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VRST 2001


 
Time and place:

2001
Conf. description:
ACM Virtual Reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
This is a preferred venue for people like Rynson W. H. Lau, Doug A. Bowman, Gerard Jounghyun Kim, Daniel Thalmann, and Hanqiu Sun. Part of the VRST - ACM Symposium on Virtual Reality Software and Technology conference series.
Other years:
EDIT

The following articles are from "VRST 2001":

 what's this?

Articles

p. 1-8

Duchowski, Andrew T., Medlin, Eric, Gramopadhye, Anand K., Melloy, Brian and Nair, Santosh (2001): Binocular eye tracking in VR for visual inspection training. In: VRST 2001 2001. pp. 1-8. Available online

p. 103-109

Jacobson, Jeffrey, Redfern, Mark S., Furman, Joseph M., Whitney, Susan L., Sparto, Patrick J., Wilson, Jeffrey B. and Hodges, Larry F. (2001): Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders. In: VRST 2001 2001. pp. 103-109. Available online

p. 111-118

Ienaga, Takafumi, Matsunaga, Katsuya, Shidoji, Kazunori, Goshi, Kazuaki, Matsuki, Yuji and Nagata, Hiroki (2001): Stereoscopic video system with embedded high spatial resolution images using two channels for transmission. In: VRST 2001 2001. pp. 111-118. Available online

p. 119

MacLeod, Douglas and Boulange, Pierre (2001): Virtual reality and public spaces. In: VRST 2001 2001. p. 119. Available online

p. 121-126

Park, Sungju, Lee, Dongman, Lim, Mingyu and Yu, Chansu (2001): Scalable data management using user-based caching and prefetching in distributed virtual environments. In: VRST 2001 2001. pp. 121-126. Available online

p. 127-134

Lee, Eunhee, Lee, Dongman, Han, Seunghyun and Hyun, Soon J. (2001): Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds. In: VRST 2001 2001. pp. 127-134. Available online

p. 135-142

Chan, Addison, Lau, Rynson W. H. and Ng, Beatrice (2001): A hybrid motion prediction method for caching and prefetching in distributed virtual environments. In: VRST 2001 2001. pp. 135-142. Available online

p. 143-150

Krum, David M., Ribarsky, William, Shaw, Christopher D., Hodges, Larry F. and Faust, Nickolas (2001): Situational visualization. In: VRST 2001 2001. pp. 143-150. Available online

p. 151-157

Kuester, Falko, Bruckschen, Ralph, Hamann, Bernd and Joy, Kenneth I. (2001): Visualization of particle traces in virtual environments. In: VRST 2001 2001. pp. 151-157. Available online

p. 159-166

Chittaro, Luca and Scagnetto, Ivan (2001): Is semitransparency useful for navigating virtual environments?. In: VRST 2001 2001. pp. 159-166. Available online

p. 167-174

Wesche, Gerold and Seidel, Hans-Peter (2001): FreeDrawer: a free-form sketching system on the responsive workbench. In: VRST 2001 2001. pp. 167-174. Available online

p. 17-24

Cornelis, Kurt, Pollefeys, Marc and Gool, Luc J. Van (2001): Tracking based structure and motion recovery for augmented video productions. In: VRST 2001 2001. pp. 17-24. Available online

p. 175-182

Tanriverdi, Vildan and Jacob, Robert J. K. (2001): VRID: a design model and methodology for developing virtual reality interfaces. In: VRST 2001 2001. pp. 175-182. Available online

p. 183-189

Fuhrmann, Anton L., Prikryl, Jan, Tobler, Robert F. and Purgathofer, Werner (2001): Interactive content for presentations in virtual reality. In: VRST 2001 2001. pp. 183-189. Available online

p. 25-32

Wang, Weihua, Lin, Qingping, Ng, Jim Mee and Low, Chor Ping (2001): SmartCU3D: a collaborative virtual environment system with behavior based interaction management. In: VRST 2001 2001. pp. 25-32. Available online

p. 33-39

Antunes, Miguel, Silva, Antnio Rito and Martins, Jorge (2001): An abstraction for awareness management in collaborative virtual environments. In: VRST 2001 2001. pp. 33-39. Available online

p. 41-45

Ahn, Sang Chul, Kim, Ig-Jae, Kim, Hyoung-Gon, Kwon, Yong-Moo and Ko, Heedong (2001): Audience interaction for virtual reality theater and its implementation. In: VRST 2001 2001. pp. 41-45. Available online

p. 47-54

Reitmayr, Gerhard and Schmalstieg, Dieter (2001): An open software architecture for virtual reality interaction. In: VRST 2001 2001. pp. 47-54. Available online

p. 55-61

II, Russell M. Taylor, Hudson, Thomas C., Seeger, Adam, Weber, Hans, Juliano, Jeffrey and Helser, Aron T. (2001): VRPN: a device-independent, network-transparent VR peripheral system. In: VRST 2001 2001. pp. 55-61. Available online

p. 63-70

Stoev, Stanislav L., Feurer, Matthias, Ruckaberle, Michael and Straer, Wolfgang (2001): Exploring the past: a toolset for visualization of historical events in virtual environments. In: VRST 2001 2001. pp. 63-70. Available online

p. 71-76

Hilde, Laurent, Meseure, Philippe and Chaillou, Christophe (2001): A fast implicit integration method for solving dynamic equations of movement. In: VRST 2001 2001. pp. 71-76. Available online

p. 77-84

Shamir, Ariel and Pascucci, Valerio (2001): Temporal and spatial level of details for dynamic meshes. In: VRST 2001 2001. pp. 77-84. Available online

p. 85-92

Loscos, Celine, Tecchia, Franco and Chrysanthou, Yiorgos (2001): Real-time shadows for animated crowds in virtual cities. In: VRST 2001 2001. pp. 85-92. Available online

p. 9-16

Bachmann, Eric R., McGhee, Robert B., Yun, Xiaoping and Zyda, Michael (2001): Inertial and magnetic posture tracking for inserting humans into networked virtual environments. In: VRST 2001 2001. pp. 9-16. Available online

p. 93-101

Low, Kok-Lim, Welch, Greg, Lastra, Anselmo and Fuchs, Henry (2001): Life-sized projector-based dioramas. In: VRST 2001 2001. pp. 93-101. Available online


 
 

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