Dec 17

Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.

-- Alan Cooper, About Face 2.0, p. 5.

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Proceedings of the third Creativity and Cognition Conference


 
Time and place:
Loughborough, United Kingdom
October 11 - 13, 1999
Conf. description:
The Creativity & Cognition Conference series began in 1993 and has evolved into a lively multidisciplinary event combining research and practice. Rigorous research is expanding as theoretic foundations are emerging and goals become more well-defined. Successful practice manifests itself in a growing array of creativity support tools for discovery and composition by software and other engineers, diverse scientists, product and graphic designers, architects, new media artists, musicians, educators, students, and many others. We believe that deeper understanding of creative processes and improved support tools can make more people more creative more of the time.
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Series:
This is a preferred venue for people like Ernest Edmonds, Linda Candy, Pamela Jennings, Mike Leggett, and Jack Ox. Part of the CC - Creativity and Cognition conference series.
Other years:
Publisher:
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References from this conference (1999)

The following articles are from "Proceedings of the third Creativity and Cognition Conference":

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Articles

Fischer, Gerhard (1999): Symmetry of Ignorance, Social Creativity, and Meta-Design. In: Proceedings of the third Creativity and Cognition Conference October 11 - 13, 1999, Loughborough, United Kingdom. .




 

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Changes to this page (conference)

28 May 2003: Added the conference to the bibliography

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Dec 17

Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.

-- Alan Cooper, About Face 2.0, p. 5.

Featured chapter

Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.

Read the full chapter

Help us help you!