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VR 1993


 
Time and place:

1993
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Series:
. Part of the VR - IEEE Virtual Reality Conference conference series.
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EDIT

The following articles are from "VR 1993":

 what's this?

Articles

p. 1-6

Amari, Haruo, Nagumo, Toshiki, Okada, Mikio, Hirose, Michitaka and Ishii, Takemochi (1993): A Virtual Reality Application for Software Visualization. In: VR 1993 1993. pp. 1-6.

p. 104-110

Arai, Fumihito, Fukuda, Toshio, Yamamoto, Yoshihiro, Naito, Toru and Matsui, Teruyuki (1993): Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. In: VR 1993 1993. pp. 104-110.

p. 111-117

Song, Deyang and Norman, Michael (1993): Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. In: VR 1993 1993. pp. 111-117.

p. 118-124

Maggioni, Christoph (1993): A Novel Gestural Input Device for Virtual Reality. In: VR 1993 1993. pp. 118-124.

p. 125-131

Hirose, Michitaka, Yokoyama, Kensuke and Sato, Shin-ichi (1993): Transmission of Relistic Sensation: Development of a Virtual Dome. In: VR 1993 1993. pp. 125-131.

p. 132-139

Sowizral, Henry and Barnes, James C. (1993): Tracking Position and Orientation in a Large Volume. In: VR 1993 1993. pp. 132-139.

p. 14-19

Tanner, Steve (1993): The Use of Virtual Reality at Boeing's Huntsville Laboratories. In: VR 1993 1993. pp. 14-19.

p. 141-147

Deering, Michael F. (1993): Explorations of Display Interfaces for Virtual Reality. In: VR 1993 1993. pp. 141-147.

p. 148-154

Kandel, Sonia, Bo, Louis-Jean and Orliaguet, Jean Pierre (1993): Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Written. In: VR 1993 1993. pp. 148-154.

p. 155-161

Zhai, Shumin and Milgram, Paul (1993): Human Performance Evaluation of Manipulation Schemes in Virtual Environments. In: VR 1993 1993. pp. 155-161.

p. 162-168

Adachi, Yoshitaka (1993): Touch and Trace on the Free-Form Surface of Virtual Object. In: VR 1993 1993. pp. 162-168.

p. 169-175

Gross, Ben and Brain, Jim (1993): Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface. In: VR 1993 1993. pp. 169-175.

p. 176-182

Pope, Stephen Travis and Fahlen, Lennart E. (1993): The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality System. In: VR 1993 1993. pp. 176-182.

p. 183-187

Yonekura, Tatsuhiro, Ariyoshi, Nobuyuki and Watanabe, Yoshiki (1993): ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. In: VR 1993 1993. pp. 183-187.

p. 188-193

Chen, Jiashu, Veen, Barry D. Van and Hecox, Kurt E. (1993): Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization Model. In: VR 1993 1993. pp. 188-193.

p. 195-201

Eberhardt, Silvio P., Bernstein, Lynne E., Coulter, David C. and Hunckler, Laura A. (1993): OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals. In: VR 1993 1993. pp. 195-201.

p. 20-26

Bryson, Steve (1993): The Virtual Windtunnel: A High-Performance Virtual Reality Application. In: VR 1993 1993. pp. 20-26.

p. 202-208

Colgate, J. Edward, Grafing, Paul E., Stanley, Michael C. and Schenkel, Gerd (1993): Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces. In: VR 1993 1993. pp. 202-208.

p. 209-215

Hashimoto, Hideki, Kunii, Yasuharu, Buss, Martin and Harashima, Fumio (1993): Dynamic Force Simulator for Force Feedback Human-Machine Interaction. In: VR 1993 1993. pp. 209-215.

p. 216-222

Millman, Paul A., Stanley, Michael C. and Colgate, J. Edward (1993): Design of a High Performance Haptic Interface to Virtual Environments. In: VR 1993 1993. pp. 216-222.

p. 223-233

Edwards, Emily K., Rolland, Jannick P. and Keller, Kurtis (1993): Video See-through Design for Merging of Real and Virtual Environments. In: VR 1993 1993. pp. 223-233.

p. 234-245

Manhart, Paul K., Malcolm, Roger J. and Frazee, John G. (1993): Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays. In: VR 1993 1993. pp. 234-245.

p. 246-255

Janin, Adam L., Mizell, David W. and Caudell, Thomas P. (1993): Calibration of Head-Mounted Displays for Augmented Reality Applications. In: VR 1993 1993. pp. 246-255.

