and Hughes, John F. (1990): Computer Graphics: Principles and Practice. Reading, MA, Addison-Wesley Publishing

(1992): NeXTSTEP User Interface Guidelines. Addison-Wesley Publishing

Preece, Jennifer J., Rogers, Yvonne, Sharp, Helen, Benyon, David, Holland, Simon and Carey, Tom (1994): Human-Computer Interaction. Reading, Mass., Addison-Wesley Publishing

Raskin, Jef (2000): Humane Interface: New Directions for Designing Interactive Systems. Addison-Wesley Publishing

Shneiderman, Ben (1987): Designing the User Interface: Strategies for Effective Human-Computer Interaction. Reading, MA, Addison-Wesley Publishing

Shneiderman, Ben (1992): Designing the User Interface: Strategies for Effective Human-Computer Interaction (Second Edition). Reading, MA, Addison-Wesley Publishing

Shneiderman, Ben (1997): Designing the User Interface: Strategies for Effective Human-Computer Interaction. Addison-Wesley Publishing

Shneiderman, Ben and Plaisant, Catherine (2004): Designing the User Interface : Strategies for Effective Human-Computer Interaction. Addison-Wesley Publishing

(1989): OPEN LOOK Graphical User Interface Functional Specification. Reading, Mass., Addison-Wesley Publishing

(1989): OPEN LOOK Graphical User Interface Application Style Guidelines. Reading, Mass., Addison-Wesley Publishing

(1999): Java Look and Feel Design Guidelines. Reading, Mass., Addison-Wesley Publishing

(2002): Java Look and Feel Design Guidelines. Reading, Mass., Addison-Wesley Publishing

Winograd, Terry and Flores, Fernando (1995): Understanding Computers and Cognition: A New Foundation for Design. Addison-Wesley Publishing

Carroll, John M. (ed.) (2002): Human-Computer Interaction in the New Millennium. Addison-Wesley Publishing

The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI community, has assembled essays that anticipate tomorrow's state-of-the-art -- and its implications for users, professionals, and society. These essays cover every area of research, including models, theories, and frameworks; usability engineering; user interface software and tools; HCI for collaborative applications; HCI for multimedia and hypermedia; integrating real and virtual worlds; and HCI's impact on society. Discover advanced cognitive models for evaluating user interfaces; preview the future of user interface software tools; and learn how user interfaces can support innovation. Preview tomorrow's intelligent interfaces, recommender systems, and tangible user interfaces; as well as interface solutions for digital libraries and ubiquitous computing systems. Carroll provides cogent introductions to each essay, as well as a detailed preface offering an overview of the entire field.

© All rights reserved Carroll and/or Addison-Wesley Publishing

Laurel, Brenda K. (ed.) (1990): The Art of Human-Computer Interface Design. Reading, MA, Addison-Wesley Publishing

Preece, Jennifer J., Benyon, David, Davies, Gordon, Keller, Laurie and Rogers, Yvonne (eds.) (1993): A Guide to Usability: Human Factors in Computing. Wokingham, England, Addison-Wesley Publishing

 

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Upcoming Courses

go to course
Gestalt Psychology and Web Design: The Ultimate Guide
Starts tomorrow LAST CALL!
go to course
Quality Web Communication: The Beginner's Guide
88% booked. Starts in 7 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading