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Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference


 
Time and place:
Boston, Massachusetts
April 13-17, 1986
Editors:
Mantei, Marilyn and Orbeton, Peter
Series:
This is a preferred venue for people like Ravin Balakrishnan, Brad A. Myers, Hiroshi Ishii, James A. Landay, and Shumin Zhai. Part of the ACM SIGCHI CHI - Human Factors in Computing Systems conference series.
Conf. description:
The annual CHI conference is the leading international forum for the exchange of ideas and information about human-computer interaction (HCI).
Next conference:
is coming up
Apr10
10 Apr 2010 in Atlanta, Georgia, USA
Publisher:
EDIT

References from this conference (1986)

The following articles are from "Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference":

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Articles

p. 1-8

Malone, Thomas W., Grant, Kenneth R. and Turbak, Franklyn A. (1986): The Information Lens: An Intelligent System for Information Sharing in Organizations. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 1-8.

This paper describes an intelligent system to help people share and filter information communicated by computer-based messaging systems. The system exploits concepts from artificial intelligence such as frames, production rules, and inheritance networks, but it avoids the unsolved problems of natural language understanding by providing users with a rich set of semi-structured message templates. A consistent set of "direct manipulation" editors simplifies the use of the system by individuals, and an incremental enhancement path simplifies the adoption of the system by groups.

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p. 16-23

Furnas, George W. (1986): Generalized Fisheye Views. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 16-23.

In many contexts, humans often represent their own "neighborhood" in great detail, yet only major landmarks further away. This suggests that such views ("fisheye views") might be useful for the computer display of large information structures like programs, data bases, online text, etc. This paper explores fisheye views presenting, in turn, naturalistic studies, a general formalism, a specific instantiation, a resulting computer program, example displays and an evaluation.

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p. 221-227

Henderson Jr, D. Austin (1986): The Trillium User Interface Design Environment. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 221-227.

Trillium is a computer-based environment for simulating and experimenting with interfaces for simple machines. For the past four years it has been used by Xerox designers for fast prototyping and testing of interfaces for copiers and printers. This paper defines the class of "functioning frame" interfaces which Trillium is used to design, discusses the major concerns that have driven the design of Trillium, and describes the Trillium mechanisms chosen to satisfy them.

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p. 228-234

Hix, Deborah and Hartson, H. Rex (1986): An Interactive Environment for Dialogue Development: Its Design, Use, and Evaluation; or, Is AIDE Useful?. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 228-234.

The Author's Interactive Dialogue Environment (AIDE) of the Dialogue Management System is an integrated set of direct manipulation tools used by a dialogue author to design and implement human-computer interfaces without writing source code. This paper presents the conceptual dialogue transaction model upon which AIDE is based, describes AIDE, and illustrates how a dialogue author develops an interface using AIDE. A preliminary empirical evaluation of the use of AIDE versus the use of a programming language to implement an interface shows very encouraging results.

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p. 235-240

Barnard, Philip J., Wilson, Michael and MacLean, Allan (1986): The Elicitation of System Knowledge by Picture Probes. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 235-240.

A technique is described in which a user's knowledge of a software package is elicited by means of a series of photographs depicting the system in a variety of states. The resultant verbal protocols were codified and scored in relation to the way in which the system actually worked. In the illustrative study described, the probes were administered twice after 5 and 10 hrs of system experience with an office product (VisiOn). The number of true claims elicited increased with experience but the number of false claims remained stable. The potential value of the technique and its outputs are discussed.

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p. 24-28

Chin, David N. (1986): User Modeling in UC, The UNIX Consultant. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 24-28.

UC is a natural language computer consultant system for the UNIX operating system. The user model in UC encodes the user's knowledge state and allows UC to tailor its responses to the user. The model encodes apriori knowledge in a double stereotype system that is extremely efficient. Models of individual users are updated dynamically and build on top of the user's stereotype. The model deals with uncertainty in apriori information and attempts to deduce the user's level during the course of a session.

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p. 241-246

Good, Michael, Spine, Thomas M., Whiteside, John and George, Peter (1986): User-Derived Impact Analysis as a Tool for Usability Engineering. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 241-246.

A unified approach to improved usability can be identified in the works of Gilb (1981, 1984), Shackel (1984), Bennett (1984), Carroll and Rosson (1985), and Butler (1985). We term this approach "usability engineering," and seek to contribute to it by showing, via a product development case study, how user-derived estimates of the impact of design activities on engineering goals may be made.

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p. 247-252

Hewett, Thomas T. and Meadow, Charles T. (1986): On Designing for Usability: An Application of Four Key Principles. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 247-252.

In a recent paper, Gould and Lewis (1983a) argued for the importance of four key principles in computer system design. These principles are: early focus on users, interactive design, empirical measurement, and iterative design. Gould and Lewis also express their belief that these principles are essential to successful design and refer to an example of their use (Gould and Lewis, 1983b). It is the purpose of this paper to report another example of how these principles played a major role and proved their worth in the design of a successful system.

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p. 253-255

Thomas, John C., Brown, John Seely, Buxton, William, Curtis, Bill, Landauer, Thomas K., Malone, Thomas W. and Shneiderman, Ben (1986): Human Computer Interaction in the Year 2000. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 253-255.

Much of the work in the field of computer human interaction consists of finding out what is wrong with existing interfaces or which of several existing alternatives is better. Over the next few decades, the possibilities for computer human interaction will explode. This will be due to: 1) continued decrease in the costs of processing and memory, 2) new technologies being invented and existing technologies (e.g., handwriting recognition, speech synthesis) being extended, 3) new applications and 4) new ideas about how people can interact with computers. While changes along these lines are bound to occur, we need not take the view that investigators in human-computer interaction are to be passive observers of some uncontrolled and uncontrollable evolution. Indeed, we can help steer this process by visions of what the future of human computer interaction could and should be like.

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p. 256-260

Browne, Dermot P., Sharratt, Brian D. and Norman, Michael A. (1986): The Formal Specification of Adaptive User Interfaces Using Command Language Grammar. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 256-260.

The design and implementation of adaptive systems as opposed to nonadaptive systems creates new demands on user interface designers. This paper discusses a few of these demands as encountered by the authors while utilising a formal notation for the design of an adaptive user interface to an electronic mail system. Recommendations for the extension of this formal notation are proposed and discussed.

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p. 261-273

Shaw, Mary (1986): An Input-Output Model for Interactive Systems. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 261-273.

Interactive user interfaces depend critically on underlying computing system facilities for input and output. However, most computing systems still have input-output facilities designed for batch processing. These facilities are not adequate for interfaces that rely on graphical output, interactive input, or software constructed with modern methodologies. This paper details the deficiencies of batch-style input-output for modern interactive systems, presents a new model for input-output that overcomes these deficiencies, and suggests software organizations to take advantage of the new model.

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p. 274-280

Burns, Michael J., Warren, Dianne L. and Rudisill, Marianne (1986): Formatting Space-Related Displays to Optimize Expert and Nonexpert User Performance. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 274-280.

NASA Space Station missions will include crewmembers who are highly experienced in the use of the Space Station computer system, as well as others who are novices. Previous research into novice-expert differences has strongly implied that user interface changes that aid novices tend to impair experts and vice versa. This experiment investigated the impact reformatting alphanumeric information on current Space Shuttle computer displays had on the speed and accuracy of experts and nonexperts in two different search tasks. Large improvements in speed and accuracy were found for nonexperts on the reformatted displays. Experts had fewer errors but no response time difference on reformatted displays. Differences in expert and nonexpert search strategies and implications for the design of computer displays are discussed.

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p. 281-284

Grudin, Jonathan (1986): Designing in the Dark: Logics that Compete with the User. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 281-284.

Skills developed by software user interface designers to solve problems in communication, management, implementation, and other areas may influence design decisions in the absence of sufficient knowledge of user populations. Given today's rapid changes in both "faces" to the software interface -- user populations and software functionality -- the first pass at a design may be made without sufficient understanding of the relevant goals and behaviors of the eventual users. Without this information, designers are less able to grasp "user logic", and may rely on more familiar "logics" that are useful in other problem-solving arenas. Understanding how these approaches can affect a design may help us recognize them across a wide range of contexts and enable us to focus the human factors contribution to the design evolution process.

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p. 285-290

McDonald, James E., Dearholt, Donald W., Paap, Kenneth R. and Schvaneveldt, Roger W. (1986): A Formal Interface Design Methodology Based on User Knowledge. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 285-290.

In this paper we propose a formal interface design methodology based on user knowledge. The general methodology consists of 1) obtaining distance estimates for pairs of system units (objects, actions, concepts), 2) transforming the distance estimates using scaling techniques (e.g., Pathfinder network analysis), and 3) organizing the system interface based on the scaling solution. Thus, the organization of the system is based on the cognitive models of users rather than the intuitions of designers. As an example, we discuss the application of our methodology to the design of a network-based indexing aid for the UNIX on-line documentation system (MAN).

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p. 29-34

Nakatani, Lloyd H., Egan, Dennis E., Ruedisueli, Laurence W., Hawley, Patrick M. and Lewart, Deborah K. (1986): TNT: A Talking Tutor 'N' Trainer for Teaching the Use of Interactive Computer Systems. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 29-34.

Tutor 'N' Trainer (TNT) is an automated tutor for vi, the UNIX system screen editor. TNT fosters learning by doing. The Tutor component guides the student's practice with spoken instruction and feedback. The Trainer component assures safety during practice by permitting only previously taught and appropriate operations. Individualization and effectiveness are achieved in two ways: special helper keys enable slow learners to get extra help and repeat troublesome tasks; and practice loops force slow learners to practice repeatedly until competency is achieved.

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p. 291-297

Buxton, William, Scadden, Lawrence A., Foulds, Richard, Shein, Fraser, Rosenstein, Mark and Vanderheiden, Gregg C. (1986): Human Interface Design and the Handicapped User. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 291-297.

p. 298-305

Jones, William P. (1986): The Memory Extender Personal Filing System. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 298-305.

The benefits of electronic information storage are enormous and largely unrealized. As its cost continues to decline, the number of files in the average user's personal database may increase substantially. How is a user to keep track of several thousand, perhaps several hundred thousand, files? The Memory Extender (ME) system improves the user interface to a personal database by actively modeling the user's own memory for files and for the context in which these files are used. Files are multiply indexed through a network of variably weighted term links. Context is similarly represented and is used to minimize the user input necessary to disambiguate a file. Files are retrieved from the context through a spreading-activation-like process. The system aims towards an ideal in which the computer provides a natural extension to the user's own memory.

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p. 306-313

Lewis, Clayton H. (1986): A Model of Mental Model Construction. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 306-313.

Learning to control a computer system from limited experience with it seems to require constructing a mental model adequate to indicate the causal connections between user actions, system responses, and user goals. While many kinds of knowledge could be used in building such a model, a small number of simple, low-level heuristics is adequate to interpret some common computer interaction patterns. Designing interactions so that they fall within the scope of these heuristics may lead to easier mastery by learners.

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p. 314-320

Quinn, Lisa and Russell, Daniel M. (1986): Intelligent Interfaces: User Models and Planners. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 314-320.

To meet the challenge of constructing interfaces for increasingly complex multifunctional products, designers will be attracted by the promise offered by "intelligent" systems. However, the value of such sophisticated systems must be measured in terms of the quality of their user's models. One such intelligent interface -- an Expert Help System -- has been designed, implemented, and evaluated. We argue that the operability problems noted in the users' interactions with this system are attributable to lack of a strong user model in the system interface. Such a model plays a critical role in determining the effectiveness of the system's ability to monitor the user's planning activities. We discuss the requirements of a strong user model and provide an example of how such a model might be integrated into a planner-based intelligent interface.

