Proceedings of the 2002 Conference on Creativity and Cognition


Publisher: ACM Press
Series: Part of the Creativity and Cognition conference series.
Year held: 2002
Full-text articles: Articles from this conference are available from the ACM Digital Library (requires subscription)
 
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References from this conference

The following articles are from "Proceedings of the 2002 Conference on Creativity and Cognition":

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Articles

p. 1-2

Shneiderman, Ben (2002): Creativity support tools: a tutorial overview. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 1-2. Available online

p. 103-110

Nakakoji, Kumiyo, Yamamoto, Yasuhiro and Aoki, Atsushi (2002): Interaction design as a collective creative process. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 103-110. Available online

p. 11-13

MacGregor, Brent (2002): Cybernetic serendipity revisited. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 11-13. Available online

p. 111-117

Oshima, Chika, Nishimoto, Kazushi, Miyagawa, Yohei and Shirosaki, Takashi (2002): A concept to facilitate musical expression. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 111-117. Available online

p. 118-125

Nagai, Yukari and Noguchi, Hisataka (2002): How designers transform keywords into visual images. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 118-125. Available online

p. 126-133

Gabora, Liane (2002): Cognitive mechanisms underlying the creative process. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 126-133. Available online

p. 134-141

Candy, Linda and Edmonds, Ernest (2002): Modeling co-creativity in art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 134-141. Available online

p. 14-19

Cross, Nigel (2002): Creative cognition in design: processes of exceptional designers. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 14-19. Available online

p. 142-149

Shibata, Hirohito and Hori, Koichi (2002): A system to support long-term creative thinking in daily life and its evaluation. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 142-149. Available online

p. 150-156

Anstey, Josephine and Pape, Dave (2002): Scripting the interactor: an approach to VR drama. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 150-156. Available online

p. 157-164

Abrams, Steven, Bellofatto, Ralph, Fuhrer, Robert, Oppenheim, Daniel, Wright, James, Boulanger, Richard, Leonard, Neil, Mash, David, Rendish, Michael and Smith, Joe (2002): QSketcher: an environment for composing music for film. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 157-164. Available online

p. 165-172

Amitani, Shigeki and Hori, Koichi (2002): Supporting musical composition by externalizing the composer's mental space. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 165-172. Available online

p. 173-177

Miranda, Eduardo Reck (2002): Sounds of artificial life. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 173-177. Available online

p. 178-185

Ishii, Norio and Miwa, Kazuhisa (2002): Interactive processes between mental and external operations in creative activity: a comparison of experts' and novices' performance. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 178-185. Available online

p. 186-191

Hoorn, Johan F. (2002): A model for information technologies that can be creative. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 186-191. Available online

p. 192-199

Kerne, Andruid (2002): Concept-context-design: a creative model for the development of interactivity. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 192-199. Available online

p. 20-24

Ox, Jack (2002): 2 performances in the 21st century virtual color organ. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 20-24. Available online

p. 25-30

Candy, Linda, Ferran, Bronac, Mottram, Judith, Edmonds, Ernest, Haworth, John and Pettigrew, Jon (2002): Panel: research into art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 25-30. Available online

p. 3-10

Gero, John S. (2002): Computational models of creative designing based on situated cognition. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 3-10. Available online

p. 31-37

Vass, Marc, Carroll, John M. and Shaffer, Clifford A. (2002): Supporting creativity in problem solving environments. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 31-37. Available online

p. 38-44

Terry, Michael and Mynatt, Elizabeth D. (2002): Recognizing creative needs in user interface design. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 38-44. Available online

p. 45-49

Cox, Geoff (2002): Generator: the dialectics of orderly disorder. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 45-49. Available online

p. 50-56

Pepperell, Robert (2002): Computer aided creativity: practical experience and theoretical concerns. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 50-56. Available online

p. 57-64

Tseng, Winger, Scrivener, Stephen A. R. and Ball, Linden J. (2002): The impact of functional knowledge on sketching. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 57-64. Available online

p. 65-71

Whale, George (2002): Why use computers to make drawings?. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 65-71. Available online

p. 72-79

Lugt, Remko van der (2002): Functions of sketching in design idea generation meetings. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 72-79. Available online

p. 80-87

Saunders, Rob and Gero, John S. (2002): How to study artificial creativity. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 80-87. Available online

p. 88-94

King, Mike (2002): Computers and modern art: digital art museum. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 88-94. Available online

p. 95-102

Kuutti, Kari, Iacucci, Giulio and Iacucci, Carlo (2002): Acting to know: improving creativity in the design of mobile services by using performances. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 95-102. Available online








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