May 21

The location of visual elements in the UI has a huge impact on how the user interprets information

-- Rick Oppedisan, 2002

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Foundations and Trends in Human-Computer Interaction

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The following articles are from "Foundations and Trends in Human-Computer Interaction":

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Volume 1
Issue 4

Hourcade, Juan Pablo (2008): Interaction Design and Children. In Foundations and Trends in Human-Computer Interaction, 1 (4) pp. 277-392. Available online

Children are increasingly using computer technologies as reflected in reports of computer use in schools in the United States. Given the greater exposure of children to these technologies, it is imperative that they be designed taking into account children's abilities, interests, and developmental needs. This survey aims to contribute toward this goal through a review of research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides and overview of current research trends in the field of interaction design and children and identifies challenges for future research. To understand children's developmental needs it is important to be aware of the factors that affect children's intellectual development. This survey analyzes the relevance of constructivist, socio-cultural, and other modern theories with respect to the design of technologies for children. It also examines the significance of research on children's cognitive development in terms of perception, memory, symbolic representation, problem solving, and language. Since interacting with technologies most often involves children's hands this survey also reviews literature on children's fine motor development including manipulation and reaching movements. Just as it is important to know how to aid children's development it is also crucial to avoid harming development. This survey summarizes research on how technologies can negatively affect children's physical, intellectual, social, emotional, and moral development. Following is a review of design methodologies for children's technologies organized based on the roles children may play during the design process including a description of cooperative inquiry and informant design methods. This is followed by a review of design principles obtained through experiences in developing technologies for children as well as research studies. It includes design principles related to visual design (e.g., icons, visual complexity), interaction styles (e.g., direct manipulation, menus), and the use of input devices (e.g., pointing, dragging, using mouse buttons). The latter half of this survey summarizes research trends in the field of interaction design and children, grouping research efforts in the following areas: supporting creativity and problem solving, supporting collaboration and communication, accessing, gathering and exploring content, learning from simulations, supporting children with special needs, interacting with intelligent characters, supporting healthy lifestyles, learning skills, mobile, tangible, and ubiquitous computing, and designing and evaluating technologies. This survey concludes by formulating research challenges for the future and identifying three information age "plagues" children are in danger of facing in the near future.

© All rights reserved Hourcade and/or Now Publishers

Issue 3

Goodrich, Michael A. and Schultz, Alan C. (): Human-Robot Interaction: A Survey. In Foundations and Trends in Human-Computer Interaction, 1 (3) pp. 203-275. Available online

Human-Robot Interaction (HRI) has recently received considerable attention in the academic community, in labs, in technology companies, and through the media. Because of this attention, it is desirable to present a survey of HRI to serve as a tutorial to people outside the field and to promote discussion of a unified vision of HRI within the field. The goal of this review is to present a unified treatment of HRI-related problems, to identify key themes, and discuss challenge problems that are likely to shape the field in the near future. Although the review follows a survey structure, the goal of presenting a coherent "story" of HRI means that there are necessarily some well-written, intriguing, and influential papers that are not referenced. Instead of trying to survey every paper, we describe the HRI story from multiple perspectives with an eye toward identifying themes that cross applications. The survey attempts to include papers that represent a fair cross section of the universities, government efforts, industry labs, and countries that contribute to HRI, and a cross section of the disciplines that contribute to the field, such as human, factors, robotics, cognitive psychology, and design.

© All rights reserved Goodrich and Schultz and/or Now Publishers

Goodrich, Michael A. and Schultz, Alan C. (2007): Human-Robot Interaction: A Survey. In Foundations and Trends in Human-Computer Interaction, 1 (3) pp. 203-275. Available online

Human-Robot Interaction (HRI) has recently received considerable attention in the academic community, in labs, in technology companies, and through the media. Because of this attention, it is desirable to present a survey of HRI to serve as a tutorial to people outside the field and to promote discussion of a unified vision of HRI within the field. The goal of this review is to present a unified treatment of HRI-related problems, to identify key themes, and discuss challenge problems that are likely to shape the field in the near future. Although the review follows a survey structure, the goal of presenting a coherent "story" of HRI means that there are necessarily some well-written, intriguing, and influential papers that are not referenced. Instead of trying to survey every paper, we describe the HRI story from multiple perspectives with an eye toward identifying themes that cross applications. The survey attempts to include papers that represent a fair cross section of the universities, government efforts, industry labs, and countries that contribute to HRI, and a cross section of the disciplines that contribute to the field, such as human, factors, robotics, cognitive psychology, and design.