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p. 321-326

Buxton, William and Myers, Brad A. (1986): A Study in Two-Handed Input. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 321-326.

Two experiments were run to investigate two-handed input. The experimental tasks were representative of those found in CAD and office information systems. Experiment one involved the performance of a compound selection/positioning task. The two sub-tasks were performed by different hands using separate transducers. Without prompting, novice subjects adopted strategies that involved performing the two sub-tasks simultaneously. We interpret this as a demonstration that, in the appropriate context, users are capable of simultaneously providing continuous data from two hands without significant overhead. The results also show that the speed of performing the task was strongly correlated to the degree of parallelism employed. Experiment two involved the performance of a compound navigation/selection task. It compared a one-handed versus two-handed method for finding and selecting words in a document. The two-handed method significantly outperformed the commonly used one-handed method by a number of measures. Unlike experiment one, only two subjects adopted strategies that used both hands simultaneously. The benefits of the two-handed technique, therefore, are interpreted as being due to efficiency of hand motion. However, the two subjects who did use parallel strategies had the two fastest times of all subjects.

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p. 327-332

Jakobsson, Matti (1986): Autocompletion in Full Text Transaction Entry: A Method for Humanized Input. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 327-332.

A method for interactive validation of transaction data with autocompletion is introduced and analyzed in a library information system for periodical publications. The system makes it possible to identify the periodicals by using the full title thus making a separate coding phase unnecessary. Only the characters that are needed to distinguish the title from other ones have to be typed. In our library this is in the average of 4.3 characters. We have noticed that it is faster to use the autocompletion system compared with the use of short codes and a code catalogue. The autocompletion feature causes more errors at least for the novices because the work differs from normal typing. The errors are, however, very easy to correct with the assistance of the system.

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p. 333-339

Pearson, Glenn and Weiser, Mark (1986): Of Moles and Men: The Design of Foot Controls for Workstations. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 333-339.

Workstations require use of the hands both for text entry and for cursor-positioning or menu-selection. The physical arrangement does not allow these two tasks to be done concurrently. To remove this restriction, various alternative input devices have been investigated. This work focuses on the class of foot-operated computer input devices, called moles here. Appropriate topologies for foot movement are identified, and several designs for realising them are discussed.

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p. 340-342

Foley, James D., Boies, Stephen J., Wood, William and Zimmer, William (1986): Managing the Design of User-Computer Interfaces. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 340-342.

p. 343-349

Shneiderman, Ben (1986): Seven Plus or Minus Two Central Issues in Human-Computer Interaction. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 343-349.

This paper offers seven issues and specific challenges for researchers and developers of human-computer interaction. These issues are: interaction styles, input techniques, output organization, response time, error handling, individual differences, explanatory and predictive theories.

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p. 350-354

Williges, Robert C. (1986): Summary of the CHI'86 Doctoral Consortium. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 350-354.

p. 9-15

Poltrock, Steven, Steiner, Donald D. and Tarlton, P. Nong (1986): Graphic Interfaces for Knowledge-Based System Development. In: Mantei, Marilyn and Orbeton, Peter (eds.) Proceedings of the ACM CHI 86 Human Factors in Computing Systems Conference April 13-17, 1986, Boston, Massachusetts. pp. 9-15.

Creating and debugging knowledge-based systems, such as expert systems, requires easy access to rules and facts in a vast, loosely-connected system. Three graphic representations were devised for a system development tool that integrates forward chaining, backward chaining, and full truth maintenance. In one representation, possible interactions among rules, determined by syntactically parsing the rules, are displayed as a directed graph. In a second representation, actual interactions among facts and rules are displayed dynamically. The third representation is a fish-eye view of the knowledge base that explains why a fact was asserted. In addition, the text of rules and facts is displayed in editing windows.

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