People shouldn’t have to read a manual to open a door, even if it is only one word long (push/pull).
-- Don Norman
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
The following articles are from "VRST 1998":
Chen, Chu-Song, Hung, Yi-Ping, Shih, Sheng-Wen, Hsieh, Chen-Chiung, Tang, Chen-Yuan, Yu, Chih-Guo and Cheng, You-Chung (1998): Integrating virtual objects into real images for augmented reality. In: VRST 1998 1998. pp. 1-8. Available online
Frécon, Emmanuel and Nöu, Anneli Avatare (1998): Building distributed virtual environments to support collaborative work. In: VRST 1998 1998. pp. 105-113. Available online
Musse, Soraia Raupp, Babski, Christian, Çapin, Tolga K. and Thalmann, Daniel (1998): Crowd modelling in collaborative virtual environments. In: VRST 1998 1998. pp. 115-123. Available online
Abrams, Howard, Watsen, Kent and Zyda, Michael (1998): Three-tiered interest management for large-scale virtual environments. In: VRST 1998 1998. pp. 125-129. Available online
Kim, Gerard Jounghyun, Kang, Kyo Chul, Kim, Hyejung and Lee, Jiyoung (1998): Software engineering of virtual worlds. In: VRST 1998 1998. pp. 131-138. Available online
Li, Tsai-Yen and Chen, Jin-Shin (1998): Incremental 3D collision detection with hierarchical data structures. In: VRST 1998 1998. pp. 139-144. Available online
Baciu, George, Wong, Wingo Sai-Keung and Sun, Hanqiu (1998): Hardware-assisted virtual collisions. In: VRST 1998 1998. pp. 145-151. Available online
Sauer, Jörg and Schömer, Elmar (1998): A constraint-based approach to rigid body dynamics for virtual reality applications. In: VRST 1998 1998. pp. 153-162. Available online
Kim, HyungSeok, Jung, Soon Ki and Wohn, KwangYun (1998): A multiresolution control method using view directional feature. In: VRST 1998 1998. pp. 163-169. Available online
So, Clifford K. F., Baciu, George and Sun, Hanqiu (1998): Reconstruction of 3D virtual buildings from 2D architectural floor plans. In: VRST 1998 1998. pp. 17-23. Available online
Li, Hongju and Wu, Enhua (1998): A representation for composition of virtual indoor environment. In: VRST 1998 1998. pp. 171-178. Available online
Tsang, Elton K. H., Sun, Hanqiu and Green, Mark (1998): Virtual world modeler. In: VRST 1998 1998. pp. 179-186. Available online
Lin, Ching-Rong and Loftin, R. Bowen (1998): Application of virtual reality in the interpretation of geoscience data. In: VRST 1998 1998. pp. 187-194. Available online
Szalavári, Zsolt, Eckstein, Erik and Gervautz, Michael (1998): Collaborative gaming in augmented reality. In: VRST 1998 1998. pp. 195-204. Available online
Lalioti, Vali, Garcia, Christophe and Hasenbrink, Frank (1998): Virtual meeting in cyberstage. In: VRST 1998 1998. pp. 205-212. Available online
Chim, Jimmy H. P., Lau, Rynson W. H., Si, Antonio, Leong, Hong Va, To, Danny S. P., Green, Mark and Lam, Miu Ling (1998): Multi-resolution model transmission in distributed virtual environments. In: VRST 1998 1998. pp. 25-34. Available online
Kauppinen, Kaisa, Kivimäki, Anri, Era, Taina and Robinson, Mike (1998): Producing identity in collaborative virtual environments. In: VRST 1998 1998. pp. 35-42. Available online
Schwartz, Paul, Bricker, Lauren, Campbell, Bruce, Furness, Thomas A., Inkpen, Kori, Matheson, Lydia, Nakamura, Nobutatsu, Shen, Li-Sheng, Tanney, Susan and Yen, Shihming (1998): Virtual playground: architectures for a shared virtual world. In: VRST 1998 1998. pp. 43-50. Available online
Nishino, Hiroaki, Utsumiya, Kouichi and Korida, Kazuyoshi (1998): 3D object modeling using spatial and pictographic gestures. In: VRST 1998 1998. pp. 51-58. Available online
Lee, Chan-Su, Ghyme, Sang-Won, Park, Chan-Jong and Wohn, KwangYun (1998): The control of avatar motion using hand gesture. In: VRST 1998 1998. pp. 59-65. Available online
Fukatsu, Shinji, Kitamura, Yoshifumi, Masaki, Toshihiro and Kishino, Fumio (1998): Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. In: VRST 1998 1998. pp. 67-76. Available online
Schöffel, Frank and Meixner, Michael (1998): Realtime shadow feedback for interactive radiosity scenes using shaded multipoints. In: VRST 1998 1998. pp. 77-79. Available online
Chiang, Cheng-Chin, Way, Der-Lor, Shieh, Jun-Wei and Shen, Li-Sheng (1998): A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment. In: VRST 1998 1998. pp. 81-90. Available online
Huang, Ho Chao, Nain, Shung-Hua, Hung, Yi-Ping and Cheng, Tse (1998): Disparity-based view morphing - a new technique for image-based rendering. In: VRST 1998 1998. pp. 9-16. Available online
Pollard, Stephen and Hayes, Sean (1998): View synthesis by edge transfer with application to the generation of immersive video objects. In: VRST 1998 1998. pp. 91-98. Available online
Schaufler, Gernot (1998): Image-based object representation by layered impostors. In: VRST 1998 1998. pp. 99-104. Available online
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People shouldn’t have to read a manual to open a door, even if it is only one word long (push/pull).
-- Don Norman
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam