What is this field of Human-Computer Interaction? People are quite different from computers. This is hardly a novel observation, but whenever people use computers, there is necessarily a zone of mutual accommodation and this defines our area of interest. People are so adaptable that they are capable of shouldering the entire burden of accommodation to an artifact, but skillful designers make large parts of this burden vanish by adapting the artifact to its users. To understand successful design requires an understanding of the technology, the person, and their mutual interaction [...]
-- Stephen Draper and Donald Norman. In "User Centered System Design" (1986) p. 1
Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.
Read the full chapterThe following articles are from "Proceedings of the HCI02 Conference on People and Computers XVI":
Dunckley, L., Rapanotti, L. and Hall, J. G. (2002): Extending Low-cost Remote Evaluation with Synchronous Communication. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 105-120.
Ramduny, D. and Dix, Alan J. (2002): Impedance Matching: When You Need to Know What. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 121-138.
Blandford, Ann, Wong, B. L. W., Connell, I. and Green, T. (2002): Multiple Viewpoints On Computer Supported Team Work: A Case Study On Ambulance Dispatch. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 139-156.
Finlay, Janet E., Allgar, E., Dearden, Andrew M. and McManus, B. (2002): Pattern Languages in Participatory Design. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 159-174.
Ribeiro, N. M. and Benest, I. D. (2002): Invisible but Audible: Enhancing Information Awareness through Anthropomorphic Speech. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 17-36.
Howard, Steve, Carroll, John M., Murphy, J., Peck, J. and Vetere, Frank (2002): Provoking Innovation: Acting-out in Contextual Scenarios. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 175-192.
Oakley, I., Adams, A., Brewster, Stephen A. and Gray, P. (2002): Guidelines for the Design of Haptic Widgets. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 195-212.
Crossan, A., Brewster, Stephen A., Reid, S. and Mellor, D. (2002): Multi-session VR Medical Training: The HOPS Simulator. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 213-226.
Czerwinski, Mary and Horvitz, Eric (2002): An Investigation of Memory for Daily Computing Events. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 229-246.
Kaasten, S., Greenberg, Saul and Edwards, C. (2002): How People Recognise Previously Seen Web Pages from Titles, URLs and Thumbnails. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 247-266.
Masoodian, M. and Lane, N. (2002): MATI: A System for Accessing Travel Itinerary Information using Mobile Phones. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 267-280.
Thimbleby, Harold, Blandford, Ann, Cairns, P., Curzon, P. and Jones, M. (2002): User Interface Design as Systems Design. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 281-302.
Monk, Andrew (2002): Fun, Communication and Dependability: Extending the Concept of Usability. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 3-14.
Donker, A. and Markopoulos, Panos (2002): A Comparison of Think-aloud, Questionnaires and Interviews for Testing Usability with Children. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 305-316.
Cowen, L., Ball, L. J. and Delin, J. (2002): An Eye Movement Analysis of Web Page Usability. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 317-336.
Aula, A. and Surakka, V. (2002): Auditory Emotional Feedback Facilitates Human-Computer Interaction. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 337-350.
Ho, W. (2002): Navigation in the Software Development Information Space. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 351-364.
Lumsden, Joanna (2002): Selecting the 'Invisible' User Interface Development Tool. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 365-380.
Power, G., Wills, G. and Hall, Wendy (2002): User Perception of Anthropomorphic Characters with Varying Levels of Interaction. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 37-52.
Manninen, T. and Kujanpaa, T. (2002): Non-Verbal Communication Forms in Multi-player Game Session. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 383-402.
Feijs, L. and Graaf, M. de (2002): Support Robots for Playing Games: The Role of Player-Actor Relationship. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 403-418.
Healey, P. G. T., Swoboda, N. and King, J. (2002): A Tool for Performing and Analysing Experiments on Graphical Communication. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 55-68.
Longmate, E. and Baber, Christopher (2002): A Comparison of Text Messaging and Email Support for Digital Communities: A Case Study. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 69-88.
Turner, P. and Turner, S. (2002): An Affordance-based Framework for CVE Evaluation. In: Proceedings of the HCI02 Conference on People and Computers XVI 2002. pp. 89-104.
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What is this field of Human-Computer Interaction? People are quite different from computers. This is hardly a novel observation, but whenever people use computers, there is necessarily a zone of mutual accommodation and this defines our area of interest. People are so adaptable that they are capable of shouldering the entire burden of accommodation to an artifact, but skillful designers make large parts of this burden vanish by adapting the artifact to its users. To understand successful design requires an understanding of the technology, the person, and their mutual interaction [...]
-- Stephen Draper and Donald Norman. In "User Centered System Design" (1986) p. 1
Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.
Read the full chapter