Ergonomics is an international multi-disciplinary refereed journal with a 50 year tradition of publishing excellence. The journal reports research results on psychological, physiological, anatomical, and engineering design aspects of ergonomics, and is particularly concerned with optimizing system performance and safety, health and well-being. Research data from both developed and developing countries is reported. As well as peer-reviewed scientific papers, the journal features lively book reviews.
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Example publications from this periodical
The following articles are from "Ergonomics":
Xiong, Shuping, Goonetilleke, Ravindra S., Witana, Channa Patuwatha and Au, Emily Yim Lee (2008): Modelling foot height and foot-shape-related dimensions. In Ergonomics,
-- Volume 19 --
Issue 3
Mandal, A. C. (1976): Work chair with tilting seat. In Ergonomics, 19 (3) pp. 157-...
-- Volume 21 --
Card, Stuart K., English, William K. and Burr, Betty J. (1978): Evaluation of mouse, rate controlled isometric joystick, step keys, and text keys for text selection on a CRT. In Ergonomics, 21 pp. 386-392
-- Volume 35 --
Hoffmann, Errol R. (1992): Fitts' Law with Transmission Delay. In Ergonomics, 35 pp. 37-48
Lin, Mei-Li, Radwin, Robert G. and Vanderheiden, Gregg C. (1992): Gain Effects on Performance Using a Head-Controlled Computer Input Device. In Ergonomics, 35 pp. 159-175
-- Volume 39 --
Hancock, Peter A. (1996): Effects of Control Order, Augmented Feedback, Input Device and Practice on Tracking Performance and Perceived Workload. In Ergonomics, 39 pp. 1146-1162
-- Volume 41 --
Issue 2
Dowell, John and Long, John (1998): Conception of the Cognitive Engineering Design Problem. In Ergonomics, 41 (2) pp. 126-139
-- Volume 44 --
Issue 1
Landstad, Bodil, Vinberg, Stig and Ivergard, Toni (2001): Change in pattern of absenteeism as a result of workplace intervention for personnel support. In Ergonomics, 44 (1)
-- Volume 48 --
Issue 6
Luximon, A., Goonetilleke, Ravindra S. and Zhang, M. (2005): 3D foot shape generation from 2D information.. In Ergonomics, 48 (6) pp. 625-641
Two methods to generate an individual 3D foot shape from 2D information
are proposed. A standard foot shape was first generated and then scaled
based on known 2D information. In the first method, the foot outline and the
foot height were used, and in the second, the foot outline and the foot profile
were used. The models were developed using 40 participants and then
validated using a different set of 40 participants. Results show that each
individual foot shape can be predicted within a mean absolute error of
1.36 mm for the left foot and 1.37 mm for the right foot using the first
method, and within a mean absolute error of 1.02 mm for the left foot and
1.02 mm for the right foot using the second method. The second method
shows somewhat improved accuracy even though it requires two images.
Both the methods are relatively cheaper than
Sutter, Christine (2007): Sensumotor transformation of input devicesof input devices and the impact on practice and task difficulty. In Ergonomics, 50 (12) pp. 1999-2016
Issue 5
Bitan, Yuval and Meyer, Joachim (2007): Self-initiated and respondent actions in a simulated control task. In Ergonomics, 50 (5) pp. 763-788
Issue 3
Armbrüster, Claudia, Sutter, Christine and Ziefle, Martina (2007): Notebook input devices put to the age test: the usability of trackpoint and touchpad for middle-aged adults. In Ergonomics, 50 (3) pp. 426-445.
In two experiments, the usability of input devices integrated into computer notebooks was under study. The most common input devices, touchpad (experiment 1) and trackpoint (experiment 2) were examined. So far, the evaluation of mobile input devices has been restricted to younger users.
However, due to ongoing demographic change, the main target group of mobile devices will be older users. Therefore, the present study focused on ageing effects. A total of 14 middle-aged (40–65 years) and 20 younger (20–32 years) users were compared regarding speed and accuracy of cursor control in a point-click and a point-drag-drop task. Moreover, the effects of training were addressed by examining the performance increase over time. In total, 640 trials per task and input device were executed. The results show that
ageing is a central factor to be considered in input device design. Middle-aged users were significantly slower than younger users when executing the different tasks. Over time, a significant training effect was observed for both devices and both age groups, although the benefit of training was greater for the middle-aged group. Generally, the touchpad performance was higher than the trackpoint performance in both age groups, but the age-related performance decrements were less distinct when using the touchpad.
Waldron, Samuel M., Patrick, John, Duggan, Geoffrey B., Banbury, Simon and Howes, Andrew (2008): Designing information fusion for the encoding of visual-spatial information. In Ergonomics, 51 pp. 775-797
In a simulated aircraft navigation task, a fusion technique known as triangulation
was used to improve the accuracy and onscreen availability of location information
from two separate radars. Three experiments investigated whether the reduced
cognitive processing required to extract information from the fused environment led
to impoverished retention of visual–spatial information. Experienced pilots and
students completed various simulated flight missions and were required to make a
number of location estimates. Following a retention interval, memory for locations
was assessed. Experiment 1 demonstrated, in an applied setting, that the retention of
fused information was problematic and Experiment 2 replicated this finding
under laboratory conditions. Experiment 3 successfully improved the retention of
fused information by limiting its availability within the interface, which it is argued,
shifted participants’ strategies from over-reliance on the display as an external
memory source to more memory-dependent interaction. These results are discussed
within the context of intelligent interface design and effective human–machine
interaction.
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