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SI3D 1995


 
Time and place:

1995
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
. Part of the I3D - Symposium on Interactive 3D Graphics and Games conference series.
Other years:
EDIT

References from this conference (1995)

The following articles are from "SI3D 1995":

 what's this?

Articles

p. 103-104,210

Galyean, Tinsley A. (1995): Guided Navigation of Virtual Environments. In: SI3D 1995 1995. pp. 103-104,210. Available online

p. 105-106,212

Luebke, David P. and Georges, Chris (1995): Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. In: SI3D 1995 1995. pp. 105-106,212. Available online

p. 107-108,212

Naylor, Bruce F. (1995): Interactive Playing with Large Synthetic Environments. In: SI3D 1995 1995. pp. 107-108,212. Available online

p. 109-114,213

Esposito, Chris, Paley, W. Bradford and Ong, JueyChong (1995): Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation. In: SI3D 1995 1995. pp. 109-114,213. Available online

p. 115-122

Yoshida, Mikio, Tijerino, Yuri A., Abe, Shinji and Kishino, Fumio (1995): A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work. In: SI3D 1995 1995. pp. 115-122. Available online

p. 123-130

Jr., John Kenneth Salisbury, Brock, David L., Massie, Thomas, Swarup, Nick and Zilles, Craig B. (1995): Haptic Rendering: Programming Touch Interaction with Virtual Objects. In: SI3D 1995 1995. pp. 123-130. Available online

p. 13-18,203

Finch, Mark, Chi, Vernon L., II, Russell M. Taylor, Falvo, Mike, Washburn, Sean and Superfine, Richard (1995): Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope. In: SI3D 1995 1995. pp. 13-18,203. Available online

p. 131-138,214

Bukowski, Richard W. and Squin, Carlo H. (1995): Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation. In: SI3D 1995 1995. pp. 131-138,214. Available online

p. 145-150,215

Agrawala, Maneesh, Beers, Andrew C. and Levoy, Marc (1995): 3D Painting on Scanned Surfaces. In: SI3D 1995 1995. pp. 145-150,215. Available online

p. 151-156,214

Wang, Sidney W. and Kaufman, Arie E. (1995): Volume Sculpting. In: SI3D 1995 1995. pp. 151-156,214. Available online

p. 157-164

Kochevar, Peter and Wanger, Leonard (1995): The Tecate Data Space Exploration Utility. In: SI3D 1995 1995. pp. 157-164. Available online

p. 165-166,216

Jepson, William, Liggett, Robin and Friedman, Scott (1995): An Environment for Real-Time Urban Simulation. In: SI3D 1995 1995. pp. 165-166,216. Available online

p. 167-170

Hudson, Randy, Gunn, Charlie, Francis, George, Sandin, Daniel J. and DeFanti, Thomas A. (1995): Mathenautics: Using VR to Visit 3-D Manifolds. In: SI3D 1995 1995. pp. 167-170. Available online

p. 171-172,216

Banks, David C. and Kelley, Michael (1995): Tracking a Turbulent Spot in an Immersive Environment. In: SI3D 1995 1995. pp. 171-172,216. Available online

p. 173-180

Granieri, John P., Becket, Welton, Reich, Barry D., Crabtree, Jonathan and Badler, Norman I. (1995): Behavioral Control for Real-Time Simulated Human Agents. In: SI3D 1995 1995. pp. 173-180. Available online

p. 181-188,217

Mirtich, Brian and Canny, John F. (1995): Impulse-Based Simulation of Rigid Bodies. In: SI3D 1995 1995. pp. 181-188,217. Available online

p. 189-196,218

Cohen, Jonathan D., Lin, Ming C., Manocha, Dinesh and Ponamgi, Madhav K. (1995): I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. In: SI3D 1995 1995. pp. 189-196,218. Available online

p. 19-24,204

Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204. Available online

p. 25-26,204

Fleischer, Stephen D., Rock, Stephen M. and Lee, Michael J. (1995): Underwater Vehicle Control from a Virtual Environment Interface. In: SI3D 1995 1995. pp. 25-26,204. Available online

p. 35-42,205

Gortler, Steven J. and Cohen, Michael F. (1995): Hierarchical and Variational Geometric Modeling with Wavelets. In: SI3D 1995 1995. pp. 35-42,205. Available online

p. 43-44,205

Chen, David T., State, Andrei and Banks, David (1995): Interactive Shape Metamorphosis. In: SI3D 1995 1995. pp. 43-44,205. Available online

p. 45-50

Chrysanthou, Yiorgos and Slater, Mel (1995): Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes. In: SI3D 1995 1995. pp. 45-50. Available online

p. 5-12

Wloka, Matthias M. and Anderson, Brian G. (1995): Resolving Occlusion in Augmented Reality. In: SI3D 1995 1995. pp. 5-12. Available online

p. 51-58,206

Kumar, Subodh, Manocha, Dinesh and Lastra, Anselmo (1995): Interactive Display of Large-Scale NURBS Models. In: SI3D 1995 1995. pp. 51-58,206. Available online

p. 67-68,207

Peercy, Mark S., Zhu, Benjamin M. and Baum, Daniel R. (1995): Interactive Full Spectral Rendering. In: SI3D 1995 1995. pp. 67-68,207. Available online

p. 69-74,208

State, Andrei, McAllister, Jonathan, Neumann, Ulrich, Chen, Hong, Cullip, Tim J., Chen, David T. and Fuchs, Henry (1995): Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer. In: SI3D 1995 1995. pp. 69-74,208. Available online

p. 75-84,209

Mueller, Carl (1995): The Sort-First Rendering Architecture for High-Performance Graphics. In: SI3D 1995 1995. pp. 75-84,209. Available online

p. 93-94,210

Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael, Pratt, David R., Barham, Paul, Falby, John and Locke, John (1995): NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In: SI3D 1995 1995. pp. 93-94,210. Available online

p. 95-102,211

Maciel, Paulo W. C. and Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 1995. pp. 95-102,211. Available online




 

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User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Upcoming Courses

go to course
Human-computer Interaction
87% booked. Starts in 8 days
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