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VRST 1997


 
Time and place:

1997
Conf. description:
ACM Virtual Reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
This is a preferred venue for people like Rynson W. H. Lau, Doug A. Bowman, Gerard Jounghyun Kim, Daniel Thalmann, and Hanqiu Sun. Part of the VRST - ACM Symposium on Virtual Reality Software and Technology conference series.
Other years:
EDIT

References from this conference (1997)

The following articles are from "VRST 1997":

 what's this?

Articles

p. 1-8

Nishino, Hiroaki, Utsumiya, Kouichi, Kuraoka, Daisuke, Yoshioka, Kenji and Korida, Kazuyoshi (1997): Interactive two-handed gesture interface in 3D virtual environments. In: VRST 1997 1997. pp. 1-8. Available online

p. 103-110

Avidan, Shai, Evgeniou, Theodoros, Shashua, Amnon and Poggio, Tomaso (1997): Image-based view synthesis by combining trilinear tensors and learning techniques. In: VRST 1997 1997. pp. 103-110. Available online

p. 111-118

Boulic, Ronan, Bcheiraz, Pascal, Emering, Luc and Thalmann, Daniel (1997): Integration of motion control techniques for virtual human and avatar real-time animation. In: VRST 1997 1997. pp. 111-118. Available online

p. 119-123

Lee, SonOu, Heo, JunHyeok and Wohn, KwangYun (1997): An efficient collision detection algorithm using range data for walk-through systems. In: VRST 1997 1997. pp. 119-123. Available online

p. 125-132

Hummel, Achim and Girod, Bernd (1997): Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. In: VRST 1997 1997. pp. 125-132. Available online

p. 133-138

Kitamura, Yoshifumi and Kishino, Fumio (1997): Consolidated manipulation of virtual and real objects. In: VRST 1997 1997. pp. 133-138. Available online

p. 139-146

Smith, Gareth and Mariani, John A. (1997): Using subjective views to enhance 3D applications. In: VRST 1997 1997. pp. 139-146. Available online

p. 147-154

Chiang, Cheng-Chin, Huang, Alex, Wang, Tsing-Shin, Huang, Matthew, Chen, Yunn Yen, Hsieh, Jun-Wei, Chen, Ju-Wei and Cheng, Tse (1997): PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. In: VRST 1997 1997. pp. 147-154. Available online

p. 15-20

Wu, Jiann-Rong, Duh, Cha-Dong, Ouhyoung, Ming and Wu, Jei-Tun (1997): Head motion and latency compensation on localization of 3D sound in virtual reality. In: VRST 1997 1997. pp. 15-20. Available online

p. 155-156

Billinghurst, Mark, Baldis, Sisinio, Matheson, Lydia and Philips, Mark (1997): 3D palette: a virtual reality content creation tool. In: VRST 1997 1997. pp. 155-156. Available online

p. 157-163

Das, Tapas K., Singh, Gurminder, Mitchell, Alex, Kumar, P. Senthil and McGee, Kevin (1997): NetEffect: a network architecture for large-scale multi-user virtual worlds. In: VRST 1997 1997. pp. 157-163. Available online

p. 165-172

Blumenow, Warren, Spanellis, George and Dwolatzky, Barry (1997): The process agent model and message passing in a distributed processing VR system. In: VRST 1997 1997. pp. 165-172. Available online

p. 173-180

Steed, Anthony (1997): Efficient navigation around complex virtual environments. In: VRST 1997 1997. pp. 173-180. Available online

p. 181-187

Boritz, James and Booth, Kellogg S. (1997): A study of interactive 3D point location in a computer simulated virtual environment. In: VRST 1997 1997. pp. 181-187. Available online

p. 189-196

Ma, Lizhuang, Lau, Rynson W. H., Feng, Jieqing, Peng, Qunsheng and Wong, Janis P. Y. (1997): Surface deformation using the sensor glove. In: VRST 1997 1997. pp. 189-196. Available online

p. 197-200

Kameyama, Ken-ichi (1997): Virtual clay modeling system. In: VRST 1997 1997. pp. 197-200. Available online

p. 201-208

Schffel, Frank (1997): Online radiosity in interactive virtual reality applications. In: VRST 1997 1997. pp. 201-208. Available online

p. 209-215

Schmalstieg, Dieter and Gervautz, Michael (1997): Modeling and rendering of outdoor scenes for distributed virtual environments. In: VRST 1997 1997. pp. 209-215. Available online

p. 21-28

Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1997): A framework and testbed for studying manipulation techniques for immersive VR. In: VRST 1997 1997. pp. 21-28. Available online

p. 217-223

Sudarsky, Oded and Gotsman, Craig (1997): Output-senstitive rendering and communication in dynamic virtual environments. In: VRST 1997 1997. pp. 217-223. Available online

p. 29-35

Bullock, Adrian and Benford, Steve (1997): Access control in virtual environments. In: VRST 1997 1997. pp. 29-35. Available online

p. 37-44

Tromp, Jolanda G. and Snowdon, Dave (1997): Virtual body language: providing appropriate user interfaces in collaborative virtual environments. In: VRST 1997 1997. pp. 37-44. Available online

p. 45-49

Pandzic, Igor S., apin, Tolga K., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): A versatile navigation interface for virtual humans in collaborative virtual environments. In: VRST 1997 1997. pp. 45-49. Available online

p. 51-58

Yuan, Ping, Green, Mark and Lau, Rynson W. H. (1997): A framework for performance evaluation of real-time rendering algorithms in virtual reality. In: VRST 1997 1997. pp. 51-58. Available online

p. 59-63

Watson, Benjamin, Walker, Neff and Hodges, Larry F. (1997): Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. In: VRST 1997 1997. pp. 59-63. Available online

p. 65-69

Hii, Desmond (1997): zLayer: simulating depth with extended parallax scrolling. In: VRST 1997 1997. pp. 65-69. Available online

p. 71-77

Slater, Mel and Chrysanthou, Yiorgos (1997): View volume culling using a probabilistic caching scheme. In: VRST 1997 1997. pp. 71-77. Available online

p. 79-86

Froumentin, Max and Varlet, Eric (1997): Dynamic implicit surface tesselation. In: VRST 1997 1997. pp. 79-86. Available online

p. 87-94

Koller, Dieter, Klinker, Gudrun, Rose, Eric, Breen, David E., Whitaker, Ross T. and Tuceryan, Mihran (1997): Real-time vision-based camera tracking for augmented reality applications. In: VRST 1997 1997. pp. 87-94. Available online

p. 9-14

Shinomiya, Youichi, Nomura, Junji, Yoshida, Yukio and Kimura, Tetsuhiko (1997): Horseback riding therapy simulator with VR technology. In: VRST 1997 1997. pp. 9-14. Available online

p. 95-102

Proesmans, Marc and Gool, Luc J. Van (1997): Reading between the lines - a method for extracting dynamic 3D with texture. In: VRST 1997 1997. pp. 95-102. Available online




 

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URL: http://www.interaction-design.org/references/conferences/vrst_1997.html

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