Jun 13

People shouldn’t have to read a manual to open a door, even if it is only one word long (push/pull).

-- Don Norman

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Proceedings of Immersive Projection Technology and Virtual Environments 2001


 
Time and place:
Stuttgart, Germany
May, 16-18, 2001
Editors:
Fröhlich, Bernd, Deisinger, Joachim and Bullinger, Hans-Jörg
Description:
No description available... Please help other visitors by providing one!
EDIT

References from this conference (2001)

The following articles are from "Proceedings of Immersive Projection Technology and Virtual Environments 2001":

 what's this?

Articles

p. 257-266

Kunz, Andreas M. and Spagno, Christian P. (2001): Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition. In: Fröhlich, Bernd, Deisinger, Joachim and Bullinger, Hans-Jörg (eds.) Proceedings of Immersive Projection Technology and Virtual Environments 2001 May, 16-18, 2001, Stuttgart, Germany. pp. 257-266.

Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen simultaneously in real-time. A novel technique is necessary to overcome the contradiction of darkness and light for image projection and video acquisition, respectively. A stroboscopic light and a camera system are added to the existing VR-system and a few modifications are made to existing shutter glasses. In such a solution, the method of projection in the VR-system remains unmodified. This paper describes how to resolve this contradiction with the constraint to make as few changes as possible to existing VR-systems. Furthermore the timing of the different devices is discussed.

© All rights reserved Kunz and Spagno and/or their publisher




 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 

 

User-contributed notes

Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?

 
comment You (your email) say: Jun 13th, 2013
#1
Add a thoughtful commentary or note to this page ! 
 
 

your homepage, facebook profile, twitter, or the like
will be spam-protected
How many?
= e.g. "6"
By submitting you agree to the Site Terms
 
 
 
 

Changes to this page (conference)

20 Jul 2009: Added

Page Information

Page maintainer:
URL: http://www.interaction-design.org/references/conferences/proceedings_of_immersive_projection_technology_and_virtual_environments_2001.html
Jun 13

People shouldn’t have to read a manual to open a door, even if it is only one word long (push/pull).

-- Don Norman

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!