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VR 1999


 
Time and place:

1999
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Series:
. Part of the VR - IEEE Virtual Reality Conference conference series.
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EDIT

The following articles are from "VR 1999":

 what's this?

Articles

p. 104-111

Park, Kyoung Shin and Kenyon, Robert V. (1999): Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment. In: VR 1999 1999. pp. 104-111. Available online

p. 112-

Steed, Anthony, Slater, Mel, Sadagic, Amela, Bullock, Adrian and Tromp, Jolanda G. (1999): Leadership and Collaboration in Shared Virtual Environments. In: VR 1999 1999. pp. 112-. Available online

p. 118-125

Baier, Hubert, Buss, Martin, Freyberger, Franz, Hoogen, Jens, Kammermeier, Peter and Schmidt, Gnther (1999): Distributed PC-Based Haptic, Visual and Acoustic Telepresence System - Experiments in Virtual and Remote Environments. In: VR 1999 1999. pp. 118-125. Available online

p. 126-132

Jr., Fitzgerald Steele, Thomas, Geb W. and Blackmon, Theodore (1999): An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer. In: VR 1999 1999. pp. 126-132. Available online

p. 133-140

Darken, Rudolph P. and Cevik, Helsin (1999): Map Usage in Virtual Environments: Orientation Issues. In: VR 1999 1999. pp. 133-140. Available online

p. 14-21

Tramberend, Henrik (1999): Avocado: A Distributed Virtual Reality Framework. In: VR 1999 1999. pp. 14-21. Available online

p. 141-

Wartell, Zachary, Ribarsky, William and Hodges, Larry F. (1999): Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment. In: VR 1999 1999. pp. 141-. Available online

p. 150-

Rosenblum, Lawrence J., Bolas, Mark T., Foster, Scott, Stoll, Douglas, Tachi, Susumu and Templeman, James N. (1999): The Next Generation: Novel Techniques for Display and Interaction (Panel). In: VR 1999 1999. pp. 150-. Available online

p. 156-163

Shi, Jianping, Smith, Thomas J., Granieri, John P. and Badler, Norman I. (1999): Smart Avatars in JackMOO. In: VR 1999 1999. pp. 156-163. Available online

p. 164-171

Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Gillingham, Mark (1999): The Round Earth Project: Deep Learning in a Collaborative Virtual World. In: VR 1999 1999. pp. 164-171. Available online

p. 172-179

Jayaram, Sankar, Wang, Yong, Jayaram, Uma, Lyons, Kevin W. and Hart, Peter (1999): A Virtual Assembly Design Environment. In: VR 1999 1999. pp. 172-179. Available online

p. 180-

Leigh, Jason, Johnson, Andrew E., DeFanti, Thomas A. and Brown, Maxine D. (1999): A Review of Tele-Immersive Applications in the CAVE Research Network. In: VR 1999 1999. pp. 180-. Available online

p. 190-197

Kessler, G. Drew (1999): A Framework for Interactors in Immersive Virtual Environments. In: VR 1999 1999. pp. 190-197. Available online

p. 198-204

Kitamura, Yoshifumi, Higashi, Tomohiko, Masaki, Toshihiro and Kishino, Fumio (1999): Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. In: VR 1999 1999. pp. 198-204. Available online

p. 2-

Jr., Frederick P. Brooks (1999): What's Real about Virtual Reality?. In: VR 1999 1999. pp. 2-. Available online

p. 205-212

Lindeman, Robert W., Sibert, John L. and Hahn, James K. (1999): Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments. In: VR 1999 1999. pp. 205-212. Available online

p. 213-

Coquillart, Sabine and Wesche, Gerold (1999): The Virtual Palette and the Virtual Remote Control Panel: A Device and an Interaction Paradigm for the Responsive Workbench(tm). In: VR 1999 1999. pp. 213-. Available online

p. 218-221

Ellis, Stephen R., Adelstein, Bernard D., Baumeler, S., Jense, G. J. and Jacoby, Richard H. (1999): Sensor Spatial Distortion, Visual Latency, and Update Rate Effects on 3D Tracking in Virtual Environments. In: VR 1999 1999. pp. 218-221. Available online

p. 22-28

Sung, Un-Jae, Yang, Jae-Heon and Wohn, KwangYun (1999): Concurrency Control in CIAO. In: VR 1999 1999. pp. 22-28. Available online

p. 222-228

Dinh, Huong Q., Walker, Neff, Hodges, Larry F., Song, Chang and Kobayashi, Akira (1999): Evaluating the Importance of Multi-sensory Input on Memory and the Sense of Presence in Virtual Environments. In: VR 1999 1999. pp. 222-228. Available online

p. 229-236

Harris, Laurence R., Jenkin, Michael and Zikovitz, Daniel C. (1999): Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue. In: VR 1999 1999. pp. 229-236. Available online

p. 237-

So, Richard H. Y. and Lo, W. T. (1999): Cybersickness: An Experimental Study to Isolate the Effects of Rotational Scene Oscillations. In: VR 1999 1999. pp. 237-. Available online

p. 244-251

Behringer, Reinhold (1999): Registration for Outdoor Augmented Reality Applications Using Computer Vision Techniques and Hybrid Sensors. In: VR 1999 1999. pp. 244-251. Available online

p. 252-259

Azuma, Ronald, Hoff, Bruce, Neely, Howard and Sarfaty, Ron (1999): A Motion-Stabilized Outdoor Augmented Reality System. In: VR 1999 1999. pp. 252-259. Available online

p. 260-

You, Suya, Neumann, Ulrich and Azuma, Ronald (1999): Hybrid Inertial and Vision Tracking for Augmented Reality Registration. In: VR 1999 1999. pp. 260-. Available online

