Mar 16

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SI3D 1995


 
Time and place:

1995
Conf. description:
ACM I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers across the entire range of topics in interactive 3D graphics.
Next conference:
is coming up
Mar21
21 Mar 2013 in Orlando, Florida, USA
Series:
EDIT

References from this conference (1995)

The following articles are from "SI3D 1995":

 what's this?

Articles

p. 103-104,210

Galyean, Tinsley A. (1995): Guided Navigation of Virtual Environments. In: SI3D 1995 1995. pp. 103-104,210. Available online

p. 105-106,212

Luebke, David P. and Georges, Chris (1995): Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. In: SI3D 1995 1995. pp. 105-106,212. Available online

p. 107-108,212

Naylor, Bruce F. (1995): Interactive Playing with Large Synthetic Environments. In: SI3D 1995 1995. pp. 107-108,212. Available online

p. 109-114,213

Esposito, Chris, Paley, W. Bradford and Ong, JueyChong (1995): Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation. In: SI3D 1995 1995. pp. 109-114,213. Available online

p. 115-122

Yoshida, Mikio, Tijerino, Yuri A., Abe, Shinji and Kishino, Fumio (1995): A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work. In: SI3D 1995 1995. pp. 115-122. Available online

p. 123-130

Jr., John Kenneth Salisbury, Brock, David L., Massie, Thomas, Swarup, Nick and Zilles, Craig B. (1995): Haptic Rendering: Programming Touch Interaction with Virtual Objects. In: SI3D 1995 1995. pp. 123-130. Available online

p. 13-18,203

Finch, Mark, Chi, Vernon L., II, Russell M. Taylor, Falvo, Mike, Washburn, Sean and Superfine, Richard (1995): Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope. In: SI3D 1995 1995. pp. 13-18,203. Available online

p. 131-138,214

Bukowski, Richard W. and Séquin, Carlo H. (1995): Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation. In: SI3D 1995 1995. pp. 131-138,214. Available online

p. 145-150,215

Agrawala, Maneesh, Beers, Andrew C. and Levoy, Marc (1995): 3D Painting on Scanned Surfaces. In: SI3D 1995 1995. pp. 145-150,215. Available online

p. 151-156,214

Wang, Sidney W. and Kaufman, Arie E. (1995): Volume Sculpting. In: SI3D 1995 1995. pp. 151-156,214. Available online

p. 157-164

Kochevar, Peter and Wanger, Leonard (1995): The Tecate Data Space Exploration Utility. In: SI3D 1995 1995. pp. 157-164. Available online

p. 165-166,216

Jepson, William, Liggett, Robin and Friedman, Scott (1995): An Environment for Real-Time Urban Simulation. In: SI3D 1995 1995. pp. 165-166,216. Available online

p. 167-170

Hudson, Randy, Gunn, Charlie, Francis, George, Sandin, Daniel J. and DeFanti, Thomas A. (1995): Mathenautics: Using VR to Visit 3-D Manifolds. In: SI3D 1995 1995. pp. 167-170. Available online

p. 171-172,216

Banks, David C. and Kelley, Michael (1995): Tracking a Turbulent Spot in an Immersive Environment. In: SI3D 1995 1995. pp. 171-172,216. Available online

p. 173-180

Granieri, John P., Becket, Welton, Reich, Barry D., Crabtree, Jonathan and Badler, Norman I. (1995): Behavioral Control for Real-Time Simulated Human Agents. In: SI3D 1995 1995. pp. 173-180. Available online

p. 181-188,217

Mirtich, Brian and Canny, John F. (1995): Impulse-Based Simulation of Rigid Bodies. In: SI3D 1995 1995. pp. 181-188,217. Available online

p. 189-196,218

Cohen, Jonathan D., Lin, Ming C., Manocha, Dinesh and Ponamgi, Madhav K. (1995): I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. In: SI3D 1995 1995. pp. 189-196,218. Available online

p. 19-24,204

Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204. Available online

p. 25-26,204

Fleischer, Stephen D., Rock, Stephen M. and Lee, Michael J. (1995): Underwater Vehicle Control from a Virtual Environment Interface. In: SI3D 1995 1995. pp. 25-26,204. Available online

p. 35-42,205

Gortler, Steven J. and Cohen, Michael F. (1995): Hierarchical and Variational Geometric Modeling with Wavelets. In: SI3D 1995 1995. pp. 35-42,205. Available online

p. 43-44,205

Chen, David T., State, Andrei and Banks, David (1995): Interactive Shape Metamorphosis. In: SI3D 1995 1995. pp. 43-44,205. Available online

p. 45-50

Chrysanthou, Yiorgos and Slater, Mel (1995): Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes. In: SI3D 1995 1995. pp. 45-50. Available online

p. 5-12

Wloka, Matthias M. and Anderson, Brian G. (1995): Resolving Occlusion in Augmented Reality. In: SI3D 1995 1995. pp. 5-12. Available online

p. 51-58,206

Kumar, Subodh, Manocha, Dinesh and Lastra, Anselmo (1995): Interactive Display of Large-Scale NURBS Models. In: SI3D 1995 1995. pp. 51-58,206. Available online

p. 67-68,207

Peercy, Mark S., Zhu, Benjamin M. and Baum, Daniel R. (1995): Interactive Full Spectral Rendering. In: SI3D 1995 1995. pp. 67-68,207. Available online

p. 69-74,208

State, Andrei, McAllister, Jonathan, Neumann, Ulrich, Chen, Hong, Cullip, Tim J., Chen, David T. and Fuchs, Henry (1995): Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer. In: SI3D 1995 1995. pp. 69-74,208. Available online

p. 75-84,209

Mueller, Carl (1995): The Sort-First Rendering Architecture for High-Performance Graphics. In: SI3D 1995 1995. pp. 75-84,209. Available online

p. 93-94,210

Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael, Pratt, David R., Barham, Paul, Falby, John and Locke, John (1995): NPSNET: A Multi-Player 3D Virtual Environment over the Internet. In: SI3D 1995 1995. pp. 93-94,210. Available online

p. 95-102,211

Maciel, Paulo W. C. and Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 1995. pp. 95-102,211. Available online




 
 

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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/si3d_1995.html
Mar 16

Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.

-- Charles Mingus

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!