Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.
Proceedings of the HCI04 Conference on People and Computers XVIII
Time and place:
2004
Conf. description:
HCI is the conference of the British HCI Group, formerly known as British Computer Society Human Computer Interaction Specialist Group. The conference has been held annually since 1985. In 1990 and 1999, HCI was incorporated in the INTERACT conference.
The following articles are from "Proceedings of the HCI04 Conference on People and Computers XVIII":
Articles
p. 103-116
Dearden, Andrew M. and Lo, C. M. (2004): Supporting User Decisions in Travel and Tourism. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 103-116.
p. 117-132
Davis, Stephen Boyd and Carini, C. (2004): Constructing a Player-Centred Definition of Fun for Video Games Design. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 117-132.
Research was carried out with twenty-seven games players, using a number of techniques. This was academic research, but intended to be useful in the development of existing and new genres of game. Considering the future application of such techniques, perhaps outside academia, their cost-benefit will be important. The authors report both on what they discovered about the two games studied, and also on the strengths and weaknesses of the techniques employed.
Read, Janet C., MacFarlane, S. and Horton, M. (2004): The Usability of Handwriting Recognition for Writing in the Primary Classroom. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 135-150.
p. 151-164
Waraich, A. and Wilson, G. (2004): BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 151-164.
p. 165-178
Lundell, J. and Morris, M. (2004): Tales, Tours, Tools, and Troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 165-178.
p. 181-196
Goransson, Bengt (2004): The Re-design of a PDA-based System for Supporting People with Parkinson's Disease. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 181-196.
p. 19-34
Iqbal, R. and James, A. (2004): Towards the Development of CSCW: An Ethnographic Approach. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 19-34.
p. 197-210
Grimsley, M., Meehan, A. and Tan, A. (2004): Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 197-210.
p. 211-226
Kuschel, J. and Ljungberg, Fredrik (2004): Decentralized Remote Diagnostics: A Study of Diagnostics in the Marine Industry. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 211-226.
p. 229-248
Holland, S. (2004): A First Empirical Study of Direct Combination in a Ubiquitous Environment. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 229-248.
p. 249-262
McCarthy, John D., Sasse, Martina Angela and Riegelsberger, Jens (2004): The Geometry of Web Search. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 249-262.
p. 263-276
Pilgrim, C. J., Leung, Ying K. and Lindgaard, Gitte (2004): Supplemental Navigation Tools for Website Navigation - A Comparison of User Expectations and Current Practice. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 263-276.
p. 279-296
Appert, C., Beaudouin-Lafon, Michel and Mackay, Wendy E. (2004): Context matters: Evaluating Interaction Techniques with the CIS Model. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 279-296.
p. 297-314
Roast, Chris, Dearden, Andrew M. and Khazaei, B. (2004): Enhancing Contextual Analysis to Support the Design of Development Tools. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 297-314.
p. 3-18
Sheridan, J. G., Dix, Alan J., Lock, S. and Bayliss, A. (2004): Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 3-18.
p. 315-328
Jacquet, C., Bourda, Y. and Bellik, Y. (2004): A Context-aware Locomotion Assistance Device for the Blind. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 315-328.
p. 331-346
Bekker, M., Barendregt, W., Crombeen, S. and Biesheuvel, M. (2004): Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 331-346.
p. 347-362
Sutcliffe, Alistair G., Bruijn, O. de, Gault, B., Fernando, T. and Tan, K. (2004): Comparing Interaction in the Real World and CAVE Virtual Environments. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 347-362.
p. 35-50
Damm, Christian Heide and Hansen, Klaus Marius (2004): An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 35-50.
p. 363-378
Poole, A., Ball, L. J. and Phillips, P. (2004): In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 363-378.
p. 53-68
Aboelsaadat, W. and Balakrishnan, Ravin (2004): An Empirical Comparison of Transparency on One and Two Layer Displays. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 53-68.
p. 69-86
Hudson, J. A., Dix, Alan J. and Parkes, A. (2004): User Interface Overloading: A Novel Approach for Handheld Device Text Input. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 69-86.
p. 89-102
Fields, B., Keith, S. and Blandford, Ann (2004): Designing for Expert Information Finding Strategies. In: Proceedings of the HCI04 Conference on People and Computers XVIII 2004. pp. 89-102.
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Knowledge wants to be free !
We have decided to give away world-class educational materials
because we believe that universal access to high quality education is key to the building
of peace, sustainable social and economic development, and intercultural dialogue.
To calculate just have much we have saved you, our wonderful readers, we compare our free encyclopedia to two
books we love:
As you are reading our encyclopedia on your iPad/tablet (and saving a few trees), we estimate that the price would be $90 if sold as an eBook.
With that number, we can calculate how much money we have saved our readers, based on calculating the number of readers.
How we calculate readership
Because of our online and tablet/iPad approach to publishing, we are able to precisely measure reading behaviour across hundreds of parameters in realtime: Anything from reading
speed, drop-off points in the text, reader demographics, and much more.
Based on our server logs and the Google Analytics API,
we calculate the number of readers as described in the calculation method below.
A reader is not the same as a simple pageview and a reader is not the same as a
website visitor (as described in our calculation method below).
We calculate readership for two types of readers:
Readers that have read our whole encyclopedia, much the same way you read a printed book
Readers that have reader an individual chapter
Calcalution method: How we define a reader
First we use the Google Analytics API to get a report of the number of unique human visitors to a chapter/page. Google runs its business on ads and thus completely relies on the ability to distinguish between a human visitor and an automated request. If not, you could earn millions on automating clicks on Google Ads.
We then compare that number to our Apache webserver logs, which report the much higher number of actual visits to a chapter/page (both human and automated). We calculate the difference in percent, which we call an "exaggeration factor", which we use in step 6 below.
With a large part of the visitors excluded, we further exclude any visitor who:
has not remained on the page for at least 3 minutes (this factor is calculated by recording visit durations of 1000 randomly selected visitors) or has not printed the page (i.e. has not visited the printerfriendly version of the chapter/page)
has not scrolled the page (this factor is calculated by recording scroll movements on 1000 randomly selected visitors)
We then further exclude "double readers", i.e. readers who read a portion of a chapter and then returns in,
say, a week or a month to read the rest.
Although this person's reading activity spans multiple server sessions, the person is only counted as a single reader.
We categorize a "double reader" as a visitor who:
visits a page, or multiple pages, across multiple server sessions
qualifies to be defined as a reader, cf step 1-3 above, in all server sessions
uses the same originating IP address
We then subtract 5% from the final number to counter-balance a last remaining factor, namely the situation where one reader reads a chapter on his/her tablet
using a WiFi connection (and counted as one reader) but then picks up his other tablet using a 3G dongle
(with another IP address) and re-reads some of the chapter. That will equal two readers, not one. We have no way
of calculating how many times this situation arises, but to be on the safe side we subtract 5%
from the final number.
We then take half of the "exaggeration factor" from step 2 and substract from the final number. We do this for no rational reason. We do it only as a further measure to be certain that our number of readers is not inflated.
To qualify as a reader who has read our whole encyclopedia - much the same way you read a printed book - that person must have qualified as a reader (cf. 1-6 above) of at least 80% of the encyclopedia chapters.
As a result, we have eliminated everything from automated requests to the more casual visitors. That leaves us with what we can safely call readers.
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Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.