Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The following articles are from "Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA":
Gascuel, Jean-Dominique, Holzschuch, Nicolas, Fournier, Gabriel and Péroche, Bernard (2008): Fast non-linear projections using graphics hardware. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 107-114. Available online
Rosen, Paul and Popescu, Voicu (2008): The epipolar occlusion camera. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 115-122. Available online
Lee, Sangwon, Feng, David and Gooch, Bruce (2008): Automatic construction of 3D models from architectural line drawings. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 123-130. Available online
Shum, Hubert P. H., Komura, Taku and Yamazaki, Shuntaro (2008): Simulating interactions of avatars in high dimensional state space. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 131-138. Available online
Berg, Jur P. van den, Patil, Sachin, Sewall, Jason, Manocha, Dinesh and Lin, Ming C. (2008): Interactive navigation of multiple agents in crowded environments. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 139-147. Available online
Kavan, Ladislav, Dobbyn, Simon, Collins, Steven, Zara, Jiri and O'Sullivan, Carol (2008): Polypostors: 2D polygonal impostors for 3D crowds. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 149-155. Available online
Sintorn, Erik and Assarsson, Ulf (2008): Real-time approximate sorting for self shadowing and transparency in hair rendering. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 157-162. Available online
Wyman, Chris (2008): Hierarchical caustic maps. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 163-171. Available online
Khan, Azam, Mordatch, Igor, Fitzmaurice, George W., Matejka, Justin and Kurtenbach, Gordon (2008): ViewCube: a 3D orientation indicator and controller. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 17-25. Available online
Bouthors, Antoine, Neyret, Fabrice, Max, Nelson, Bruneton, Eric and Crassin, Cyril (2008): Interactive multiple anisotropic scattering in clouds. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 173-182. Available online
Tevs, Art, Ihrke, Ivo and Seidel, Hans-Peter (2008): Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 183-190. Available online
McGuire, Morgan and Whitson, Kyle (2008): Indirection mapping for quasi-conformal relief texturing. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 191-198. Available online
Qin, Zheng, McCool, Michael D. and Kaplan, Craig S. (2008): Precise vector textures for real-time 3D rendering. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 199-206. Available online
Roimela, Kimmo, Aarnio, Tomi and Itäranta, Joonas (2008): Efficient high dynamic range texture compression. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 207-214. Available online
Mooser, Jonathan, You, Suya and Neumann, Ulrich (2008): Large document, small screen: a camera driven scroll and zoom control for mobile devices. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 27-34. Available online
Rosenberg, Ilya D. and Birdwell, Ken (2008): Real-time particle isosurface extraction. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 35-43. Available online
Kloetzli, John, Olano, Marc and Rheingans, Penny (2008): Interactive volume isosurface rendering using BT volumes. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 45-52. Available online
Aliaga, Daniel G. (2008): Digital inspection: an interactive stage for viewing surface details. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 53-60. Available online
Curtis, Sean, Tamstorf, Rasmus and Manocha, Dinesh (2008): Fast collision detection for deformable models using representative-triangles. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 61-69. Available online
Fitzmaurice, George W., Matejka, Justin, Mordatch, Igor, Khan, Azam and Kurtenbach, Gordon (2008): Safe 3D navigation. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 7-15. Available online
Blanco, Fausto Richetti and Oliveira, Manuel M. (2008): Instant mesh deformation. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 71-78. Available online
Tzeng, Stanley and Wei, Li-Yi (2008): Parallel white noise generation on a GPU via cryptographic hash. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 79-87. Available online
Rong, Guodong, Tan, Tiow Seng and Cao, Thanh-Tung (2008): Computing two-dimensional Delaunay triangulation using graphics hardware. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 89-97. Available online
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Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.
-- Charles Mingus
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !