Mar 14

To design is to communicate clearly by whatever means you can control or master

-- Milton Glaser

 
 

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VR 2002


 
Time and place:

2002
Next conference:
is coming up
Mar16
16 Mar 2013 in Orlando, FL
Series:
. Part of the VR - IEEE Virtual Reality Conference conference series.
EDIT

References from this conference (2002)

The following articles are from "VR 2002":

 what's this?

Articles

p. 101-108

Greenhalgh, Chris, Flintham, Martin, Purbrick, Jim and Benford, Steve (2002): Applications of Temporal Links: Recording and Replaying Virtual Environments. In: VR 2002 2002. pp. 101-108. Available online

p. 109-

Morris, Christina S. and Tarr, Ron W. (2002): Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and Training. In: VR 2002 2002. pp. 109-. Available online

p. 119-126

Foskey, Mark, Otaduy, Miguel A. and Lin, Ming C. (2002): ArtNova: Touch-Enabled 3D Model Design. In: VR 2002 2002. pp. 119-126. Available online

p. 127-134

Zeleznik, Robert C., LaViola, Joseph J., Feliz, Daniel Acevedo and Keefe, Daniel F. (2002): Pop Through Button Devices for VE Navigation and Interaction. In: VR 2002 2002. pp. 127-134. Available online

p. 135-

Yamada, Toshio, Tsubouchi, Daisuke, Ogi, Tetsuro and Hirose, Michitaka (2002): Desk-Sized Immersive Workplace Using Force Feedback Grid Interface. In: VR 2002 2002. pp. 135-. Available online

p. 145-

Ellis, Stephen R., Harm, D., Kennedy, Robert S. and Stanney, Kay M. (2002): Psychophysical Effects of Immersive Virtual Reality (panel). In: VR 2002 2002. pp. 145-. Available online

p. 149-155

Jaekl, P. M., Allison, Robert S., Harris, Laurence R., Jasiobedzka, Urszula, Jenkin, H. L., Jenkin, Michael, Zacher, James E. and Zikovitz, Daniel C. (2002): Perceptual Stability during Head Movement in Virtual Reality. In: VR 2002 2002. pp. 149-155. Available online

p. 15-21

Purbrick, Jim and Greenhalgh, Chris (2002): An Extensible Event-Based Infrastructure for Networked Virtual Worlds. In: VR 2002 2002. pp. 15-21. Available online

p. 156-163

Cho, Baek Hwan, Lee, Jong-Min, Ku, Jeonghun, Jang, Dong Pyo, Kim, J. S., Kim, In-Young, Lee, J. H. and Kim, Sun I. (2002): Attention Enhancement System using Virtual Reality and EEG Biofeedback. In: VR 2002 2002. pp. 156-163. Available online

p. 164-171

Lin, James Jeng-Weei, Duh, Henry Been-Lirn, Abi-Rached, Habib, Parker, Donald E. and Furness, Thomas A. (2002): Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment. In: VR 2002 2002. pp. 164-171. Available online

p. 172-

Kijima, Ryugo and Ojika, Takeo (2002): Reflex HMD to Compensate Lag and Correction of Derivative Deformation. In: VR 2002 2002. pp. 172-. Available online

p. 183-190

Kelso, John T., Arsenault, Lance E., Satterfield, Steven G. and Kriz, Ronald D. (2002): DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments. In: VR 2002 2002. pp. 183-190. Available online

p. 191-198

Neale, Helen, Cobb, Sue and Wilson, John R. (2002): A Front-Ended Approach to the User-Centred Design of VEs. In: VR 2002 2002. pp. 191-198. Available online

p. 199-

Rischbeck, Thomas and Watson, Paul (2002): A Scalable, Multi-User VRML Server. In: VR 2002 2002. pp. 199-. Available online

p. 209-216

Agus, Marco, Giachetti, Andrea, Gobbetti, Enrico, Zanetti, Gianluigi and Zorcolo, Antonio (2002): Real-Time Haptic and Visual Simulation of Bone Dissection. In: VR 2002 2002. pp. 209-216. Available online

p. 217-223

Sharma, Ashish, Liu, Xinlian, Miller, Paul, Nakano, Aiichiro, Kalia, Rajiv K., Vashishta, Priya, Zhao, Wei, Campbell, Timothy and Haas, Andy (2002): Immersive and Interactive Exploration of Billion-Atom Systems. In: VR 2002 2002. pp. 217-223. Available online

