Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.
Proceedings of the HCI06 Conference on People and Computers XX
Time and place:
2006
Conf. description:
HCI is the conference of the British HCI Group, formerly known as British Computer Society Human Computer Interaction Specialist Group. The conference has been held annually since 1985. In 1990 and 1999, HCI was incorporated in the INTERACT conference.
The following articles are from "Proceedings of the HCI06 Conference on People and Computers XX":
Articles
p. 103-116
Baber, Christopher, Smith, P., Panesar, S., Yang, F. and Cross, J. (2006): Supporting Crime Scene Investigation. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 103-116.
p. 119-134
Yin, J. and Ren, X. (2006): The Beam Cursor: A Pen-based Technique for Enhancing Target Acquisition. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 119-134.
p. 135-150
Du, Y., Chapuis, O., Guiard, Yves and Beaudouin-Lafon, Michel (2006): Assisting Target Acquisition in Perspective Views. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 135-150.
p. 151-158
Back, J., Cheng, W. L., Dann, R., Curzon, P. and Blandford, Ann (2006): Does Being Motivated to Avoid Procedural Errors Influence Their Systematicity?. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 151-158.
p. 159-174
Nemetz, F. and Johnson, P. (2006): Usefulness of Interactive Animations in Electronic Shopping. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 159-174.
p. 17-22
Kettley, S. and Smyth, M. (2006): Plotting Affect and Premises for Use in Aesthetic Interaction Design: Towards Evaluation for the Everyday. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 17-22.
p. 177-192
Mansoux, B., Nigay, Laurence and Troccaz, J. (2006): Output Multimodal Interaction: The Case of Augmented Surgery. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 177-192.
p. 193-202
Wilson, M. L., Russell, A., Smith, D. A. and Schraefel, M. C. (2006): mSpace Mobile: Exploring Support for Mobile Tasks. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 193-202.
p. 203-220
Reed, D. J. and Wright, P. (2006): Place and the Experience of BLISS. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 203-220.
p. 221-236
Garzonis, S. and O'Neill, E. (2006): Factors Contributing to Low Usage of Mobile Data Services: User Requirements, Service Discovery and Usability. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 221-236.
p. 239-254
O'Donnell, R., Dix, Alan J. and Ball, L. J. (2006): Exploring the PieTree for Representing Numerical Hierarchical Data. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 239-254.
p. 25-40
Davis, Stephen Boyd, Davies, G., Haddad, R. and Lai, M.-K. (2006): Smell Me: Engaging with an Interactive Olfactory Game. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 25-40.
The paper describes an artistic project which produced some valuable findings in relation to olfactory interactive design. It records a process of discovery in a largely unfamiliar area of interaction. The paper describes how the many difficulties which people have in discriminating, recalling and identifying smells were used as the substance of engaging gameplay. Both theoretical and practical issues are discussed, including the role of olfaction in creating a sense of complete realism, and its use to create affect and to promote engagement. Issues of specifying and controlling odour are discussed, as are problems arising from the nature of olfactory perception. A digital olfactory game is described and evaluated. The paper may seem to undermine the whole idea of using the olfactory channel, and leaves it an open question how useful olfaction may eventually prove. It is admitted that significant problems await the design of olfactory experiences.
Harrison, C. and Petrie, Helen (2006): Severity of Usability and Accessibility Problems in eCommerce and eGovernment Websites. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 255-262.
p. 263-278
McGookin, D. K. and Brewster, Stephen A. (2006): Graph Builder: Constructing Non-visual Visualizations. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 263-278.
p. 3-16
Olivier, P., Cao, H., Gilroy, S. W. and Jackson, D. G. (2006): Crossmodal Ambient Displays. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 3-16.
p. 41-56
Larson, K., Hazlett, R. L., Chaparro, B. S. and Picard, Rosalind W. (2006): Measuring the Aesthetics of Reading. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 41-56.
p. 57-64
Mahlke, S. (2006): Aesthetic and Symbolic Qualities as Antecedents of Overall Judgements of Interactive Products. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 57-64.
p. 65-72
Kallinen, K., Saari, T., Ravaja, N. and Salminen, M. (2006): Involvement in Listening to Music from a Computer: The Effects of Pre-Existing Mood. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 65-72.
p. 73-82
Uruchurtu, E., Rist, R. and MacKinnon, L. (2006): Interface Affect and Familiarity: Some Implications for Designing the Interaction. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 73-82.
p. 85-102
Tang, Anthony, Neustaedter, Carman and Greenberg, Saul (2006): VideoArms: Embodiments for Mixed Presence Groupware. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 85-102.
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Knowledge wants to be free !
We have decided to give away world-class educational materials
because we believe that universal access to high quality education is key to the building
of peace, sustainable social and economic development, and intercultural dialogue.
To calculate just have much we have saved you, our wonderful readers, we compare our free encyclopedia to two
books we love:
As you are reading our encyclopedia on your iPad/tablet (and saving a few trees), we estimate that the price would be $90 if sold as an eBook.
With that number, we can calculate how much money we have saved our readers, based on calculating the number of readers.
How we calculate readership
Because of our online and tablet/iPad approach to publishing, we are able to precisely measure reading behaviour across hundreds of parameters in realtime: Anything from reading
speed, drop-off points in the text, reader demographics, and much more.
Based on our server logs and the Google Analytics API,
we calculate the number of readers as described in the calculation method below.
A reader is not the same as a simple pageview and a reader is not the same as a
website visitor (as described in our calculation method below).
We calculate readership for two types of readers:
Readers that have read our whole encyclopedia, much the same way you read a printed book
Readers that have reader an individual chapter
Calcalution method: How we define a reader
First we use the Google Analytics API to get a report of the number of unique human visitors to a chapter/page. Google runs its business on ads and thus completely relies on the ability to distinguish between a human visitor and an automated request. If not, you could earn millions on automating clicks on Google Ads.
We then compare that number to our Apache webserver logs, which report the much higher number of actual visits to a chapter/page (both human and automated). We calculate the difference in percent, which we call an "exaggeration factor", which we use in step 6 below.
With a large part of the visitors excluded, we further exclude any visitor who:
has not remained on the page for at least 3 minutes (this factor is calculated by recording visit durations of 1000 randomly selected visitors) or has not printed the page (i.e. has not visited the printerfriendly version of the chapter/page)
has not scrolled the page (this factor is calculated by recording scroll movements on 1000 randomly selected visitors)
We then further exclude "double readers", i.e. readers who read a portion of a chapter and then returns in,
say, a week or a month to read the rest.
Although this person's reading activity spans multiple server sessions, the person is only counted as a single reader.
We categorize a "double reader" as a visitor who:
visits a page, or multiple pages, across multiple server sessions
qualifies to be defined as a reader, cf step 1-3 above, in all server sessions
uses the same originating IP address
We then subtract 5% from the final number to counter-balance a last remaining factor, namely the situation where one reader reads a chapter on his/her tablet
using a WiFi connection (and counted as one reader) but then picks up his other tablet using a 3G dongle
(with another IP address) and re-reads some of the chapter. That will equal two readers, not one. We have no way
of calculating how many times this situation arises, but to be on the safe side we subtract 5%
from the final number.
We then take half of the "exaggeration factor" from step 2 and substract from the final number. We do this for no rational reason. We do it only as a further measure to be certain that our number of readers is not inflated.
To qualify as a reader who has read our whole encyclopedia - much the same way you read a printed book - that person must have qualified as a reader (cf. 1-6 above) of at least 80% of the encyclopedia chapters.
As a result, we have eliminated everything from automated requests to the more casual visitors. That leaves us with what we can safely call readers.
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Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.