© All rights reserved Goodrich and Schultz and/or Now Publishers

Issue 2

Lazar, Jonathan, Meiselwitz, Gabriele and Feng, Jinjuan (): Understanding Web Credibility: A Synthesis of the Research Literature. In Foundations and Trends in Human-Computer Interaction, 1 (2) pp. 139-202. Available online

As more of our communication, commerce, and personal data goes online, credibility becomes an increasingly important issue. How do we determine if our e-commerce sites, our healthcare sites, or our online communication partners are credible? This paper examines the research literature in the area of web credibility. This review starts by examining the cognitive foundations of credibility. Other sections of the paper examine not only the general credibility of web sites, but also online communication, such as e-mail, instant messaging, and online communities. Training and education, as well as future issues (such as CAPTCHAs and phishing), will be addressed. The implications for multiple populations (users, web developers, browser designers, and librarians) will be discussed.

© All rights reserved Lazar et al. and/or Now Publishers

Lazar, Jonathan, Meiselwitz, Gabriele and Feng, Jinjuan (2007): Understanding Web Credibility: A Synthesis of the Research Literature. In Foundations and Trends in Human-Computer Interaction, 1 (2) pp. 139-202. Available online

As more of our communication, commerce, and personal data goes online, credibility becomes an increasingly important issue. How do we determine if our e-commerce sites, our healthcare sites, or our online communication partners are credible? This paper examines the research literature in the area of web credibility. This review starts by examining the cognitive foundations of credibility. Other sections of the paper examine not only the general credibility of web sites, but also online communication, such as e-mail, instant messaging, and online communities. Training and education, as well as future issues (such as CAPTCHAs and phishing), will be addressed. The implications for multiple populations (users, web developers, browser designers, and librarians) will be discussed.

© All rights reserved Lazar et al. and/or Now Publishers

Issue 1

Iachello, Giovanni and Hong, Jason (0000): End-User Privacy in Human-Computer Interaction. In Foundations and Trends in Human-Computer Interaction, 1 (1) pp. 1-137. Available online

The purpose of this article is twofold. First, we summarize research on the topic of privacy in Human-Computer Interaction (HCI), outlining current approaches, results, and trends. Practitioners and researchers can draw upon this review when working on topics related to privacy in the context of HCI and CSCW. The second purpose is that of charting future research trends and of pointing out areas of research that are timely but lagging. This work is based on a comprehensive analysis of published academic and industrial literature spanning three decades, and on the experience of both ourselves and of many of our colleagues.

© All rights reserved Iachello and Hong and/or Now Publishers

Iachello, Giovanni and Hong, Jason (2007): End-User Privacy in Human-Computer Interaction. In Foundations and Trends in Human-Computer Interaction, 1 (1) pp. 1-137. Available online

The purpose of this article is twofold. First, we summarize research on the topic of privacy in Human-Computer Interaction (HCI), outlining current approaches, results, and trends. Practitioners and researchers can draw upon this review when working on topics related to privacy in the context of HCI and CSCW. The second purpose is that of charting future research trends and of pointing out areas of research that are timely but lagging. This work is based on a comprehensive analysis of published academic and industrial literature spanning three decades, and on the experience of both ourselves and of many of our colleagues.

© All rights reserved Iachello and Hong and/or Now Publishers

Volume 3

Shaer, Orit and Hornecker, Eva (2010): Tangible User Interfaces: Past, Present and Future Directions. In Foundations and Trends in Human-Computer Interaction, 3 (1) pp. 1-138. Available online

In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

© All rights reserved Shaer and Hornecker and/or Now Publishers

 

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May 21

The location of visual elements in the UI has a huge impact on how the user interprets information

-- Rick Oppedisan, 2002

Help us help you!