p. 22-

Tran, Frédéric Dang, Deslaugiers, Marina, Gérodolle, Anne, Hazard, Laurent and Rivierre, Nicolas (2002): An Open Middleware for Large-Scale Networked Virtual Environments. In: VR 2002 2002. pp. 22-. Available online

p. 224-

Kano, Makoto, Tsutsumi, Shuichi, Nishimura, Kunihiro, Aburatani, Hiroyuki, Hirota, Koichi and Hirose, Michitaka (2002): Visualization for Genome Function Analysis Using Immersive Projection Technology. In: VR 2002 2002. pp. 224-. Available online

p. 235-242

Chinthammit, Winyu, Seibel, Eric J. and Furness, Thomas A. (2002): Unique Shared-Aperture Display with Head or Target Tracking. In: VR 2002 2002. pp. 235-242. Available online

p. 243-250

Harders, Matthias and Székely, Gábor (2002): Improving Medical Segmentation with Haptic Interaction. In: VR 2002 2002. pp. 243-250. Available online

p. 251-

Stürzlinger, Wolfgang and Smith, Graham (2002): Efficient Manipulation of Object Groups in Virtual Environments. In: VR 2002 2002. pp. 251-. Available online

p. 261-

Lyons, Denise M., Cohn, Joseph and Schmorrow, Dylan (2002): Virtual Technologies and Environments for Expeditionary Warfare Training (panel). In: VR 2002 2002. pp. 261-. Available online

p. 265-266

Hoshnio, Junichi (2002): Building Virtual Human Body from Video. In: VR 2002 2002. pp. 265-266. Available online

p. 267-268

Lin, Ching-Yao, Chen, David T., Loftin, R. Bowen, Chen, Jian and Leiss, Ernst L. (2002): Interacting with Visible Human Data Using an ImmersaDesk. In: VR 2002 2002. pp. 267-268. Available online

p. 269-270

Park, ChangHoon, Ko, Heedong, Kim, Ig-Jae, Ahn, Sang Chul, Kwon, Yong-Moo and Kim, Hyoung-Gon (2002): The Making of Kyongju VR Theatre. In: VR 2002 2002. pp. 269-270. Available online

p. 271-272

Hosseini, Mojtaba and Georganas, Nicolas D. (2002): MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions. In: VR 2002 2002. pp. 271-272. Available online

p. 273-274

Allard, Jérémie, Gouranton, Valérie, Lecointre, Loďck, Melin, Emmanuel and Raffin, Bruno (2002): Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster. In: VR 2002 2002. pp. 273-274. Available online

p. 275-276

Willemsen, Peter and Gooch, Amy (2002): Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments. In: VR 2002 2002. pp. 275-276. Available online

p. 277-278

Bourdot, Patrick and Touraine, M. Damien (2002): Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking. In: VR 2002 2002. pp. 277-278. Available online

p. 279-280

Kunz, Andreas M. and Spagno, Christian P. (2002): Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment. In: VR 2002 2002. pp. 279-280. Available online

p. 281-282

Johnson, Andrew E., Moher, Thomas G., Cho, Yongjoo, Edelson, Daniel C. and Reiser, Brian J. (2002): 6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field. In: VR 2002 2002. pp. 281-282. Available online

p. 283-284

Kim, Seahak, Hasegawa, Shoichi, Koike, Yasuharu and Sato, Makoto (2002): Tension Based 7-DOF Force Feedback Device: SPIDAR-G. In: VR 2002 2002. pp. 283-284. Available online

p. 285-286

Stoev, Stanislav L., Schmalstieg, Dieter and Straßer, Wolfgang (2002): The Through-the-Lens Metaphor: Taxonomy and Application. In: VR 2002 2002. pp. 285-286. Available online

p. 287-288

Piekarski, Wayne and Thomas, Bruce H. (2002): Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. In: VR 2002 2002. pp. 287-288. Available online

p. 289-290

Daly, Jason, Kline, Bryan and Martin, Glenn A. (2002): VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. In: VR 2002 2002. pp. 289-290. Available online