p. 270-273

Allanson, Jennifer and Mariani, John A. (1999): Mind over Virtual Matter: Using Virtual Environments for Neurofeedback Training. In: VR 1999 1999. pp. 270-273. Available online

p. 274-281

Asamura, Naoya, Yokoyama, Nozomu and Shinoda, Hiroyuki (1999): A Method of Selective Stimulation to Epidermal Skin Receptors for Realistic Touch Feedback. In: VR 1999 1999. pp. 274-281. Available online

p. 282-285

Johnson, David E., II, Thomas V. Thompson, Kaplan, Matthew, Nelson, Donald D. and Cohen, Elaine (1999): Painting Textures with a Haptic Interface. In: VR 1999 1999. pp. 282-285. Available online

p. 286-

Iwata, Hiroo (1999): Walking about Virtual Environments on an Infinite Floor. In: VR 1999 1999. pp. 286-. Available online

p. 29-

Julier, Simon, King, Rob, Colbert, Brad, Durbin, Jim and Rosenblum, Lawrence J. (1999): The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment. In: VR 1999 1999. pp. 29-. Available online

p. 296

Zimmermann, Peter, Cunningham, Richard L., Stark, Tracy, Flea, Paul, Garn, Michelle A. and Astheimer, Peter (1999): Does VR Pay? The Benefit of VR in Industry. In: VR 1999 1999. p. 296. Available online

p. 38-45

Gregory, Arthur D., Lin, Ming C., Gottschalk, Stefan and Taylor, Russell (1999): A Framework for Fast and Accurate Collision Detection for Haptic Interaction. In: VR 1999 1999. pp. 38-45. Available online

p. 46-52

Meyer, Mark and Barr, Alan H. (1999): ALCOVE: Design and Implementation of an Object-Centric Virtual Environment. In: VR 1999 1999. pp. 46-52. Available online

p. 53-60

Wan, Ming, Qu, Huamin and Kaufman, Arie E. (1999): Virtual Flythrough over a Voxel-Based Terrain. In: VR 1999 1999. pp. 53-60. Available online

p. 6-

Jacobson, Linda (1999): I Have Seen the Future, and it is Us. In: VR 1999 1999. pp. 6-. Available online

p. 61-

Lee, Won-Sook, Wu, Yin and Magnenat-Thalmann, Nadia (1999): Cloning and Aging in a VR Family. In: VR 1999 1999. pp. 61-. Available online

p. 70-

Macedonia, Michael R., Zyda, Michael, Barham, Paul and Mamaghani, Farid (1999): Extreme VR - Modeling and Simulation for Virtual Worlds (Panel). In: VR 1999 1999. pp. 70-. Available online

p. 76

Usn, Carmen, Eclairage, Valeo and Bouchon, Pierre (1999): A Physically Exact Real Time Simulator for Car Head Light. In: VR 1999 1999. p. 76. Available online

p. 77

Hirota, Koichi, Tanaka, Atsuko and Kaneko, Toyohisa (1999): Representation of Force in Cutting Operation. In: VR 1999 1999. p. 77. Available online

p. 78

Imai, Tomoko, Johnson, Andrew E., Leigh, Jason, Pape, David E. and DeFanti, Thomas A. (1999): The Virtual Mail System. In: VR 1999 1999. p. 78. Available online

p. 79

Hirose, Michitaka, Ogi, Tetsuro, Yano, Hiroaki and Kakehi, Naoyuki (1999): Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays. In: VR 1999 1999. p. 79. Available online

p. 8-13

Jr., Felicio Vanderlei Deriggi, Kubo, Mario Massakuni, Sementille, Antonio Carlos, Brega, Jos Remo Ferreira, Santos, Simone Garcon dos and Kirner, Claudio (1999): CORBA Platform as Support for Distributed Virtual Environments. In: VR 1999 1999. pp. 8-13. Available online

p. 80

Kaneko, Fujio, Ikemoto, Yoshinori and Fukumoto, Masaaki (1999): Evacuation Simulator for Analysis of Evacuees' Decision in a Ship under Casualty. In: VR 1999 1999. p. 80. Available online

p. 81

Kuo, Eddy, Lanzagorta, Marco, Rosenberg, Robert, Julier, Simon and Summers, Josh (1999): VR Scientific Visualization in the GROTTO. In: VR 1999 1999. p. 81. Available online

p. 82

Hotz, Gnter, Kerzmann, Andreas, Lennerz, Christian, Schmid, Rainer, Schomer, Elmar and Warken, Thomas (1999): SiLVIA - A Simulation Library for Virtual Reality Applications. In: VR 1999 1999. p. 82. Available online

p. 83

Yuan, P., Green, Mark and Lau, Rynson W. H. (1999): Dynamic Image Quality Measurements of Real-time Rendering Algorithms. In: VR 1999 1999. p. 83. Available online

p. 84

Zhu, Ying, Chen, Jim X., Fu, Xiaodong and Quammen, Donna J. (1999): A Virtual Reality System for Knee Diagnosis and Surgery Simulation. In: VR 1999 1999. p. 84. Available online

p. 85

Zhu, Zhigang, Xu, Guangyou, Luo, Heng and Wang, Qiang (1999): Automating the Construction of Dynamic and Multi-Resolution 360 Panorama for Natural Scenes with Moving Objects. In: VR 1999 1999. p. 85. Available online

p. 88-95

Arns, Laura L., Cook, Dianne and Cruz-Neira, Carolina (1999): The Benefits of Statistical Visualization in an Immersive Environment. In: VR 1999 1999. pp. 88-95. Available online

p. 96-103

Hix, Deborah, II, J. Edward Swan, Gabbard, Joseph L., McGee, Mike, Durbin, Jim and King, Tony (1999): User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment. In: VR 1999 1999. pp. 96-103. Available online


 
 

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