p. 256-262

Hirota, Koichi and Hirose, Michitaka (1993): Development of Surface Display. In: VR 1993 1993. pp. 256-262.

p. 263-270

Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force Feedback. In: VR 1993 1993. pp. 263-270.

p. 27-32

Rosenberg, Louis B. (1993): The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks. In: VR 1993 1993. pp. 27-32.

p. 271-279

Shimoga, Karun B. (1993): A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch Feedback. In: VR 1993 1993. pp. 271-279.

p. 280-286

Bostrom, Mikael, Singh, Sunil K. and Wiley, Christopher W. (1993): Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback. In: VR 1993 1993. pp. 280-286.

p. 287-292

Iwata, Hiroo (1993): Pen-based Haptic Virtual Environment. In: VR 1993 1993. pp. 287-292.

p. 293-299

Regan, Matthew and Pose, Ronald (1993): An Interactive Graphics Display Architecture. In: VR 1993 1993. pp. 293-299.

p. 300-307

Reichlen, Bruce A. (1993): Sparcchair: A One Hundred Million Pixel Display. In: VR 1993 1993. pp. 300-307.

p. 308-317

Bess, Rick D. (1993): Image Generation Implications for Networked Tactical Training Systems. In: VR 1993 1993. pp. 308-317.

p. 318-329

Soderberg, Brian and 0002, Dale Miller (1993): Image Generation Design for Ground-based Network Training Environments. In: VR 1993 1993. pp. 318-329.

p. 33-40

Henry, Daniel and Furness, Thomas A. (1993): Spatial Perception in Virtual Environments: Evaluating an Architectural Application. In: VR 1993 1993. pp. 33-40.

p. 331-335

Ishii, Masahiro and Sato, Makoto (1993): A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks. In: VR 1993 1993. pp. 331-335.

p. 336-341

McNeely, William A. (1993): Robotic Graphics: A New Approach to Force Feedback for Virtual Reality. In: VR 1993 1993. pp. 336-341.

p. 342-348

Emhardt, Jrgen, Semmler, Jrgen and Strothotte, Thomas (1993): Hyper-navigation in Virtual Buildings. In: VR 1993 1993. pp. 342-348.

p. 349-355

Nelson, Mark, Cavaiuolo, Mario and Yakovleff, Andre (1993): A Heterogeneous Architecture for Stereoscopic Visualisation. In: VR 1993 1993. pp. 349-355.

p. 357-363

Deering, Michael F. (1993): Data Complexity for Virtual Reality: Where do all the Triangles Go?. In: VR 1993 1993. pp. 357-363.

p. 364-370

Allen, David W. (1993): A 1 High Resolution Field Sequential Display for Head Mounted Applications. In: VR 1993 1993. pp. 364-370.

p. 371-376

Bos, Philip J. (1993): Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses. In: VR 1993 1993. pp. 371-376.

p. 377-385

Curtis, W. Dan, Janin, Adam L. and Zikan, Karel (1993): A Note on Averaging Rotations. In: VR 1993 1993. pp. 377-385.

p. 387-393

Su, S. Augustine and Furuta, Richard (1993): The Virtual Panel Architecture: A 3D Gesture Framework. In: VR 1993 1993. pp. 387-393.

p. 394-400

Carlsson, Christer and Hagsand, Olof (1993): DIVE - a Multi User Virtual Reality System. In: VR 1993 1993. pp. 394-400.

p. 401-407

Codella, Christopher F., Jalili, Reza, Koved, Lawrence and Lewis, J. Bryan (1993): A Toolkit for Developing Multi-User, Distributed Virtual Environments. In: VR 1993 1993. pp. 401-407.

p. 408-414

Ohya, Jun, Kitamura, Yasuichi, Takemura, Haruo, Kishino, Fumio and Terashima, Nobuyoshi (1993): Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing. In: VR 1993 1993. pp. 408-414.

p. 41-46

Shepherd, Barry J. (1993): Rationale and Strategy for VR Standards. In: VR 1993 1993. pp. 41-46.

p. 415-421

Youn, Ji-Hoon and Wohn, KwangYun (1993): Realtime Collision Detection for Virtual Reality Applications. In: VR 1993 1993. pp. 415-421.

p. 422-428

Singh, Sunil K., Kumar, Alok and Shi, Lin (1993): Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control Approach. In: VR 1993 1993. pp. 422-428.

p. 429-435

Chen, David T., Pieper, Steven D., Singh, Sunil K., Rosen, Joseph M. and Zeltzer, David (1993): The Virtual Sailor: An Implementation of Interactive Human Body Modeling. In: VR 1993 1993. pp. 429-435.

p. 436-441

Elsimary, Hamed, Mashali, Samia and Shaheen, Samir I. (1993): A Method for Training Feed Forward Neural Network to be Fault Tolerant. In: VR 1993 1993. pp. 436-441.

p. 443-449

Kazman, Rick (1993): Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments. In: VR 1993 1993. pp. 443-449.

p. 450-455

Calvin, James M., Dickens, Alan, Gaines, Bob, Metzger, Paul, 0002, Dale Miller and Owen, Dan (1993): The Simnet Virtual World Architecture. In: VR 1993 1993. pp. 450-455.

p. 456-462

Stanley, Michael C. and Colgate, J. Edward (1993): Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors. In: VR 1993 1993. pp. 456-462.

p. 463-469

Shaw, Christopher D. and Green, Mark (1993): The MR Toolkit Peers Package and Experiment. In: VR 1993 1993. pp. 463-469.

p. 47-53

Fairchild, Kim M., Lee, Beng Hai, Loo, Joel, Hern, Ng and Serra, Luis (1993): The Heaven and Earth Virtual Reality: Designing Applications for Novice Users. In: VR 1993 1993. pp. 47-53.

p. 471-477

Dickerson, Julie A. and Kosko, Bart (1993): Virtual Worlds as Fuzzy Cognitive Maps. In: VR 1993 1993. pp. 471-477.

p. 478-485

Caudell, Thomas P., Janin, Adam L. and Johnson, Sean K. (1993): Neural Modelling of Face Animation for Telecommuting in Virtual Reality. In: VR 1993 1993. pp. 478-485.

p. 486-491

Morishima, Shigeo and Harashima, Hiroshi (1993): Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. In: VR 1993 1993. pp. 486-491.

p. 492-498

Chanezon, Alain, Takemura, Haruo, Kitamura, Yoshifumi and Kishino, Fumio (1993): A Study of an Operator Assistant for Virtual Space. In: VR 1993 1993. pp. 492-498.

p. 499-504

Yamashita, Juli and Fukui, Yukio (1993): A Direkt Deformation Method. In: VR 1993 1993. pp. 499-504.

p. 505-511

Yamamoto, Kenji, Ishiguro, Akio and Uchikawa, Yoshiki (1993): A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force Sensation. In: VR 1993 1993. pp. 505-511.

p. 512-518

Poston, Tim and Fairchild, Kim M. (1993): Virtual Aristotelean Physics. In: VR 1993 1993. pp. 512-518.

p. 519-524

Kameyama, Ken-ichi and Ohtomi, Koichi (1993): A Direct 3-D Shape Modeling System. In: VR 1993 1993. pp. 519-524.

p. 55-61

Feiner, Steven, Zhou, Michelle X., Crutcher, Laurence A. and Lazar, Aurel A. (1993): A Virtual World for Network Management. In: VR 1993 1993. pp. 55-61.

p. 62-68

Faigle, Chris, Fox, Geoffrey, Furmanski, Wojtek, Niemiec, Janusz and Simoni, Diglio A. (1993): Integrating Virtual Environments with High Performance Computing. In: VR 1993 1993. pp. 62-68.

p. 69-75

Askew, R. Scott and Diftler, Myron A. (1993): Ground Control Testbed for Space Station Freedom Robot Manipulators. In: VR 1993 1993. pp. 69-75.

p. 7-13

Metzger, Paul J. (1993): Adding Reality to the Virtual. In: VR 1993 1993. pp. 7-13.

p. 76-82

Rosenberg, Louis B. (1993): Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation. In: VR 1993 1993. pp. 76-82.

p. 83-89

Moshell, J. Michael, Blau, Brian S., Knerr, Bruce W., Lampton, Donald R. and Bliss, James P. (1993): A Research Testbed for Virtual Environment Training Applications. In: VR 1993 1993. pp. 83-89.

p. 90-96

Slater, Mel and Usoh, Martin (1993): Presence in Immersive Virtual Environments. In: VR 1993 1993. pp. 90-96.

p. 97-103

Stary, Christian (1993): Task-Oriented Design of Virtual Worlds. In: VR 1993 1993. pp. 97-103.


 
 

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