p. 291-292

Bouguila, Laroussi and Sato, Makoto (2002): Virtual Locomotion System for Large-Scale Virtual Environment. In: VR 2002 2002. pp. 291-292. Available online

p. 293-294

Naemura, Takeshi, Nitta, T., Mimura, A. and Harashima, Hiroshi (2002): Virtual Shadows - Enhanced Interaction in Mixed Reality Environment. In: VR 2002 2002. pp. 293-294. Available online

p. 295-

Okuma, Takashi, Kurata, Takeshi and Sakaue, Katsuhiko (2002): VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm. In: VR 2002 2002. pp. 295-. Available online

p. 299-

Mania, Katerina, Ellis, Stephen R., Billinghurst, Mark and Steed, Anthony (2002): Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. In: VR 2002 2002. pp. 299-. Available online

p. 3-

Slater, Mel (2002): Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence. In: VR 2002 2002. pp. 3-. Available online

p. 300-

Billinghurst, Mark and Schmalstieg, Dieter (2002): Tutorial 2: Developing Augmented Reality Applications. In: VR 2002 2002. pp. 300-. Available online

p. 301-

Rizzo, Albert A., Burdea, Grigore C., Hodges, Larry F., Schultheis, Maria T., Strickland, Dorothy, Wiederhold, Brenda K. and Wiederhold, Mark D. (2002): Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR. In: VR 2002 2002. pp. 301-. Available online

p. 303-

Just, Christopher, Meinert, Kevin, Bierbaum, Aron and Hartling, Patrick (2002): Tutorial 4: Open Source Virtual Reality. In: VR 2002 2002. pp. 303-. Available online

p. 304-

Zyda, Michael, McGregor, Don, Brutzman, Donald P. and Kapolka, Andrzej (2002): Tutorial 5: A Hands-On Introduction to Networked Virtual Environments. In: VR 2002 2002. pp. 304-. Available online

p. 305

Stanney, Kay M. and Mollaghasemi, Mansooreh (2002): Workshop 1: Virtual Environment Usability Engineering. In: VR 2002 2002. p. 305. Available online

p. 306

Mostafawy, Sina (2002): Workshop 2: Storytelling in Virtual Reality Environments. In: VR 2002 2002. p. 306. Available online

p. 33-40

Kijima, Ryugo, Haza, Kenji, Tada, Yoshihiro and Ojika, Takeo (2002): Distributed Display Approach Using PHMD with Infrared Camera. In: VR 2002 2002. pp. 33-40. Available online

p. 41-48

Popescu, George V. and Codella, Christopher F. (2002): An Architecture for QoS Data Replication in Network Virtual Environments. In: VR 2002 2002. pp. 41-48. Available online

p. 49-

Deligiannidis, Leonidas and Jacob, Robert J. K. (2002): DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality. In: VR 2002 2002. pp. 49-. Available online

p. 59-66

Schmalstieg, Dieter and Hesina, Gerd (2002): Distributed Applications for Collaborative Augmented Reality. In: VR 2002 2002. pp. 59-66. Available online

p. 67-72

Nojima, Takuya, Sekiguchi, Dairoku, Inami, Masahiko and Tachi, Susumu (2002): The SmartTool: A System for Augmented Reality of Haptics. In: VR 2002 2002. pp. 67-72. Available online

p. 7-14

Trefftz, Helmuth, Marsic, Ivan and Zyda, Michael (2002): Handling Heterogeneity in Networked Virtual Environments. In: VR 2002 2002. pp. 7-14. Available online

p. 73-80

MacIntyre, Blair, Coelho, Enylton Machado and Julier, Simon (2002): Estimating and Adapting to Registration Errors in Augmented Reality Systems. In: VR 2002 2002. pp. 73-80. Available online

p. 81-

Hua, Hong, Gao, Chunyu, Brown, Leonard D., Ahuja, Narendra and Rolland, Jannick P. (2002): A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD). In: VR 2002 2002. pp. 81-. Available online

p. 93-100

Holm, Roland, Stauder, Erwin, Wagner, Roland, Priglinger, Markus and Volkert, Jens (2002): A Combined Immersive and Desktop Authoring Tool for Virtual Environments. In: VR 2002 2002. pp. 93-100. Available online




 
 

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/vr_2002.html
Mar 14

To design is to communicate clearly by whatever means you can control or master

-- Milton Glaser

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!