Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "VRST 1997":
Nishino, Hiroaki, Utsumiya, Kouichi, Kuraoka, Daisuke, Yoshioka, Kenji and Korida, Kazuyoshi (1997): Interactive two-handed gesture interface in 3D virtual environments. In: VRST 1997 1997. pp. 1-8. Available online
Avidan, Shai, Evgeniou, Theodoros, Shashua, Amnon and Poggio, Tomaso (1997): Image-based view synthesis by combining trilinear tensors and learning techniques. In: VRST 1997 1997. pp. 103-110. Available online
Boulic, Ronan, Bécheiraz, Pascal, Emering, Luc and Thalmann, Daniel (1997): Integration of motion control techniques for virtual human and avatar real-time animation. In: VRST 1997 1997. pp. 111-118. Available online
Lee, SonOu, Heo, JunHyeok and Wohn, KwangYun (1997): An efficient collision detection algorithm using range data for walk-through systems. In: VRST 1997 1997. pp. 119-123. Available online
Hummel, Achim and Girod, Bernd (1997): Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. In: VRST 1997 1997. pp. 125-132. Available online
Kitamura, Yoshifumi and Kishino, Fumio (1997): Consolidated manipulation of virtual and real objects. In: VRST 1997 1997. pp. 133-138. Available online
Smith, Gareth and Mariani, John A. (1997): Using subjective views to enhance 3D applications. In: VRST 1997 1997. pp. 139-146. Available online
Chiang, Cheng-Chin, Huang, Alex, Wang, Tsing-Shin, Huang, Matthew, Chen, Yunn Yen, Hsieh, Jun-Wei, Chen, Ju-Wei and Cheng, Tse (1997): PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. In: VRST 1997 1997. pp. 147-154. Available online
Wu, Jiann-Rong, Duh, Cha-Dong, Ouhyoung, Ming and Wu, Jei-Tun (1997): Head motion and latency compensation on localization of 3D sound in virtual reality. In: VRST 1997 1997. pp. 15-20. Available online
Billinghurst, Mark, Baldis, Sisinio, Matheson, Lydia and Philips, Mark (1997): 3D palette: a virtual reality content creation tool. In: VRST 1997 1997. pp. 155-156. Available online
Das, Tapas K., Singh, Gurminder, Mitchell, Alex, Kumar, P. Senthil and McGee, Kevin (1997): NetEffect: a network architecture for large-scale multi-user virtual worlds. In: VRST 1997 1997. pp. 157-163. Available online
Blumenow, Warren, Spanellis, George and Dwolatzky, Barry (1997): The process agent model and message passing in a distributed processing VR system. In: VRST 1997 1997. pp. 165-172. Available online
Steed, Anthony (1997): Efficient navigation around complex virtual environments. In: VRST 1997 1997. pp. 173-180. Available online
Boritz, James and Booth, Kellogg S. (1997): A study of interactive 3D point location in a computer simulated virtual environment. In: VRST 1997 1997. pp. 181-187. Available online
Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng and Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 1997. pp. 189-196. Available online
Kameyama, Ken-ichi (1997): Virtual clay modeling system. In: VRST 1997 1997. pp. 197-200. Available online
Schöffel, Frank (1997): Online radiosity in interactive virtual reality applications. In: VRST 1997 1997. pp. 201-208. Available online
Schmalstieg, Dieter and Gervautz, Michael (1997): Modeling and rendering of outdoor scenes for distributed virtual environments. In: VRST 1997 1997. pp. 209-215. Available online
Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1997): A framework and testbed for studying manipulation techniques for immersive VR. In: VRST 1997 1997. pp. 21-28. Available online
Sudarsky, Oded and Gotsman, Craig (1997): Output-senstitive rendering and communication in dynamic virtual environments. In: VRST 1997 1997. pp. 217-223. Available online
Bullock, Adrian and Benford, Steve (1997): Access control in virtual environments. In: VRST 1997 1997. pp. 29-35. Available online
Tromp, Jolanda G. and Snowdon, Dave (1997): Virtual body language: providing appropriate user interfaces in collaborative virtual environments. In: VRST 1997 1997. pp. 37-44. Available online
Pandzic, Igor S., Çapin, Tolga K., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): A versatile navigation interface for virtual humans in collaborative virtual environments. In: VRST 1997 1997. pp. 45-49. Available online
Yuan, Ping, Green, Mark and Lau, Rynson W. H. (1997): A framework for performance evaluation of real-time rendering algorithms in virtual reality. In: VRST 1997 1997. pp. 51-58. Available online
Watson, Benjamin, Walker, Neff and Hodges, Larry F. (1997): Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. In: VRST 1997 1997. pp. 59-63. Available online
Hii, Desmond (1997): zLayer: simulating depth with extended parallax scrolling. In: VRST 1997 1997. pp. 65-69. Available online
Slater, Mel and Chrysanthou, Yiorgos (1997): View volume culling using a probabilistic caching scheme. In: VRST 1997 1997. pp. 71-77. Available online
Froumentin, Max and Varlet, Eric (1997): Dynamic implicit surface tesselation. In: VRST 1997 1997. pp. 79-86. Available online
Koller, Dieter, Klinker, Gudrun, Rose, Eric, Breen, David E., Whitaker, Ross T. and Tuceryan, Mihran (1997): Real-time vision-based camera tracking for augmented reality applications. In: VRST 1997 1997. pp. 87-94. Available online
Shinomiya, Youichi, Nomura, Junji, Yoshida, Yukio and Kimura, Tetsuhiko (1997): Horseback riding therapy simulator with VR technology. In: VRST 1997 1997. pp. 9-14. Available online
Proesmans, Marc and Gool, Luc J. Van (1997): Reading between the lines - a method for extracting dynamic 3D with texture. In: VRST 1997 1997. pp. 95-102. Available online
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Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !